Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

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Pillars
   
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Game (maps & mods): Medieval Warfare
Mod and/or Map? (maps & mods): Map
Map game modes (maps & mods): Free-for-all
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17.018 MB
29 maj, 2017 @ 13:50
4 jun, 2017 @ 23:37
3 ändringsnotiser ( visa )

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Beskrivning
Duels at the base of Yggdrasil. Fight and die and fight again. 16 platforms (even shaped like Mjolnir) with spawners so you can watch duels all around you and hear the distant clash of steel and screams.

FFA map suited for a 24-48 person server.

If anyone with strong Kismet knowledge wants to work together to set up a Last Man Standing mod, let me know.
Would love to do rounds of duels that match winners.

If you're having trouble setting up map: https://www.youtube.com/watch?v=GTPoaAsW-xI

Update 2: Art tweaks. Spawn tweaks. Added a teleporter system to the map. Push 'e' next to the triangle ledges with swords.

=================

Maps included:
AOCFFA-Pillars_p.udk
21 kommentarer
B1r1ba 6 jun, 2017 @ 20:45 
bOverrideRoundTime=True
RoundTimeOverride=60.000000
†SMK†~鬼子乙BloodyPanda 6 jun, 2017 @ 8:56 
•҉Ɓaron voŋ Moorland Thank you very much for sharing.
Yodown 6 jun, 2017 @ 4:14 
Great Work!!! Keep your work hard:steamhappy::steamhappy:
•҉Baron von Moorland 5 jun, 2017 @ 23:49 
[AOC.AOCFFA]
bOverrideRoundTime=True
RoundTimeOverride=60.000000
†SMK†~鬼子乙BloodyPanda 5 jun, 2017 @ 21:55 
Hi Pearl Hogbash, Thank you again for your great work. I haven't got enoung people to test that yet. I've tried it with only one friend. It seems like teleported randomly? It took us a long time to meet each other. I think you can creat a platform in the middle of the world which is higher than any other platfom, and make it a teleports center bridge to all the platforms with which all the players can go to the certain platform they want to and can also be back here from other platforms. That is one things, another is the randomly transport now we have can be still exist, it will be much more fun. Sorry for my bad English. If you cannot get what i said, ask for it as you wish. Thank you very much.
†SMK†~鬼子乙BloodyPanda 5 jun, 2017 @ 21:39 
Hello •҉Ɓaron voŋ Moorland my friend, i know that the server can do that, but i never made it work properly in my server, it never changed. So, i think it is better to extend the time in the map than do it in the server. Some one wanna change map, just vote is ok. 10 minutes is really too short.
Pearl Von Bash  [skapare] 5 jun, 2017 @ 15:12 
Also, let me know how it plays with teleporters (will try to join this evening as well). Currently, there are 16 playable platforms with 32 total spawn points. If it still feels too slow, I could cut it to 10 platforms or something.
Pearl Von Bash  [skapare] 5 jun, 2017 @ 12:43 
I thought severs had that setting, but haven't run one myself. Good to know.
•҉Baron von Moorland 5 jun, 2017 @ 9:49 
Servers have the ability to alter the round time - instead of building it into the map the map already permits the server to alter the round. If you hardcode the time limit you will always force the map to play that time.

The Moorland Skirmishers has FFA running between 30 min or 60 min. We played this map with a 60 min limit but ended it after 10 due to lack of fighting (pre-portal build) looking forward to playing it after the most recent update.
Pearl Von Bash  [skapare] 5 jun, 2017 @ 9:35 
Sure. Will do that tonight.