Murder Miners

Murder Miners

Otillräckligt med betyg
Multo amplius
   
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20 maj, 2017 @ 14:07
1 ändringsnotis ( visa )

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Multo amplius

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Ornite War Maps
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Beskrivning
Head into this somewhat tactically inclined 3v3 map where you must push down the corrior with force or stealth alongside side routes to overtake the enemy and capture their flag. Designed for 3v3 CTF or TDM, 2v2 and 4v4 should be good. FFA spawns are in place but the map isn't designed around FFA.


Suggestions:
-Turn off shotguns
-Turn off swords ( to prevent spawn camping )
-Turn off radar if you want to push map awareness

Secrets:
-Kermit pixel art
-Basic jumping area ( requires map break out )
-7 Lights are hidden around the map, can you find them all? ( requires NO map break out )

Developer Note 1:
There were 3 ideas pushed with this map. The first was to slow down gameplay while keeping it fast paced and not cramped and I believe this map achieved this for the most part. The second was the make the middle corridor very difficult to carry the flag back with in order to encourage use of side routes and team coordination which I believe this map achieved for the most part. The third was inspired by Rainbow Six Siege to have crates that you would break down to open up more areas. At first, crates were at most doorways but I noticed in testing that this was frustrating to play with and in the end removed most of the crates.

Developer Note 2:
I don't know where else to put this so I'm putting it here. I have been, and will continue to after uploading this, looking at all of my older maps. Ones that I believe are very poor in quality that are combat maps I have been deleting in order to clean up my Steam workshop. One case of this map is Warehouse which I doubt anybody will remember/have ever played on. It was horrible. It doesn't exist anymore. Murder Miners was a place where I pushed the map making scene on a personal level for myself. My first map, Athis, is horrible but as time went on I believe I have achieved a better quality in map making and have carried that to other games.

Story: Push in with the Arca to disable yet another one of the Blo'ar's remaining bases, another one of their storage facilities and one of the last holds the Blo'ar have in the galaxy.