XCOM 2
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Loot Mind Controlled Units
   
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3 jul, 2017 @ 18:25
4 jul, 2017 @ 11:20
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Loot Mind Controlled Units

Beskrivning
Fix a bug where killing a mind controlled alien don't reward you with loot (both corpse and timed loot), also fix the same bug when you end a mission with an alien still under the effect of mind control.

Compability:
No overrides, but post mission loot happens on the mission summary screen so it will not work on missions without such screen (such as the final mission or tutorial)
23 kommentarer
siren_shadows 16 sep, 2017 @ 10:45 
Is this necessary for WOTC?
CptWholesome 30 aug, 2017 @ 0:36 
WOTC Compatable?
macelharen 21 aug, 2017 @ 11:39 
i'm not getting anything but elerium cores (and one only even with the vulture upgrade)...any idea?
Kharn the Commissar 8 aug, 2017 @ 16:20 
Great mod. My first psi-only run ended in failure because I mind controlled the only gatekeeper the game felt like spawning and thus never managed to upgrade to t3 amps. This mod would have saved that run.
MrShadow 10 jul, 2017 @ 16:09 
Not mod related but in my Celatid Turret mod, when you tose the turret out, the game treats it as a soldier. So if it gets destroyed the game counts it as a soldier death and in turn messing up someone's perfect mission if they have not lost any real soldiers. Any way to stop the game from counting the Celatid Turrets destruction as a soldier death?
Eisteefighter27 10 jul, 2017 @ 15:12 
is schon geil
ne 10 jul, 2017 @ 14:16 
It was an Elite ADVENT Officer, and it dropped an ADVENT Officer corpse, nothing more. As for the question about which mod could affect its loot, I have no earthly idea. ADVENT Officer corpses are not used for anything except the autopsy (which had already been completed at that point).
-bg-  [skapare] 10 jul, 2017 @ 13:19 
nope, unless the itemstate of the loot produced by the mind controlled unit don't transfer to strategy side properly. What is the unit you killed and what mod could affect its loot.
ne 10 jul, 2017 @ 8:05 
Well, when I did not kill the mind controlled unit, everything was fine.

At first I thought it was a coincidence, too, and I simply repeated my actions (killing the mind controlled unit and then the last alien unit). That resulted in another hang and crash.

This suggests it has something to do with the mod, because prior to installing this mod I was able to kill mind controlled units without any such incident. It may of course have something to do with the other mods I had already installed.