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Nahlásit problém s překladem
S - Part 8
A - Part 9, Part 3
B - Part 4, Part 6, Part 5
Meh tier - Part 2, Part 7
Part 5 - +3
Part 7 - +0
Part X - +0 (not in the game)
Part 4 - +1 (great offensive abilities but shift and trap weaknesses counter some of this with ability cooldowns adding up to one of the longest total times at 1:55)
Part 5 - +4 (strengths give better than average bonuses and weaknesses having no real impact at a total of +0, ability cooldowns add up to 1:35 which allows for a very relentless approach)
New Part 7 - +0 (the scores for strengths and weaknesses cancel out now that his shift has no penalty and weapon strength is increased, ability cooldown has shortened down to 1:40 making him average.
I'm sure people's style of play and the game meta makes all of this pointless, but I thought some people would like to see these. Good luck, and happy slaying!