Killing Floor 2

Killing Floor 2

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KF2 start launch settings
Von [000007]ISGA | eleven und 1 Helfern
-nomoviestartup
   
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01. steam option - start commands launch
01.a start commands launch
-nomoviestartup

OR Open the file named "KFEngine.ini" in Notepad
Use ctrl+f or browse for the line labeled "bForceNoMovies=" and change it to "True"

01.c start commands launch
-nomoviestartup -Stat FPS True









02. kf2.ini user config
02.a kf2.ini
- textdatei anlegen und zum schluss als kf2.ini abspeichern
- im pfad D:\Steam\steamapps\common\killingfloor2\Binaries\Win64 (KFgame.exe)
& user pfad C:\Users\user11\Documents\My Games\KillingFloor2\KFGame\Config\KFInput.ini
; _____________________________________ ; | kf2.ini - user cfg by 11 | -nomoviestartup  ; ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ;^ö dann exec kf2.ini ;setname KF2-Player ; tastatur setbind insert say :) setbind delete say :( setbind home disconnect setbind end quit setbind pageUp gamma 3 setbind pageDown gamma 2 setbind Escape ShowMenu setbind F1 GBA_ShowScores setbind F2 GBA_ShowMap setbind F3 GBA_ToggleMinimap setbind F4 GBA_ShowStat setbind F5 GBA_ToggleSpeaking setbind F6 Camera Default setbind F7 Camera FirstPerson setbind F8 GBA_ShowCommandMenu setbind F9 shot setbind F10 GBA_FeignDeath setbind F11 Stat Net 1 setbind F12 stat fps 1 setbind PrintScrn shot setbind ScrollLock say :/ setbind PAUSE Pause ; tastatur waffen binds setbind Backslash ConsoleToggle ; impact hammer setbind one GBA_SwitchWeapon1 setbind two GBA_ToggleTranslocator setbind three GBA_Use setbind four GBA_SwitchWeapon4 setbind five GBA_SwitchWeapon5 setbind six GBA_SwitchWeapon6 setbind seven GBA_SwitchWeapon7 setbind eight GBA_SwitchWeapon8 setbind nine GBA_SwitchWeapon9 setbind zero GBA_SwitchWeapon10 setbind q GBA_SwitchWeapon2 ; enforcers pistol setbind t GBA_SwitchWeapon3 ; bio setbind c GBA_SwitchWeapon4 ; shock setbind f GBA_SwitchWeapon5 ; link setbind x GBA_SwitchWeapon6 ; mini setbind e GBA_SwitchWeapon7 ; flak setbind r GBA_SwitchWeapon8 ; rocket setbind q GBA_SwitchWeapon9 ; sniper setbind v GBA_SwitchWeapon10 ; redeemer setbind Backspace teamsay setbind W GBA_MoveForward setbind S GBA_Backward setbind A GBA_StrafeLeft setbind D GBA_StrafeRight setbind t say n1 one! setbind z say afk zzzZZZ! setbind u Talk setbind i TeamTalk setbind o GBA_Taunt1 setbind p GBA_Taunt2 setbind Semicolon killbots 1 ;setbind Equals addbots 1 setbind ENTER addbots 1 setbind CapsLock