Sid Meier's Civilization VI

Sid Meier's Civilization VI

239 beoordelingen
Better Great Wall tile improvement
   
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Type: Mod
Mod: Gameplay
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2.499 KB
11 jul 2017 om 15:21
12 dec 2017 om 4:46
2 wijzigingsnotities (weergeven)

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Better Great Wall tile improvement

Omschrijving
Allows the Great Wall tile improvement to be built on tiles with woods and rainforest.

Ranged units with the Garrison-promotion will be boosted when standing on a tile with a Great Wall (the promotion originally gives +10 ranged strength when standing in a district or a fort, now also when standing in a great wall tile).
66 opmerkingen
LONEWOLF109 27 mei 2023 om 9:23 
can this be built in circles
Tech Osen 21 feb 2023 om 4:12 
So the game says the wall can't be destroyed by natural disasters, only pillaged. But it's apparently not coded to withstand forest fires. So using this mod to build through forests has a great risk of losing the wall, and the not being able to rebuild due to border expansion. :steamsad:
thecrazy13 22 jul 2021 om 16:38 
really needs to be updated
akivane 17 mei 2021 om 6:51 
please!update !
Reattera 23 feb 2020 om 3:21 
can you update it for GS please?
秦皇绕柱走 5 jan 2020 om 5:20 
great wall should built on mountains.
Remove Sniper from TF2  [auteur] 1 okt 2019 om 21:11 
No, AI can't do that.
Anthaderas 1 okt 2019 om 10:02 
Does the AI make those glitches, or is it forbidden to build on ressources ?
Remove Sniper from TF2  [auteur] 2 sep 2019 om 23:27 
it's possible to make them buildable on top of resources, but that causes the resource do visually disappear. So I don't think that should be possible when it causes a "glitch" like that.
Venboven 2 sep 2019 om 9:51 
Can you make them able to be built on top of luxury and strategic resources? And also remove the requirement for it having to be built inside borders? I don't want to waste my good tiles on walls.