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Put at least one skill point into each job skill, not just for the stat bonus, but so that everyone can do a job. Don't have enough crafting stuff? Put that person as an extra on guard duty or hunting. Hell they can even help craft extra bullets or medical supplies rather then weapons/armor.
And on that note, don't be afraid to put spare skill points into trees you may not necessarily use. All the gun skills give extra perception, while the job skills give extra defense and resistance. A few extra points here and there goes a long way.
That's all I got for now.
Should start on Casual. When I played I tried on Normal and couldn't make any progress. If you play on Casual at least once you should get a lot of the challenges done to make subsequent playthroughs easier.
Like I said before, Engineering is really good. Molotovs are a godsend, the 'ammo' for the stuff is plentiful and you don't need to worry about wasting bullets. Nail Trap/Bear Trap can be good against melee heavy enemies and the 'Smoke Bomb' is excellent versus bosses.
Sell any crafting material you won't use. Unlike with ammo which gives you a fixed amount for a stack, things like "old weapon parts' and 'old clothing' give you materials for each one sold. So if you're only crafting level 2 gear, then sell off all the level one crafting gear for a tidy profit.
Maybe also note you should keep 1 zombie alive on zone 19! as you can heal up your guys with first aid before the boss battle on zone 20 so you can save ur Medipacks for later occasions when you actually need to heal ur Party from Menu.
Should be common knowledge but maybe also note: Kill healers/supporters first, meaning you should kill the Zombie nurse first in a group of zombies, she can heal but usually has lowest HP.
Rest seems fine, thumbs up! :D