GBA_Duck setbind h SETNAME eleven setbind j SETNAME 3l3v3n setbind k SETNAME "team.h00d|11" setbind l exec kf2.ini setbind Tilde ConsoleToggle setbind SingleQuote exec ut3.ini setbind Slash GBA_ToggleTranslocator setbind SpaceBar GBA_Jump setbind LeftControl GBA_Duck setbind y GBA_SwitchWeapon1 setbind v fov 110 setbind b say n1ce shot :] setbind n say only luck :-P setbind m say nice frag :) setbind Comma say gl&hf :] setbind Period say gg :) ;setbind Minus say go!go!go1! setbind Subtract say go!go!go! ;setbind Underscore say go!go!go2! setbind Ctrl Strafe setbind Space Jump setbind Up say wtf setbind Down say no setbind Left say yeehaa setbind Right say n1 setbind NumLock say nix setbind NumPadzero say n00b setbind NumPadPeriod say frei setbind NumPadone fov 90 setbind NumPadtwo fov 100 setbind NumPadthree fov 110 setbind NumPadfour gamma 2 setbind NumPadfive gamma 2.5 setbind NumPadsix gamma 3 setbind NumPadseven MouseSensitivity 15 setbind NumPadeight MouseSensitivity 25 setbind NumPadnine MouseSensitivity 35 setbind GreySlash say 1-9 ist frei setbind GreyStar say 1-9 ist frei setbind GreyMinus GBA_ShrinkHUD setbind GreyPlus GBA_GrowHUD setbind LeftMouseButton GBA_Fire setbind RightMouseButton GBA_AltFire setbind MiddleMouseButton set playerinput MouseSensitivity 15 setbind MouseScrollUp GBA_PrevWeapon setbind MouseScrollDown GBA_SwitchWeapon8 setbind Tab GBA_ShowScores set Engine.Console TypeKey None set Engine.PlayerInput bEnableMouseSmoothing True set UTGame.UTWeapon bSmallWeapons True set UTGame.UTWeap_LinkGun CrossHairColor (B=253,G=254,R=0,A=255) set UTGame.UTWeap_Enforcer CrossHairColor (B=253,G=254,R=0,A=255) set UTGame.UTWeap_FlakCannon CrossHairColor (B=253,G=254,R=0,A=255) set UTGame.UTWeap_ImpactHammer CrossHairColor (B=253,G=254,R=0,A=255) set UTGame.UTWeap_Stinger CrossHairColor (B=253,G=254,R=0,A=255) set UTGame.UTWeap_RocketLauncher CrossHairColor (B=253,G=254,R=0,A=255) set UTGame.UTWeap_ShockRifle CrossHairColor (B=253,G=254,R=0,A=255) set UTGame.UTWeap_SniperRifle CrossHairColor (B=253,G=254,R=0,A=255) ;utgame.ini set Engine.PlayerController bNeverSwitchOnPickup True set Engine.PlayerController bAimingHelp false set UTGame.UTPawn Bob 0.0 set UTGame.UTPawn bWeaponBob False set UTGame.UTPlayerController bEnableDodging False set UTGame.UTPlayerController bSimpleCrosshair False set UTGame.UTMusicManager MusicVolume 0.1 set UTGame.UTHUD bShowClock true ;global MouseSensitivity 15 DoubleClickTime 0.27 FOV 110 stat fps 1 musicVolume 0.0 soundVolume 1.0 Brightness 1.75 Contrast 1.0 gamma 3 say d-_-b ReadyToPlay

