STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™

35 ratings
Making of your own Luke Skywalker
By w198x
This guide will help you to understand all aspects of your Jedi creation and how to choose appropriate attributes and skill to the character’s class.
   
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Character’s class:
Jedi Guardian
Statistics:
10 life points per level
1 skill point per level
4 Force points per level
Class skills:
Awareness
Demolitions
Persuade
Treat injury
Bonus feats:
Armor Proficiency (light)
Armor Proficiency (medium)
Critical Strike
Flurry
Power Attack
Power Blast
Rapid Shot
Sniper Shot
Weapon Proficiency (Blaster Pistol)
Weapon Proficiency (Blaster Rifle)
Weapon Proficiency (Lightsabre)
Weapon Proficiency (Melee Weapons)
Jedi Defence
Force Immunity (Fear)
Jedi Sense
War Veteran

Jedi Sentinel
Statistics:
8 life points per level
3 skill point per level
6 Force points per level
Class skills:
Awareness
Computer Use
Persuade
Security
Stealth
Treat injury
Bonus feats:
Armor Proficiency (light)
Critical Strike
Flurry
Power Attack
Power Blast
Rapid Shot
Sniper Shot
Weapon Proficiency (Blaster Pistol)
Weapon Proficiency (Blaster Rifle)
Weapon Proficiency (Lightsabre)
Weapon Proficiency (Melee Weapons)
Jedi Defence
Force Immunity (Fear)
Jedi Sense
War Veteran

Jedi Consular
Statistics:
6 life points per level
2 skill point per level
8 Force points per level
Class skills:
Awareness
Persuade
Repair
Treat injury
Bonus feats:
Armor Proficiency (light)
Critical Strike
Flurry
Power Attack
Power Blast
Rapid Shot
Sniper Shot
Weapon Proficiency (Blaster Pistol)
Weapon Proficiency (Blaster Rifle)
Weapon Proficiency (Lightsabre)
Weapon Proficiency (Melee Weapons)
Jedi Defence
Force Immunity (Fear)
Jedi Sense
War Veteran
Attributes
Stength - is responsible for damage inflicted on each melee weapon, including the lightsabre. Those who use the Light Side powers must invest in it. Suggested starting value: 15.
Dexterity - increases defense and is very useful in the case of using ranged weapons (e.g. blasters). If we want to succeed using the "Stealth" ability, it is also very useful. Suggested starting value: 11.
Constitution - affects how many life points our character has. The higher the value of Constitution, the higher the "life bonuses" we receive. This factor also depends on whether our character will be prone to implant implants. Suggested starting value: 13.
Intellingence - It is a factor that greatly influences the dialogues and capabilities of our character. First of all, as far as intelligence is high, we have additional dialogues that can influence our advantage. Moreover, this coefficient gives bonuses to abilities such as: Repair, Computer Use, and Demolitions. Suggested starting value: 16.
Wisdom - Thanks to this attribute our opponents can really have a lot of problems with opposing our powers. People who play a male character can learn from Handmaiden special abilities, which with the participation of wisdom gives bonuses to defend. Suggested starting value: 10.
Charisma - Charisma gives bonuses to all Powers. It also allows you to use Persuasion, which can help us with some tasks. Suggested starting value: 10.
Skills
Computer Use (INT) - the ability to break into computers. Useful but not necessary.
Demolitions (INT) - if you want to set mines and disarm it, you must learn this skill.
Stealth (DEX) - only if you realyy want to play the thief. Useless, in my opinion.
Awarenes (WIS) - it helps to spot hidden mines. In addition, it allows you to use additional dialogue lines to sense the intent of the person we are talking to.
Persuade (CHA) - only the main character is anle to use this skill. It is very useful, so always invest a lot of points in it. It allows you to change the course of the conversation to our advantage.
Repair (INT) - it allows to repair robots, computers and electronic things. Sometimes it gives additional variants of speech (especially in conversations with robots).
Security (INT) - an ability to open locked boxes and doors for experience points.
Treat Injury (WIS) - afffects the effectiveness of using first aid kits.
7 Comments
Phrog 13 Aug, 2022 @ 11:49am 
Not sure why INT is so focused here. Yeah its good but its not really a priority item over defeating your enemies.
GrimScullX 21 Apr, 2021 @ 5:57am 
The better stat allocation for a generalized build would be:
Str- 14
Dex- 12
Con- 14
Int- 10
Wis- 14
Cha- 14
Fulcrum 18 Mar, 2020 @ 11:34am 
What is Charisma doing down there at 10?
spectre 10 Jan, 2020 @ 10:18pm 
.
Missile 1 Jan, 2020 @ 12:15am 
Security does give you experience points when opening doors but so does bashing them open.
w198x  [author] 16 Jul, 2017 @ 8:35am 
As you can see these values are balanced for JG and JS. For JC I suggest switch values for strenght and wisdom.
Emmental 23 May, 2017 @ 5:00pm 
Which class are your suggested values for?

16 intelligence really? Maybe if you were specifically going for a sniper shot ranged build.