Arma 3
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TimeMarkers
   
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Data Type: Mod
Mod Type: Mechanics
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11 maj, 2017 @ 5:37
29 maj, 2017 @ 13:39
10 ändringsnotiser ( visa )

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TimeMarkers

Beskrivning
TimeMarkers optionally adds the current in-game time to your map markers to aid other players in evaluating the currentness or to update troop movements and approach paths while keeping the history of earlier markers.

Marker format:
<Marker Text> [HH:MM]



Also easily integratable into your mission w/o intervening deeply with the UI/UX mechanics:
https://github.com/milaq/arma3_timemarkers

Note to EUTW players: This mod is already included in the mission.
9 kommentarer
Danger Close 2 sep, 2020 @ 9:08 
The requires addon " " ca be fixed by deleting "" from the required addons in the cfgPatches
MrMoosehead 5 jun, 2020 @ 21:12 
I have this in a modpack that I want to use with my buddies however because it says "Addon 'timemarkers' requires addon " " My server won't load since a mod is "missing" a dependency Is there a way for me to fix this error or is this a feature? llol
D€NIABLE A$$ET 19 jul, 2017 @ 9:45 
No interference with s.w.a.@.t.s "sweet markers" so far, neat little addon.
Naidak 18 jul, 2017 @ 11:19 
So, when I load the game up it tells me " Addon 'timemarkers' requires addon " ", it literally says Quotation marks is the required addon.

However, the mod still functions as it should. Which is weird. Any way you can prevent this popup box from appearing it happens while on the ARMA 3 Splash screen.
S3Savage  [skapare] 25 maj, 2017 @ 5:05 
@DangerDan:

I assume it does.
The TimeMarkers script works by listening to the place marker dialog 'OK' button and alters the most recent markers' text afterwards by appending the in-game time.
If Sweet markers is not hooking the dialog button in a similar fashion (which could lead to a race condition), it should work flawlessly.

You are very welcome to test it out and I'd love to hear your feedback.
D€NIABLE A$$ET 19 maj, 2017 @ 5:58 
Does this work with s.w.@.t.s "sweet markers"? That'd be cool.
Kerozen 14 maj, 2017 @ 12:44 
@S3Savage

Cool. Nice job!
S3Savage  [skapare] 14 maj, 2017 @ 12:36 
Thanks @Kerozen for the headsup.

I moved away from storing ui elements in variables (was not really needed) in version 1.0.2 which I just published so we don't need to disable serialization anymore.
Kerozen 12 maj, 2017 @ 10:51 
Hey. Your mod has some missing code lines.

After line 3 "waitUntil {!isNull findDisplay 12};" you should add a line with "disableSerialization;"

Same thing after line 7 "[] spawn {", you should add a line with "disableSerialization;"

Good mod