Garry's Mod
1,419 voti
Enhanced Audio Resources: NPCs
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Content Type: Addon
Addon Type: NPC, Effects
Mostra gli oggetti etichettati con tutti i termini selezionati: misc, reskin
Dimensioni del file
Pubblicato in data
56.474 MB
14 lug 2017, ore 11:45
1 nota di rilascio ( visualizza )

Sottoscrivi per scaricare
Enhanced Audio Resources: NPCs

In 1 collezione di secret third thing
Enhanced Audio Resources: Complete
9 elementi
Descrizione


Enhanced Audio Resources is a sound pack for the source engine that aims to completely overhaul the hl2_sound_misc_dir.vpk file that most games and mods that run the source engine run. The results? A new source engine experience.

The complete pack replaces over 1,400 base files to give your game a fresh new coat of paint. You can find a link to that at the top of the description.

The aim of this mod is to represent realism without changing the initial intent of the vanilla sounds.

This part of EARs modifies:
  • All Types of Headcrab
  • Headcrab Canister
  • All Types of Zombies
  • Barnacle
  • Antlion
  • Antlion Guardian
  • Turrets
  • Scanners
  • Manhack
  • Hopper Mine
  • Combine Sniper
  • Combine Soldiers of various makes and models
  • Attack Helicopter
  • Flying Synths
  • Strider
  • Vortigaunts
  • birds.
132 commenti
Sevka Slav 9 apr, ore 15:02 
can you make a version without black mesa zombie audio? I want to hear the screams of pain and boredom of the original HL2 ones
ProGaming122 23 mar, ore 11:07 
it sounds like being in a forest alone then you hear that late at night
ProGaming122 23 mar, ore 11:07 
strider alert sounds are creepy as hell
crab 12 feb, ore 20:04 
btw i love this mod sorry if i offended you
crab 12 feb, ore 19:56 
they're not really "bad" actually but maybe reverse the audio to make it fit the hl2 lore
crab 12 feb, ore 19:53 
the rest of the pack is good tho
secret third thing  [autore] 11 feb, ore 21:14 
thats a big number
crod523 9 feb, ore 15:59 
I would like a version with excluded sounds for some npcs because there's some mods that might be more accurate to valve's interpretation of sounds, for example a strider sound replacer or a combine footstep replacer (both exist.)
Rautasieni 20 dic 2023, ore 10:18 
"FAE" - fast zombie
steven 1 dic 2023, ore 14:58 
what do the combine soldier replacement sounds replace exactly?