Fistful of Frags

Fistful of Frags

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Weapons from the low tier box
By BirdSaire and 2 collaborators
Pretty much the stats on weapons in the low tier crate, how to use them, and how to counter them. (Some weapons now outdated since new updates)
   
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Basic Information
The blue box, or low tier crate, opens quickly and has average weapons. Today I will be focusing on these weapons, and showing how to use them effectively. Hopefully my 150 hours in Fistful makes me qualified to do this...
the Hatchet/Axe
Damage: 40 on bodyshot, 56 on headshot, 45-80 if thrown
Best range:short
Firing Rate: Medium-Fast
Reload Speed:N/A
Accuracy: N/A
Cost:$20
Best for: newer players, ambushing and countering weapons with slow firing rate
Weak against: other players who know how to kick well and long range weapons

Basic overview
Personally, I call the hatchet an axe, so I'll be switching between the terms throughout this guide because I'm lazy... Anyways, the hatchet is a pretty OP weapon. With 2 swings to the head or 3 swings to the body, this can kill very quickly and easily.

How to use it
The best way to use this weapon is to swing, kick, swing, repeat. Because you are going in close, this gives the other player a bigger target to shoot, so throw them off by jumping and circling them. If they get too far, throw the hatchet by right clicking and switch to brass knuckles/fists or another weapon just in case that didn't finish them off. Remember that the action of throwing has about a 1.5 second delay before it actually hits them, so time your shots well.

How to counter it
This is also a hard weapon to counter, especially if it's in the hands of an experienced player. Boots are good, kicking the axe wielders far enough away so that they can't damage you. Fan firing will help if they're ambushing you, just don't waste ammo. Beware of the thrown axes, and never stay still around axe players.

The SW schofield
Damage: 30-85 at close range, 20-60 at long range
Best Range: Medium
Firing Rate:Medium-Fast, Fast with fan firing
Reload Speed: Fast
Accuracy: Good
Cost: $38
Best for: players who know how to aim and fan and for using with other weapons
Weak against: other good players with melee and by itself

Basic overview
Since the Schofield's nerf to 5 bullets instead of 6, I feel this gun's usefulness has gone down somewhat, except for using with other weapons. It really depends on the player, though. The damage is ok, and the accuracy even allows it to snipe, if used correctly.

How to use it
I find that this gun works best with the sawed off shotgun or another pistol to deliver a lethal combination. Shooting both guns in quick succession usually finishes the opponent off. If it's by itself though, fan at close range(make sure you land those shots though), and shoot normally while walking at longer ranges. Don't run though, as that disrupts your aim. Sometimes going to the high point of a map and sniping racks up a lot of kills, but it's really situational.

How to counter it
The Schofield is easier to counter than the axe, but it depends on the skill of the opponent. Some players are good enough to get 2 good shots on you, while others will waste all their bullets fanning without 1 shot hitting. Either way, run around and jump while they try to shoot you in vain and waste their bullets, then go in for the kill. If they are dual wielding, and you don't have a good weapon that can take them out quickly, run.
The Smith Carbine
Damage: 45-135 close range, 30-110 at long range
Best Range: Medium-far
Firing Rate:N/A
Reload Speed: Medium-Fast
Accuracy: Great when zoomed in, bad when not zoomed in
Cost: $40
Best for: players who know how to snipe
Weak against: other players that are close and by itself

Basic overview
A basic sniper weapon. if you've played other FPS games with snipers, you know how this works. Its damage is pretty high, but only has one shot, leaving you vulnerable after you've fired.

How to use it
I would highly recommend not to use this gun alone. use knives, fists, or something that can do damage close up just in case you find yourself in that senario. Basic sniper rules apply, stay far, anticipate movements.

How to counter it
Honestly, taking out people who use these is a breeze. Jump around to throw off their aim, and when the miss, kill them. They might have another weapon though, and in that case, just deal with them how I explained with the schofield or other normal gun.
The Coachgun
Damage: 60 on close range, 1-40 at long range
Best range: Medium-short
Firing Rate: Medium-slow
Reload Speed:Medium
Accuracy: Ok
Cost:$60
Best for: newer players, other players with melee
Weak against: people with farther range weapons

Basic overview
Basically a stronger sawed off. Since this can't be dual wielded and the firing rate is slower, it's not as good as the sawed off in combat, but since every area of the body you hit does 60 damage, it's better for people who can't aim as well.

How to use it
If you can land 2 consecutive shots anywhere at close range, you can use this gun effectively. If you miss a shot, it's good to have a backup weapon to finish your victim off. If you're at medium or long range, keep in mind that the damage will be lower. You can also use the spread on people who are bunched up together to steal kills.


How to counter it
If you are facing a person with a coachgun, it's probably best jump around and have your opponent miss the two shots and then go for the kill. Otherwise, you can use another weapon from a range that the victim can't do as much damage to you.
Portable Whiskey Jug
Healing:1-50
Best range: Short
Whiskey-ing Rate: Fast
Recharge rate:Medium-fast
Accuracy: N/A
Cost:N/A
Best for: Teammates and healing(obviously)
Useless against: everyone that's not on your team

Basic overview
It's whiskey that you can carry around, pretty simple. The amount it drains is based on the health that you heal. Here's an example: If your teammate has 80 health, it heals 20 health and the bar on the bottom that shows how much whiskey you have is not as depleted as much as it would if your teammate has 50 health and it heals 50.

How to use it
This is also very simple. Heal your teammate when his health is low. The whiskey can be dual wielded, so you can protect yourself with a gun while you heal. Keep in mind that you can't heal yourself with your whiskey, though.

How to counter it
If someone else has the whiskey with their own teammate, kill off the whiskey bearer first. If you've ever played Team Fortess 2, you know the importance of killing the medic before their healing target. Otherwise, it's like trying to fill a cup which has a hole in it.
Last words
Special thanks to Acedirt234 and Sinister Narwhal for giving valuble information and letting themselves be a human punching(and shooting) bag! One more thing, ALT IS KICK.