Arma 3
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MRB Vehicle Visibility
   
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Data Type: Mod
Mod Type: Tracked, Wheeled
ファイルサイズ
投稿日
29.278 KB
2017年5月22日 9時42分
1 項目の変更履歴 ( 表示 )

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MRB Vehicle Visibility

解説
Description:
This addon makes all wheeled and tracked vehicles in ArmA 3 visible across your set view-distance.
Originally these assets would only adhere to object view-distance, which for obvious reasons is no optimal solution.

Preview Pictures
with mod
without mod

In technical terms this addon puts all wheeled & tracked assets into "landmark" state.
(which is kinda underused anyway with only 4 or 5 objects taking advantage of it - the carrier being one of those for instance).

The engine hard limit on "landmarks" lies at 200 objects, according to the biki:
https://community.bistudio.com/wiki/setFeatureType

Disclaimer: I have´nt tested what happens when you put 201 entities :D
======================================================

Known Issues:
- Unlike my AirVisibility Addon, using this one could actually hurt performance due to
the higher ammount of vehicles affected by the change.
- Whilst this enables you to see vehicles perfectly fine, you still cannot see any objects between
you and your target (depending on your object view distance), this might lead to wonky situations.

Decide for yourself if the benefits outweigh the downsides.


Stay Alpha!

PS: megathx to .kju for allinone.cpp´s!

Official Bohemia Interactive Forum topic[forums.bistudio.com]

Also available for:
Planes & Helicopters: MRB Air Visibility
Sea vessels: MRB Sea Vessel Visibility

FAQ:
Q: Is this client side only?
A: Yes it is.


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All proceeds will be spent on Tactical Bacon & Beer :-)
25 件のコメント
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 6月14日 9時31分 
Nice to know. :jake::steamthumbsup:
burns  [作成者] 6月14日 8時41分 
@Marc: That's mostly an oversight by mission makers not anticipating someone nosing around in "their" staging areas. A simple scripting command could remedy this: https://community.bistudio.com/wiki/hideObject
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 6月4日 12時45分 
*Aside from performance issues, this mod causes weird bugs in missions when units (that are scripted to spawn - like in an ambush or wave assault) are shown frozen in time instead of being invisible in scripted missions. So you end up seeing jets frozen in the air (MRB Air Visibility) or Tanks frozen in time (MRB Vehicle Visibility) which is very jarring lol.
Green-Bread 2023年5月2日 5時38分 
I can't seem to see enemy radar as well as missile launchers (vanilla ones) Is that a bug?
OrkunHub 2023年3月22日 9時20分 
All good dude! Thanks for the fast replay! :steamthumbsup:
burns  [作成者] 2023年3月22日 9時05分 
I'm not a fan of repacks, i´d welcome you abstain from the idea.
But i do wish you and your loved ones all the best =)
OrkunHub 2023年3月21日 10時28分 
Hey dude howdy?! I hope you are having a great week! Was wondering I could re-pack this mod and air-boat version into my units core mod? Of course with the peoper links/credits given to you!
happyguy564 2022年8月22日 11時45分 
Will this work on PiP?
joBren 2021年3月18日 20時32分 
@Wiley Really? Just read the description...

FAQ:
Q: Is this client side only?
A: Yes it is.
Wiley 2020年9月3日 10時36分 
is this client side or server side or both good sir?