Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
Posting guides but not doing their homework.... typical steam trash...
Initially, it was possible to set vt_MaxPPF to 128 in idTech 5-based games like Rage and Wolfenstein, but not in Doom (2016).
Some users reported that even with high-end hardware, they couldn’t increase vt_MaxPPF beyond 64.
A Reddit user suggested that idTech 6, used in Doom (2016), doesn’t need higher vt_MaxPPF settings, as they didn’t observe noticeable texture pop-in on various systems.
A Steam Community guide (now removed due to violating Steam guidelines) mentioned setting vt_MaxPPF to 16 or 128, but it’s unclear if this was tested or confirmed to work.
For those who don't have G-Sync and still want to use V-Sync without mouse lag.
Just change your max pre-rendered frames to 1 in Nvidia's control panel and use Rivatuner with an fps cap that is minus 1 your refresh rate, change V-Sync to Triple Buffer in the GPU Panel and either use V-Sync in game or in the GPU Panel, it'll work just fine for either OpenGL or Vulkan.