02.b starten mit exec kf2.ini
die Console öffnen mit ö (/) 2 mal kurz
dann (>_
exec kf2.ini
enter


03. Grafik Test & test config spacer
03.a Stat fps & co.


[Engine.PlayerInput] MoveForwardSpeed=1200 MoveStrafeSpeed=1200 LookRightScale=300 LookUpScale=-250 MouseSensitivity=19.974943 DoubleClickTime=0.250000 bEnableMouseSmoothing=true Bindings=(Name="Duck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100") Bindings=(Name="Look",Command="Button bLook") Bindings=(Name="Pause",Command="Pause") Bindings=(Name="LookToggle",Command="Toggle bLook") Bindings=(Name="LookUp",Command="Axis aLookUp Speed=+25.0 AbsoluteAxis=100") Bindings=(Name="LookDown",Command="Axis aLookUp Speed=-25.0 AbsoluteAxis=100") Bindings=(Name="CenterView",Command="Button bSnapLevel") Bindings=(Name="Walking",Command="Button bRun") Bindings=(Name="Strafe",Command="Button bStrafe") Bindings=(Name="NextWeapon",Command="NextWeapon") Bindings=(Name="ViewTeam",Command="ViewClass Pawn") Bindings=(Name="TurnToNearest",Command="Button bTurnToNearest") Bindings=(Name="Turn180",Command="Button bTurn180") Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX") Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY") Bindings=(Name="MouseScrollUp",Command="PrevWeapon") Bindings=(Name="MouseScrollDown",Command="NextWeapon") Bindings=(Name="C",Command="DoDuck") Bindings=(Name="P",Command="TogglePhysicsMode") Bindings=(Name="B",Command="ToggleSpeaking true | OnRelease ToggleSpeaking false") Bindings=(Name="T",Command="Talk") Bindings=(Name="F1",Command="ShowMouseCursor",Shift=True) Bindings=(Name="F1",Command="viewmode wireframe", bIgnoreShift=True) Bindings=(Name="F2",Command="viewmode unlit") Bindings=(Name="F7",Command="OPENKISMETDEBUGGER SEQUENCE=PAUSEKISMETDEBUGGER",Alt=True) Bindings=(Name="F9",Command="shot") Bindings=(Command="RECOMPILESHADERS CHANGED",Name=Period,Control=True,Shift=True) Bindings=(Name="Delete",Command="Camera Default") Bindings=(Name="End",Command="Camera FirstPerson") Bindings=(Name="XboxTypeS_X",Command="Use") Bindings=(Name="XboxTypeS_A",Command="Jump") Bindings=(Name="XboxTypeS_B",Command="ChangePosture") Bindings=(Name="XboxTypeS_LeftTriggerAxis",Command="Axis aLeftAnalogTrigger Speed=1.0 DeadZone=0.11") Bindings=(Name="XboxTypeS_RightTriggerAxis",Command="Axis aRightAnalogTrigger Speed=1.0 DeadZone=0.11") Bindings=(Name="MOBILE_StopMatinee",Command="ce stopmatinee | OnRelease StopUseAttractModeInputConfig") Bindings=(Name="MOBILE_StartMatinee",Command="ce playmatinee | OnRelease StartUseAttractModeInputConfig") Bindings=(Name="MOBILE_NextConfig",Command="OnRelease NextMobileInputConfig") Bindings=(Name="MOBILE_CalibrateTilt",Command="CalibrateTilt") Bindings=(Name="MOBILE_ATurn",Command="Axis aTurn DeadZone=0.05") Bindings=(Name="MOBILE_ALookup",Command="Axis aLookup Speed=-1 DeadZone=0.05") Bindings=(Name="MOBILE_AStrafe",Command="Axis aStrafe DeadZone=0.15") Bindings=(Name="MOBILE_AForward",Command="Axis aBaseY