Tabletop Simulator

Tabletop Simulator

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Dawn of the Zeds (3rd Edition)
   
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Game Category: Board Games, Strategy Games
Number of Players: 1, 2, 3, 4
Assets: Scripting
Tiedostokoko
Julkaistu
Päivitetty
566.271 KB
29.6.2017 klo 10.22
18.7. klo 12.46
19 muutosilmoitusta ( näytä )

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Dawn of the Zeds (3rd Edition)

Kuvaus
Overview
This is the 3rd edition of Dawn of the Zeds from Victory Point Games. As part of the States of Siege games, the objective of this game is to defend the town of Farmingdale from the invading hordes of undead as they slowly make their way towards the town center. Each turn, you'll play the top card of the Event deck and resolve all the effects before performing your actions. If you survive through the entire deck, you win!

Features
  • Scripting for quick deck construction and setup
  • Support for solo, co-op, and versus play
  • Includes all current expansions

Notes
Background Image from: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=962494897

There's no scripting for the 'Brain Dead' game mode, so if you wish to play that mode, you'll need to construct the decks manually.

I do not own any of the resources in this mod. I simply put it together so others can enjoy.

Special thanks to Bjoern for providing scans of the manuals.

Have fun!

Suositut keskustelut Näytä kaikki (1)
1
10.1.2021 klo 10.49
Chaos markers missing
tyo
40 kommenttia
murteas 18.6. klo 13.17 
Did you figure out a fix for the missing DPC Commission Card?
salva-shun 13.2. klo 12.47 
Thanks for the mod. The DPC Commission Card is missing or has disappeared in the latest version (suspicious empty space to the left of the Early Research deck).

In any case, the missing card leads to an error in the setup, line 1087, when the script tries to reposition the card to the top of the Research discard pile.
Ummon 5.8.2024 klo 23.08 
Small fix for you, the Zed-hemoths hover text says they get +1 move, which I do not believe they do. Love the mod.
JP2day 15.12.2022 klo 6.56 
What a great mod! Thinking about getting the physical copy and using this to make my final decision. Thanks Philip!
Blackhaven 25.11.2022 klo 2.11 
I fixed my issue by changing the -1 values in EVENT_DECK_CARDS_PER_ACT. It doesn't appear to have broken anything...at least not yet.
Blackhaven 25.11.2022 klo 2.00 
Thanks for the mod. It appears that adding New Player Blues messes with the construction of the Event deck? It seems all the expansion cards are getting used. For example, Level 1 "Standard Solo" gets 20 Events without the expansion, and 27 with the expansion.
Paulie 7.7.2021 klo 11.21 
Hi Phillip.
Just a heads up that the following error is being reported whenever loading a saved game. This affects the Basic Mission, but may also affect others:

"Error in Script (Global) function <onload>: chunk_3: (272,24-26): attempt to index a nil value"

I also notice that the "setup" button appears on all character cards after a load (this appears to happen on all missions).

Thank you for creating this fantastic mod!
tyo 10.1.2021 klo 10.52 
Found the chaos markers. There is one on the other table to the far left of the game room. I dragged it over and cloned it 9 times.

Looks like this was missed in the scripting for Apocalypse.
tyo 9.1.2021 klo 10.19 
I started a discussion about missing Chaos markers. Perhaps that is not the best format, so I will post as a comment here and later the discussion can be removed.

I started the Apocalypse scenario and don't see any Chaos markers anywhere. I am not looking in the right place?
iljapreuss 31.5.2020 klo 3.33 
When I add the "Player Blues" expansion to my Basic Game, I suddenly have yellow (level 3) cards mixed in my heroes and events. I even had a red end event card.