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W8: 1250 Very Weak Scout (30hp, pistol, slow), Support: Pyro Giants
W9: 400 Very Weak Scout , 150 Pyro, 12 Pyro Giants, 42 Demoman
W10: 173 Weak Scout, 170 Recruit Soldier , Support: Super Scout, Crit Giant Demoman (support is much rarer)
W11: 62 Weak Scout Giants , 22 Crit Charged Soldiers, 30 Giant Pyros (all have only half the health)
W12: 5 Critawakets, 3 Mr.Bloom, 1 Sargeant Crits, 60 Charged Soldier (600 HP)
The Mission is supposed to be almost impossible, as the difficulity becomes more extreme every round.
172 Pyro, 36 Engineer, 17 Armored Gauntlet (1500 Hp, 125 dmg fists)
Support: Weak Scouts, Spies, Snipers, Sydney Dummies (on mass)
W3:
452 Sleepy Scout (modified to be much slower in this wave, before dying becomes the stun effect)
Support: Weak Scout
W4: 1 Critawakets (Scout which not focuses on the bomb but on killing players, 4000 Hp and a instakill pistol ) 240 Weak Scout, 60 Jarate/Bushwaka snipers , 80 Razorback snipers
W5:
721 Recruit Soldier (Shotgun Soldier, only 40 Hp, double as fast as a normal soldier, bomb stuns them for 2 seconds) , 132 Weak Scout , 60 Sleepy Scout
W6:
1 Critawakets and 1 Mr.Bloom (Super Grenade launcher with extreme speed, but low damage)
122 Recruit Soldier, 93 Weak scout , 10 Crit Giant Soldiers
Support: Crit R. Soldiers
(continued)
Supanus Calamity
Map: Mvm_Dustbowl
In This way, the robots capture points like in normal dustbowl. The map is editied in a way so that robots have a bit longer and harder way to the points. When you lose both points, the wave is failed. Though, not resetted. You start on floor 2, with the same things, this goes to 4 floors.
After losing all floors, you need to restart the entire match.
Waves: 12 (3 Boss waves and 3 spam waves) Money: 1800
W1:
18 soldiers
72 Scouts
42 Demomen
60 Medics
3 Engineers
150 Weak Scout (60 HP , 40DMG bat)
Support: Armored Force-A-Nature Giants (hp is only 2000)
(continuation is seen)
Chronium Australi:
This is what you get as reward 1. you gain 5 of those, and you need those 5 to craft a Chronium-Australi bar. With this you can make a Chronium-Australi weapon. Those cost about 2.5x as much as normal australiums.
You gain up to 6 (1 is garunteed) Smelted Uranium botkillers, with effects, those cost on average 500 USD.
There is a small chance you can get unusuals, and you gain about 3 default weapons.
Wave 2:
2 Pooton Hoovys
8 Carrier Tanks
10 large Charged soldiers (edited to have a bit lower health, only 2700. They also drop about 200 cash.)
Resis Heavy:
Health: 800 , Weapon: Tomislav , Dmg: 24 on short distance, up to 4. Speed: Extremely slow
Those are very hard to beat, as they have a 65% resistance to all sources. There are also some holding the Fists of steel, edited to instakill humans with a slow swing speed. Amont is 80.
Summed up, you get about 9000 cash in the round.
Wave 3:
22 Large Charged Soldiers
6 Pooton Hoovys
15 Carrier Tanks
40 Resis Heavys
80 Atillery Soldiers
30 Sonicus Sniper
115 Skilled Scout
Wilhelm the Second:
With a Pickelhaube, and a lot of other War cosmetics for Medic, this big ass medic robot has 100000 health, a extremely slow speed and a powerful sydney sleeper. This offensive medic deals 150 damage with 1 shot. He drops 30000 cash.
Hp: 150 , Weapon: Scattergun with 6 shots in clip and firing boost, Damage: 135 - 25, Speed: Average (not fully scout speed, more like a scout witih the baby's)
Nothing much to say, those are armed scouts. in this wave are 65.
Sonicus Sniper:
Hp: 50 , Weapon: Smg with a massive firing speed and a neverending magazine, Damage: 15 per shot, Speed: Slow
Those are extremely hard to beat, and are only on carrier tanks. Here are 15 of those.
Atillery Soldier:
HP: 325 , Weapon: Airstrike that is acting like a mortar, Dmg: 90 on large range, 30 on medum, 10 on short, Speed: Basicly none, but they go out of the spawn before arming the mortar. They are immune to Backstabs and Sniper headshots and have a 25% bullet resistance.
(will be also continued again)
...I almost forgot I made this page...
The Big Boy's Challange
Difficulty: Veteran Expert
Waves: 3
Starting cash: 2600$
Being even harder as Wave 666 , This is a giant manifest of extremely hard enemies and extreme bot spam.
Wave 1:
Robots:
Giant Pooton Hoovy:
Hp: 8250 , Dmg: 250 , Weapon: Holiday Fists with a fast swing speed, Speed: Average
Those come 6 times in the mission , while holding the bomb. They have a hidden 10% resistance to all sources. They drop 1000 cash on death.
Carrier Tank:
A new concept of a tank holding robots.
Hp: 1100 , Dmg: N/A , Weapon: N / A, Speed: 1,5x as fast as the normal tanks.
Those carry up to 20 robots , but only 1 large one, other small ones like the Skilled Scouts, Sonicus Snipers and Atillery Soldier are good to go. Those also are 4 times in this wave.
(gotta continue this as only about 1000 idks are allowed, f you walve)