DeadZone=0.15") Bindings=(Name="MOBILE_Fire",Command="StartFire | OnRelease StopFire") Bindings=(Name="MOBILE_NextWeapon",Command="NextWeapon") Bindings=(Name="MOBILE_Jump",Command="Jump") Bindings=(Name="MOBILE_ToggleFPS",Command="OnRelease stat fps") Bindings=(Name="NumPadThree",Command="MOBILE_IncrementTrackedPrimitive 1") Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0") Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0") Bindings=(Name="R",Command="STARTMOVIECAPTURE",Alt=True) Bindings=(Name="R",Command="STOPMOVIECAPTURE",Shift=True) Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0") Bindings=(Name="GBA_Backward",Command="Axis aBaseY Speed=-1.0") Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0") Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0") Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100") Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100") Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100") Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100") Bindings=(Name="GBA_Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100") Bindings=(Name="GBA_CrouchToggle",Command="ToggleCrouch") Bindings=(Name="GBA_CrouchHold",Command="StartCrouch | onrelease StopCrouch") Bindings=(Name="GBA_Sprint",Command="Button bRun") Bindings=(Name="GBA_SprintAndCrouch",Command="GamepadSprint | onrelease GamepadSprintRelease") Bindings=(Name="GBA_Fire",Command="CustomStartFire 0 | OnRelease CustomStopFire 0") Bindings=(Name="SpectatePrevPlayer",Command="SpectatePreviousPlayer") Bindings=(Name="SpectateNextPlayer",Command="SpectateNextPlayer") Bindings=(Name="SpectateChangeCamMode",Command="SpectateChangeCamMode") Bindings=(Name="GBA_AltFire",Command="CustomStartFire 1 | OnRelease CustomStopFire 1") Bindings=(Name="GBA_TertiaryFire",Command="CustomStartFire 3 | OnRelease CustomStopFire 3") Bindings=(Name="GBA_SwitchFireMode",Command="SwitchFire | OnRelease SwitchFireRelease") Bindings=(Name="GBA_IronsightsToggle",Command="Ironsights | OnRelease IronsightsRelease") Bindings=(Name="GBA_IronsightsHold",Command="Ironsights 1 | OnRelease IronsightsRelease 1") Bindings=(Name="GBA_Reload",Command="CustomStartFire 2 | OnRelease CustomStopFire 2") Bindings=(Name="GBA_Grenade",Command="CustomStartFire 4 | OnRelease CustomStopFire 4") Bindings=(Name="GBA_ToggleFlashlight",Command="ToggleFlashlight | OnRelease FlashlightRelease") Bindings=(Name="GBA_QuickHeal",Command="QuickHeal") Bindings=(Name="GBA_Use",Command="Interact | OnRelease InteractRelease") Bindings=(Name="GBA_PrevWeapon",Command="SelectPrevWeapon") Bindings=(Name="GBA_NextWeapon",Command="SelectNextWeapon") Bindings=(Name="GBA_LastWeapon",Command="SelectLastWeapon") Bindings=(Name="GBA_SwitchWeapon1",Command="SwitchWeaponGroup 0") Bindings=(Name="GBA_SwitchWeapon2",Command="SwitchWeaponGroup 1") Bindings=(Name="GBA_SwitchWeapon3",Command="SwitchWeaponGroup 2") Bindings=(Name="GBA_SwitchWeapon4",Command="SwitchWeaponGroup 