Team Fortress 2

Team Fortress 2

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MvM All 9 Class Sets
By omarroyy
This guide will show the recomendes Wepons for MVM gameplay on all 9 classes in Team Fortress 2!
   
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Scout
The scout is the collecting money class during MVM. The primary wepon for the scout would be the Soda Popper, The ShortStop or the Force-A-Nature. The Soda Popper Allows hype mode so it is the best recomended. The secondary is usualy the Mad Milk. Mad Milk slows down those fast Mega Scouts. Its really helpfull for stopping the bomb carrier. The melee is diversed. I recomended the Atomizer for tripple jumping but the Fan-O-War is better so use that if you wanna support your team. But if you dont want to, its usualy random. Thats all for the scout
Soldier
The soldier is usualy random except the melee. For this reason I will start from Melee to Primary. The melee would be the Disciplinary Action. The speeds up you and the teamate you hit. Now the Secondary has 3 choices. Either the Concheror (I recomend this the most) , the Buff Banner or the battalions backup. The concheror gives a speed boost for you and a team mate range, also it gives health for damage. The buff banner gives a mini crit boost which helps for support.. The battalions backup has alot of benefits, just read it yourself , sorry. Now the primary, I recomend the stock wepon but the Beggars Bazooka is also good when the clip and speed is upgraded. All the rest are just a bunch of crap to deal with. The Original is the same as the stock except the view point. So you can choose. Thats all for the soldier!
Pyro
The pyro is very specific except the melee. Ill start normaly at the primary now. The primary would be the Phlogistinator because pyro is mainly for the spys and tanks but the stock also alows you to blast enemy rockets, grenades and bomb carriers. The secondary would be the flare gun for exctra crits on fired enemys. The melee is optional, either the HomeWrecker or the Power jack. The Homerecker can take away sappers on team engineer builds. The power jack gives extra speed. Thats all for the pyro.
Demoman
The demoman is specific. The primary is either the stock or the loose cannon. The secondary is the Scottish Resistance. Make sure to have your medi crits you in the beginning of the round and place all 14(Only with Scottish Resistance) of your sticky bombs were enemys end up. The melee is anything that you want. I recomend the scotmans skull cutter. But this one has no specifics.
Heavy
The heavy is specific 100%. The Primary would be the Brass Beast. The slowing down for stuff doesnt matter. You usualy should have a medi pocket. The secondary is the Sandvich. Its better than the Dalokohs Bar and Buffalo Steak Sandvich. The melee also has slower firing speed but its good, the highly recomended melee is the Killing Gloves of Boxing. Thats all for the heavy!
Engineer
The engineer is specific like the heavy. The primary wepon would be the Rescue Ranger for its reach to grab builds of yours. The secondary would be the Wrangler or the Giger Counter (Just A Skin Of The Wrangler). The melee would be the jag for its speed. The last one (Forgot what its called) Just use stock, I think thats all there is. Thats all!
Medic
The medic is specific. The primary would be the Crusaders Crossbow. The secondary woud be the kritzkrieg ( Always kritz your demoman before the round starts so he can place his sticky bombs were the enemys come). The melee is always the Ubersaw. It gives 25% uber charge on each hit. So make sure to get some extra spy or scout kills with it. Thats all for the Medic!
Sniper
The sniper is also specific. Even though it is not used, it still has some specifics. The primary would be the sydney sleeper for the jarate effect or the hitman heat maker for the continuous scoping.. The secondary is the jarate for the mini crits or the cozy camper. The melee is the Tribalmans Shiv for the bleed effect. Thats all for the sniper!
Spy
The spy is also specific. The primary would be the L'etranger for the cloak support. The secondary would be the dead ringer for tricking robots you are dead and for the speed boost. The melee would be the big earner for the cloak support and speed gain. Thats all for this whole guide!
Thank You!
Thats all for this guide! Thank you so much for the support of just reading a single word in this guide. This is my first guide and I hope it helped! I dont even know if there is a like button but just click anything that supports me! Thank you and I will continue to make more guides.
5 Comments
omarroyy  [author] 5 May, 2017 @ 1:31pm 
Thx i fixed it
lakupupu 5 May, 2017 @ 12:48pm 
The ubersaw doesn't give you 25% per kill - it gives you per hit.
omarroyy  [author] 1 May, 2017 @ 4:04pm 
Hey sorry guys this is my first time making a guide ;( I didnt notice all of that ill fix it, i quit TF2 for a few months then came back and i forgot alot.
Silksong Bug Yuri 1 May, 2017 @ 7:38am 
''The melee would be brass beast''
...Pardon?
Also the concheror doesn't give you a mini-crit boost. Only the buff banner does that.
Dalokosh bar only works if you don't have a medic (which 99% of the time you'll have one) Overheal of the bar only works if you don't have standart overheal.
Dispentryporter 1 May, 2017 @ 2:16am 
Why use the cloak and dagger in mvm when the dead ringer allows you to avoid certain doom? Disguises already fool bots as if it was an invisiwatch, the cloak and dagger has no use. Also, the brass beast isn't a melee, because you somehow managed to write that instead of primary.