Garry's Mod
Ragdoll Mover
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更新: 2021年11月10日 @ 8時01分

Small update:

- Issue with lua error spam when playing other gamemodes than sandbox should be fixed.

更新: 2021年11月2日 @ 14時19分

Small update:

- Fixed the bug that occured with some of the TF2 ragdolls

更新: 2021年11月1日 @ 10時27分

Small update:

- Tool now properly works with "pizza problem" ragdolls. Even supports IKs!

更新: 2021年11月1日 @ 6時16分

Small update:

- Fixed "pizza problem" failsafe to give false positive on models that work fine with the tool.

更新: 2021年10月31日 @ 22時58分

Small update:

- Fixed an issue where boneID wouldn't reset when selecting new entity - was causing some errors when you switched from ragdoll to phys prop with manual bone picking

- Added scrollbar in the bone list

- Fixed "pizza problem"

更新: 2021年9月8日 @ 7時56分

Small update:
- Fixed the issue with using the tool when axis entity is missing, like after loading a save when you were holding the ragdoll mover

- Fixed some issues that were caused by cpanel stuff

更新: 2021年9月1日 @ 11時32分

Update

New stuff:
- Rotation gizmos now show angles that you rotate stuff for

- Added "Bone List Menu" and manual bone picking mode, originally made by Le Hot Doge, and made it able to select ANY bone that the selected model has (Even fingers!). It also can pick bones on effect props!

- Non physical bones can be reset to their original position and angles with the Reset Non Physics Bone button in the bone manipulation tab

- Added "disable filter" toggle that should allow you to select other entities apart from the default ragdolls, physics props and effect props, in those cases when you'd like to move camera entity or a lamp. Although make sure you know what you're doing when using it.

- There's also an option to disable physics bone's child offsets, so you can rotate a bone and other bones will keep their angles. Perhaps it would have its uses.

Fixes:

- Bug with gizmos not drawing at all when you first use the tool should happen much less, if not at all

- Fixed the bug with ragdoll mover getting broken when selecting models that have non physical bone as the base bone (Like that SFM port of octane from Apex legends)

更新: 2013年4月12日 @ 8時46分

- Fixed the odd alien error of BoneToPhysBone function breaking

更新: 2012年12月16日 @ 2時03分

- Re-added rotate toggle button selection, now with more chances of working.

更新: 2012年11月22日 @ 11時10分

- Fixed error spam on some maps