3") Bindings=(Name="GBA_DropWeapon",Command="ThrowWeapon") Bindings=(Name="GBA_Talk",Command="talk") Bindings=(Name="GBA_TeamTalk",Command="teamtalk") Bindings=(Name="GBA_ShowMenu",Command="CloseEditorViewport | onrelease ShowMenu") Bindings=(Name="GBA_ShowScores",Command="SetShowScores true | Onrelease SetShowScores false") Bindings=(Name="GBA_TossMoney",Command="TossMoney") Bindings=(Name="GBA_VoiceChat",Command="StartVoiceChat false | OnRelease StopVoiceChat") Bindings=(Name="GBA_ShowVoiceComms",Command="ShowVoiceComms | OnRelease HideVoiceComms") Bindings=(Name="GBA_VoteYes",Command="OnVoteYesPressed | OnRelease OnVoteYesRelease") Bindings=(Name="GBA_VoteNo",Command="OnVoteNoPressed | OnRelease OnVoteNoRelease") Bindings=(Name="GBA_VoiceCommReqHealing",Command="PlayVoiceCommsDialog 0") Bindings=(Name="GBA_VoiceCommReqDosh",Command="PlayVoiceCommsDialog 1") Bindings=(Name="GBA_VoiceCommReqHelp",Command="PlayVoiceCommsDialog 2") Bindings=(Name="GBA_VoiceCommTauntZeds",Command="PlayVoiceCommsDialog 3") Bindings=(Name="GBA_VoiceCommFollowMe",Command="PlayVoiceCommsDialog 4") Bindings=(Name="GBA_VoiceCommGetToTheTrader",Command="PlayVoiceCommsDialog 5") Bindings=(Name="GBA_VoiceCommAffirmative",Command="PlayVoiceCommsDialog 6") Bindings=(Name="GBA_VoiceCommNegative",Command="PlayVoiceCommsDialog 7") Bindings=(Name="GBA_VoiceCommEmote",Command="DoEmote") Bindings=(Name="GBA_WeaponSelect_Gamepad",Command="GamepadWeaponSelect | OnRelease ReleaseGamepadWeaponSelect") Bindings=(Name="GBA_DPad_Left_Gamepad",Command="GamepadDpadLeft | OnRelease HideVoiceComms") Bindings=(Name="GBA_DPad_Right_Gamepad",Command="GamepadDpadRight | OnRelease HideVoiceComms") Bindings=(Name="GBA_DPad_Down_Gamepad",Command="GamepadDpadDown") Bindings=(Name="GBA_DPad_Up_Gamepad",Command="GamepadDpadUp") Bindings=(Name="GBA_Crouch_Gamepad",Co
(info spacer) work in progress
04. Server Admin Offical Maps Names ENG / GER
KF2 Maps Offical englisch / deutsch / sorted by date / releasedatum
1 Biotics Lab / Biotika-Labor - April 21st (2015):
2 Burning Paris / Lodernden Paris - April 21st (2015):
3 Outpost / Außenposten - April 21st (2015):
4 Volter Manor / Volter-Anwesen - May 26th (2015):
5 Catacombs / Katakomben - September 1st (2015):
6 Evacuation Point / Evakuierungsstelle - September 1st (2015):
7 Black Forest / Schwarzwald - December 3rd (2015):
8 Farmhouse / Bauernhof - December 3rd (2015):
9 Prison / Gefängnis - April 7th (2016):
10 Containment Station / Eindämmungszentrum - June 13th (2016):
11 Hostile Grounds / Feindeszone - June 13th (2016):
12 Infernal Realm / Höllenebene - August 25th (2016):
13 ZED Landing /ZED-Landung - January 19th (2017):
14 Nuked / Atomisiert - March 21st (2017):
15 The Descent / Der Abstieg - March 21st (2017):
16 The Tragic Kingdom / Das Tragische Königreich - June 13th (2017):
17 Nightmare / Albtraum - October 17th (2017):
18 Krampus Lair / Krampus’ Versteck - December 12th (2017):
19 DieSector / todo - December 12th (2017):
20 Powercore / todo - December 12th (2017):

