Arma 3
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[UNSUNG] [ALiVE] TANOA: COMBAT SHOCK VIETNAM
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Tanoa
DLC: Apex
Meta: Dependency
Tunnisteet: Tag Review
Tiedostokoko
Julkaistu
Päivitetty
607.580 KB
2.7.2017 klo 16.21
14.11.2017 klo 16.06
6 muutosilmoitusta ( näytä )

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[UNSUNG] [ALiVE] TANOA: COMBAT SHOCK VIETNAM

1 kokoelmassa, tekijä Lord Reefer
COMBAT SHOCK
11 luomusta
Kuvaus
Introduction

The year is 1968. The place is South-East Asia. The NVA and the Viet Cong have established a defensive presence in the north of Tanoa. The USMC has just established a beach-head, in the south. Both sides have committed resources into securing the island, and pushing the other side into the sea. Will the Americans be able to break through the defenses, or will the red flag fly over Tanoa? The world is watching intently.

Features

- 2 playable sides (USA, North Vietnam)
- Sub-factions for each side ( US Marines, US Army, NVA, VC... etc.)
- Dynamic warzone spawning
- ALiVE task generator
- Full support options for USA and North Vietnam
- AI squad member and vehicle spawning at base

How To Play

Tasks are generated by the ALIVE interface. Press the Menu button on your keyboard and select automatic task generation, as well as the preferred hostile faction. The Combat Support menu is complete with transport, artillery and different types of CAS. Each faction's base has a flag. The flag allows for recruitment of AI, the spawning of vehicles and virtual arsenal. As your faction clears out the enemy, zones will switch to their colour.

Dependencies

- Unsung Mod
- ALiVE
- Unsung ALiVE compatibility ( https://www.sendspace.com/file/zz9ilz )

Special Thanks

- To the creators of the Virtual Vehicle Spawn script and the Bon's AI Recruitment Redux script.
18 kommenttia
Lord Reefer  [tekijä] 10.2.2022 klo 6.28 
Hey, rgb! Appreciate the interest. I don't have as much free time as I did in 2017 -- but I'll try to put aside time for a platform update this weekend.
Ryan is Online :) 29.1.2022 klo 18.48 
Hi, I really like the concept of this and I tried to set it up on a server a few times although its outdated now. Im just curious about if you could update it and I can give you credits in the server if thats ok with you. Thank you
Lord Reefer  [tekijä] 2.2.2019 klo 14.15 
This mission is kinda outdated. I may update it in the near future with a better compat. Here's the link to the guy's work: https://forums.bohemia.net/forums/topic/198097-the-unsung-vietnam-war-and-alive-compatability-mod/
Chamberlain.G 2.2.2019 klo 9.23 
@Lord Reefer any chance you could post the Unsung ALiVE compatibility files for this mission to the workshop, the link here is broken.
A Camel 4.12.2017 klo 18.24 
thanks! ill give it a shot!
Lord Reefer  [tekijä] 4.12.2017 klo 18.16 
Hey, Camel. That's a problem with the vehicle script, unfortunately. Yet, I believe the most recent version should have Zeus functionality for the top few classes, for each faction. Try using them and use Zeus to spawn any vehicles you want!
A Camel 4.12.2017 klo 17.55 
hey! love the scenario so far, however the only thing turning me away is i cant for the lif of me spawn in unsung vehicles. have all the dependencies needed, i can spawn in unsung infantry and all just fine, use unsung weapons, fight the units, but vehicles for either side is a no go. just getting base game vehicles and CUP vehicles. no jeeps with m60's or sabres, or Hueys and the like
Lord Reefer  [tekijä] 13.9.2017 klo 16.24 
For the record, I used these configs:
https://www.sendspace.com/file/zz9ilz
C SPARTAN95 13.9.2017 klo 11.13 
So for whatever reason the NVA troops work, but the US ones weren't. So I changed the configs in a test scenario to 69 instead of 68 and it works.
C SPARTAN95 13.9.2017 klo 10.08 
I'm definitely using the compatability mod that you linked but it doesn't seem to be making a difference