XCOM 2
Fun with Shader Mods
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3 comentários
Kaldaien  [autor] 3 jul. 2017 às 14:12 
Used correctly, these tools let you analyze the visual impact of disabling certain effects in real-time and are pure awesome. At other times you can just disable facial vertex shaders for faceless gameplay, which is funny if nothing else :)
Kaldaien  [autor] 3 jul. 2017 às 14:10 
It's hard to explain what I did here, but at one point you can see that disabling one specific shader causes the framerate to shoot up 10 FPS for very little visible impact :-\ That shader, if you look at the disassembled code is for Bokeh (depth of field). I'd say that's the game's biggest bottleneck.
SenMithrarin85 3 jul. 2017 às 8:37 
Getting sucky performance on a 1080?! Must be bad lol. later maps under the rigth circumstances can bring the fps into single digits on my 980m