Karten / Maps

Modus

Beginner/Hard lvl peak 1-15 / HoE peak 15-25

Waves Count

Custom Maps
KF-Big_Green
KF-BigRoom_Final
KF-Blockfort-v2
KF-DeepingWall
KF-HotelZed
KF-Verticality
KF-Serpentine
KF-ZedDiner
19 Kommentare
._. | 7n☕  [Autor] 20. März 2018 um 13:18 
:screwdriverhammer:
admin map KF-ZedLanding.rom
admin Switch KF-TragicKingdom.rom
[000007]ISGA | eleven  [Autor] 20. März 2018 um 9:53 
https://streamline-servers.com/billing/knowledgebase/70/Killing-Floor-2-Admin-Commands.html
Admin Command Description
adminlogin password Logs you in as admin using password
adminlogout Logs out admin mod
admin adminsay message Displays message in the middle of each player's screen
admin map KF-mapname.rom Changes current map to KF-mapname.rom
admin Switch KF-mapname.rom Changes current map to KF-mapname.rom
pause Pauses the game (needs to be set to true via 'Web Admin'
admin Kick remove a user from the game. A user can either be their ID (as shown by kick list)
admin KickBan Ban a user from the game. A user can either be their ID (as shown by kick list)
admin RestartMap Restart Current Map.
admin NextMap Go to NextMap.
admin PlayerList Write player list save to KillingFloor.log
[000007]ISGA | eleven  [Autor] 20. März 2018 um 9:53 
KF-Outpost_NHS
KF-BlackForest
KF-BurningParis
KF-Catacombs
KF-ContainmentStation
KF-EvacuationPoint
KF-Farmhouse
KF-HostileGrounds
KF-InfernalRealm
KF-Outpost
KF-Prison
KF-VolterManor
KF-BikiniAtoll
KF-Blockfort-v2
KF-BoxWithoutHope
KF-Deck17_V1
KF-Defence_Thyself_v3_beta
KF-DevaStationFinal1-1
KF-DevaStationLGFinal1-1
KF-DooM_2_MAP01_V4
KF-GenesisComplex
KF-GreenStreet
KF-GrooveYard
KF-IceArena
KF-Insurrection
KF-KF1_West_London_B2
KF-MountainArena
KF-N64_Mario
KF-NewCubeRemakeFinalV1
KF-NewStormDefence
KF-Nuked
KF-Offices2009Remake
KF-SLS-Happy_Hour-Beta41
KF-TaintedGrove
KF-The_Lions_Head_v1
[000007]ISGA | eleven  [Autor] 20. März 2018 um 9:40 
KF2 Maps Offical deutsch
DieSector - December 12th (2017):
Powercore - December 12th (2017):
Krampus Lair - December 12th (2017):
Krampus’ Versteck
Nightmare - October 17th (2017):
Albtraum
The Tragic Kingdom - June 13th (2017):
Das Tragische Königreich
The Descent - March 21st (2017):
Der Abstieg
Nuked - March 21st (2017):
Atomisiert
ZED Landing - January 19th (2017):
ZED-Landung
Infernal Realm - August 25th (2016):
Höllenebene
Hostile Grounds - June 13th (2016):
Feindeszone
Containment Station - June 13th (2016):
Eindämmungszentrum
Prison - April 7th (2016):
Gefängnis
Black Forest - December 3rd (2015):
Schwarzwald
Farmhouse - December 3rd (2015):
Bauernhof
Evacuation Point - September 1st (2015):
Evakuierungsstelle
Catacombs - September 1st (2015):
Katakomben.
Volter Manor - May 26th (2015):
Volter-Anwesen
Outpost - April 21st (2015):
Außenposten
Biotics Lab - April 21st (2015):
Biotika-Labor
Burning Paris - April 21st (2015):
Lodernden Paris
._. | 7n☕  [Autor] 13. März 2018 um 8:08 
Keyboard mapping bug reset = delete config file in pfad C:\Users\7Pandora\Documents\My Games\KillingFloor2\KFGame LOG,Cache;KFgame :screwdriverhammer: then restart game with orginal setting testing res 5760x1080 + remapped key for speak and voice 100h playtime 2 crashs :checkpoint:
[000007]ISGA | eleven  [Autor] 2. März 2018 um 22:37 
KF-BigRoomFinal
[000007]ISGA | eleven  [Autor] 27. Feb. 2018 um 12:34 
KF-Blockfort_UWE-v1_7
KF-BoxWithoutHope-UWE-v2_1
KF-CastleWolfenstein
KF-Cube
KF-Cube-UWE-v3_6
KF-CubeV2
KF-Cucumber
KF-Deeping_Wall
KF-Defence_Thyself-UWE-v1_7
KF-Defence_Thyself_Night_Fin3
KF-Defence_Thyself_Day_Fin3
KF-GladiatorV1
KF-Gladiator
KF-HeavensGatePort_V1
KF-HELLTOWER_V1
KF-KillZone3
KF-KillZone
KF-NewTunnelWar_UWE-v1_2
KF-SuperPerkTrainingDeluxe
KF-SuperShootingRange
KF-Parking_Garage
KF-Zeds_Diner-v1_1
[000007]ISGA | eleven  [Autor] 27. Feb. 2018 um 12:26 
announcement: workshop map zed's diner reset new(mismatch) version (delete something)
An update has been pushed, you can check the changelog for details.
Due to some changes in the workshop upload tool you may
need to delete the old map from your cache; to do so go to:

C:\Users\username\Documents\My Games\KillingFloor2\KFGame\Cache :coddog:
And delete the '1102122008' folder :scrubber:

Server admins make sure you restart your servers and etc.
Thanks for your continued support!
Lettuce 16. Nov. 2017 um 14:49 
okay thank you
[000007]ISGA | eleven  [Autor] 16. Nov. 2017 um 6:41