Portal 2

Portal 2

Ei tarpeeksi arvosteluja
Bounce and bounce again
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista

Tilaa ladataksesi
Bounce and bounce again

1 kokoelmassa, tekijä carol
Carol's Solo Conundrums
13 luomusta
Kuvaus
A puzzler - using light bridges, faith plates and lasers.

Oh and avoid the turrets (there are only two and they are quite friendsly unless you upset them!).

Uses logic gates and invisible triggers from BEEMOD (though the map works for everyon).

Enjoy.
12 kommenttia
carol  [tekijä] 31.5.2013 klo 11.55 
Glad you enjoyed
PackSciences 31.5.2013 klo 11.36 
The best you've made
carol  [tekijä] 10.4.2013 klo 14.35 
Great job - when you accidentally destroyed the cube in the fizzler you added a few steps because it automatically respawns - no need to redo bits.
GraveNoX 10.4.2013 klo 12.17 
Really liked this one, my vid http://youtu.be/HGsHQoCbgvU
carol  [tekijä] 5.10.2012 klo 6.22 
Glad you tried it - it hasn't seen much play yet!
Constant 5.10.2012 klo 4.41 
Very clever map!! i enjoyed that alot.. Keep it up :)
carol  [tekijä] 10.9.2012 klo 2.06 
NOTE: There is a bug in the Portal 2 save routine when you press F6 paint on light bridges is not preserved through the save .

Removed a trap corner at the entrance if you recover from a svaed position. Also stopped an unintended shortcut jumping off the franken cube!
UnableRogue 9.9.2012 klo 14.01 
Very nice. Did you purposefully use the franky cube so it can be used to jump over the light bridges? It's good if you did since it saved battling with those skanky turrets again.
Geneosis 9.9.2012 klo 8.19 
Really nice little puzzle ^^ You can do it wrong a moment before you get the correct chain of actions :p But it was fun and not too hard to figure out anyway ;)
hawk 8.9.2012 klo 16.01 
Finally! after finally managing to get the frankencube inside, I noticed it wasn't needed there, the gel on the lightbridges is not saved, so if i made a wrong jump when riding them i had to start again with cube on the button, paint them, etc. Also, did not require new frankencube: used optical one to generate gel, bot back and set it to light the laser catcher, got back in the main room, took the frankencube, rode the lightbridges with it, and got to the turrets with it.
All in all nice "GLaDOS"-y level.
(commander, I was trapped in that corner as well. For the 2nd ball you can simply walk to it since you have a partial stairway)