Torchlight II

Torchlight II

80 beoordelingen
Arcane and Bestiary
   
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Tags: Bosses, Art, Monsters, UI
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10.561 MB
29 jun 2017 om 10:43
2 aug 2017 om 23:16
7 wijzigingsnotities (weergeven)

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Arcane and Bestiary

Omschrijving
A modification to the Arcane Stats Panel, making it a dual purpose journal for the arcane and bestiary by adding new stats and creature types killled entries. Each entry but not all has its own artwork and/or lore.

Make sure to put this on top mod load order, for example:
  • Arcane and Bestiary
  • Brother-in-Arms: Warbounds
  • FEP+
  • Torchlight II Essentials

Known Bug (No fix):
  • On game load, all of your achieved Bestiary Updates will appear again.

New stats like "Critters Squished" are from Unearthed Arcana mod by DeeZire.

Creatures from Synergies, Human Enemies, and Logan's Gifts are fully supported.

Special support to Darkthan's Path of Torchlight and its Part 2, including both mod's unique creatures. New bestiary artworks added!

This modification is also included in my Torchlight II UI mod.

Artworks and Lores are from or based on the works by
Monsters of Torchlight II[runicgames.com]
Torchlight 2 Creatures[runicgames.com]
Michael Franchina[aphinc.blogspot.com]
Kyle Cornelius[www.artstation.com]
DarkTails[forums.runicgames.com]

Mod Icon is based from
http://wolferion.deviantart.com/art/Ancient-book-3417060

______________

Original mod files
https://drive.google.com/open?id=1bPROaOpkxHidF5tuKt9sg1skxh03rgdZ
Populaire discussies Alles weergeven (3)
17
13 dec 2017 om 22:02
Contributions for missing Lore
steffire3
2
9 dec 2017 om 7:42
BELANGRIJK: Cheat List for Unlocking Lores
doudley
1
13 dec 2017 om 22:27
Mod Idea: Extended Reality Side Quest
steffire3
67 opmerkingen
goyangistudios32 29 jul om 16:23 
I really hope that gets fixed
Yarmoth 27 sep 2024 om 20:10 
Other than that, it's a solid mod. It's a great "lore friendly" immersion mod. I really dig it.
Yarmoth 27 sep 2024 om 20:09 
Only issue I've had is when you use this mod with the Unearthed Arcana mod by DeeZire, even if it's at the top of the load order, the trigger for the The Scroll of Anom-Irek boss fight side quest doesn't happen. I'm looking into why that is though...
doudley  [auteur] 24 okt 2018 om 19:20 
Yes, thank you for the remind. I'll update my mod description.
MechaTails 24 okt 2018 om 0:33 
Don't remember if I pointed it out-

In order for the Bestiary tab to appear next to Arcane, this mod has to go above:
•Torchlight II Essentials
•Essentials UI - Vanilla

If you put it under, the UI mod will overwirte it and you won't be able to access the Bestiary tab.
doudley  [auteur] 23 aug 2018 om 2:09 
No problem. Just tell your friend to reach me.

Also, if your friend wants a modding experience, join in at http://torchmodders.com/
LOLgi 22 aug 2018 om 5:20 
Thank you, and also one man who creating mod for TL2 wants you to be friends, the cause is, to help him with some mod things, he wants to know some trikks, but if you want ofcos, if you dont, so its your own, (sorry fpr my bad English)
doudley  [auteur] 20 aug 2018 om 18:45 
OK. Let me know if you need assistance. I put a link for the original mod files still.
LOLgi 20 aug 2018 om 1:38 
okey so the boss spell mod create every boss spawnclass to show it up when they are die. and the spawnclass connected with the boss unit in treasure tab. i can make it compatible because he just edit the treasure tab on the boss unit. and if i replace it with your boss unit it will prevent the boss spawn the spell when die. so i will make it compatiable by myself x) thanks doudley for your permission :steamhappy:
doudley  [auteur] 19 aug 2018 om 22:10 
Yes of course. I'll post the link here soon...possibly tomorrow. But I just want to verify, why does an item/spell mod had modification on boss units? That mod should only play around with item units, skills, and spawnclasses.

So after you receive my original mod files, I think it is safe to overwrite the files of Boss Spells mod with my Arcane & Bestiary mod files.