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I LOVE IT.
I will be making a second guide about doors and Packanack Lodge doors specifically. There is still a lot to say about doors while ignoring the controversial lock/don't lock door issue which I will avoid since people have their own opinions on that.
The guide is just focused on getting the fuse to the fuse box in the correct way. You can combine it with other guides, like the maps one for specific fuse box locations, and the yet unwritten guides for dealing with 1-3 traps (most of that from forum threads or ingame experience).
Good Jasons (Majority of what you'll play against)
Will just trap the fusebox the instant they spawn in and gather their knives, and if it has a counselor near it will most likely get killed.
I'm not ashamed that I put three ontop of the fusebox, nor am I ashamed using the last two to put them ontop of the four-seater or near the boat.
Two seater? Man, who cares about that vehicle? They can go off if I don't have Morph ready or just think reversing is actually an exploit.
In many games the fuse is not found right away or is taken away from the fuse box. The reason is because the fuse box is often Jason's first morph, which happens before people can fully search, or they find it and then run before he gets Shift.