Tabletop Simulator

Tabletop Simulator

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Snake Tower Dice Roller
   
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Tunnisteet: Custom Models
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Julkaistu
8.691 KB
5.6.2017 klo 21.24
1 muutos ( näytä )

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Snake Tower Dice Roller

Kuvaus
Roll dice by dropping them into Snake Tower! Just a static model for use in whatever game you wish. Inspired by the Deluxe Tower of RNG Doom.

I'm a novice 3D modeller, and crappy painter, so this is a best shot at something I could use in my dice-rolling games. Dice very occasionally get stuck, but I have fun throwing them down and seeing how it works out!

Remember to keep the model locked, or dice will not fall through, and instead just sit on top in the air. You can drop dice against the side of the tower, and they will fall in because of the funnel at the top.
35 kommenttia
NettleSoup 5.2.2023 klo 11.53 
tbf, I haven't yet found a dice tower which will do D4s.
Lav 11.12.2022 klo 16.47 
It's beautiful and useful, but sucks at rolling d4
cagethelonewolf 25.12.2020 klo 2.31 
it be cool if you added some kind of lancher, it's hard to throw the dice in such a way it spins around as it going down like thoses dontation coin banks, other than that i prefer this over many rollers that just hit the r key one time for you
ShamesJames 19.11.2020 klo 20.24 
Pretty great roller, but more than a couple hand fulls of dice down will get them stuck.
Gigeec 14.9.2019 klo 8.50 
Weird. First time I loaded it, worked like a charm. Second time it couldn't load. Restarted my game, tried again, it definitely seems broken now.
Visceru  [tekijä] 21.5.2019 klo 10.15 
I've tried out loading this dice roller in game, and haven't run across any issues. Please let me know if it still doesn't work
Visceru  [tekijä] 18.5.2019 klo 17.11 
I'm sorry! Maybe something in the update messed up the file. I'll see if I can take a look at it.
IWendigo 18.5.2019 klo 13.56 
so when loading the mod in game the file for the model doesn't import
Visceru  [tekijä] 12.3.2019 klo 4.37 
Thank you so much for the tip, HugePinball! I'll definitely try that if I get back to it. I think I sensed there was a way to do it at the time, but was too noob to figure it out
HugePinball 11.3.2019 klo 15.49 
Cool model. FYI, you can create colliders so it doesn't have to be locked, with a compound mesh. Create a collider made up of separate non-convex mesh objects, then export as one .obj file.