Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It just falls under the last priority of things to do for me. Cause it's just so time intense.
I just went and re-checked... turns out you indeed can. My bad. I think I got the wrong impression from custom factions.
My definition of food management is spending the correct amount of effort on food production.
The rest of it is happiness management, colonization management and population management respectively. Which is why to me it sounded like you were promoting the “forget completely about food as riftborn” trend.
P.S. And it's a good idea to send those minors around anyway. Even if you don't want to bother with food buildings, most systems still produce food just because it grows on planets. With no meatbags on planets that food pretends to not exist. With 1 meatbag it suddenly comes out of hiding and starts working in your favor (minor pop growth, food to manpower, and at late game, if it ever comes to that, food to production conversion). It's annoying, but still worth doing IMHO.
There is a food management and a food production by itself.
Riftborn food management point falls more onto "yey look at me! I am expanding on 10 planets at once without -600 food and losing pop at home" point or "yey, I sent some pop over, and have all food buildings, but pop still dies off cause planets are that bad =(", ofc you can produce food and benefit greatly from it even as riftborn. Although you do have to send those minors around planets if you want them to grow elsewhere.
Let's say you have a growing system with a total of 20 population.
For a normal player all of them would consume food.
For riftborn-only empire all of them would add to production costs.
For a riftborn that mixes his main pop with meatbags you get food consumption of a system with 10 meatbags, production cost of system with 10 riftborn but FIDSI output of a system with 20 population.
Your pop-based bonuses are lower than that of riftborn purist with the same numbers, but your snowballing speed more than makes up for that.
Your riftborn pops can still work the farms and your meatb.. err your minor population can still work the factories.
Real life common sense doesn't detect any synergy here, but 4x experience says otherwise.
Your food growth gets slower with every meatbag. Your production costs get higher with each riftborn.
If you use both at the same time though...