World of DASM: DASM Spell Quest

World of DASM: DASM Spell Quest

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DASM Spell Quest Secrets & Hints Guide
By World of DASM and 1 collaborators
Not sure where some of the secrets are in DASM Spell Quest? Well, here are just a few!
   
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This is not all the secrets in DASM Spell Quest.
Hello people, welcome to my guide on "some" of the secrets in World of DASM, DASM Spell Quest.
There are many more hidden secrets in this software for you to find. If you do find some of these secrets take the credit for it and share them here in your own guide.
If I do get enough requests over time I can add more of the secrets but that will take a lot of fun away.

Have fun!

Shane Hillier
Torch on the river.
I guess you saw a torch on the river? You need to have this torch when solving this secret because you will have a time limit to collect letters of the alphabet and there isn’t too much light here. The good news is that they don't have to be collected in alphabetical order! The hint scroll below explains what you will need to open this secret.
How do I unlock the Instant Action rides?
This works on all Instant Action training maps. Select Hard and complete the puzzle quickly first. Then find and collect the Spelling token, the Brother token and the lost doll. A camera will show a gate being opened after you collect these items and you will be able to enter the ride.
Training Grounds mine cart ride.
Ride the mine cart over and over but this can only be done by completing the Training Grounds first. Exit the Training Grounds after completing all the puzzles and reload the game. Walk over to the Green teleport and enter it and you will find yourself back in the mine cart! Exit the game and reload it to reset the mine cart. Have fun!
Abandoned Carnival mine cart.
To be able to ride the mine cart in the Abandoned Carnival you must play this level on hard. Once you have finished the ride you will also get to unlock one of the achievements that are available to you.
Abandoned Carnival broken ride.
Activating this ride is simple. Walk up to the round platform and stand on it and it will shoot you into the sky. This ride is actually broken and should not be ridden so it is a good idea to stay away and not ignore the danger sign.
Waterfall map teleport.
This secret loads the hidden level Lost Woods. To be able to play the waterfall map you must buy the waterfall key from Bertos Barter. This teleport can be found at the base of the waterfall and is a little tricky to get to.
Lost woods secret, secret.
This is a secret of a secret. To be able to find this teleporter you must finish all the puzzles and make it to the exit. Don't go into the exit though, walk around the back of the exit and follow a path until you find the second secret teleport.
Iceworld secret teleport.
When you enter Iceworld you will see a boat wreck in the distance. Near the wreck are some teleporters. Walk around the right from them and look down and you will see the hidden secret teleport. This teleport will take you to the secret level Yatlah Harbour.
Lost Island boat ride.
Play this map on hard and after you solve the puzzle a boat will appear in the front of the ship which will take you to the shore. (Jump down onto the boat to enter it.) Once on the shore you will have to collect rare plants spread around on the island. Once you find all the plants you will be given a bonus spelling token.
Night town secret map.
This secret is what most programmers call an Easter egg. Visit the dream home of the developer of this game and explore it while collecting the alphabet. This map was not originally supposed to come with DASM Spell Quest because it was used for practice and training when DASM maps were first being built and created. Since so much time went into this building everyone decided that it should be added but as a secret.
Cavern secret mine cart.
This secret ride is very tricky to find. You must play this map on hard and solve the puzzle first. Once you have finished solving the puzzle follow the mine cart track around until you see a cabin on the right. The cabin has a keep out sign on the front of it and a switch is near the sign. Activate the switch and it will unlock a gate. To find this gate you must go back onto the mine track and follow it until you can see the open gate on your right. Go through the gate and follow a long mine shaft until you come across a lift. Enter the lift and once at the top walk forward and look down. You should be able to see the cart. Collect any tokens that are here and jump down to the cart and climb into it.