RimWorld
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SS Raiders Can Swim
   
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28 ABR 2017 a las 4:50 a. m.
19 NOV 2017 a las 1:53 a. m.
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SS Raiders Can Swim

Descripción
Look out! With this mod, raiders can swim through deep water! But that means your colonists can as well...

People can swim through deep water at 4.2% move speed. No other stats are affected while in deep water. Oh, also, they'll be considered as "lying down" (lower accuracy)

Yes, it works with Rainbeau's Fertile Fields (Impassable water will be passable) and sd Terraforming remains untested.
50 comentarios
Mlie 17 JUL 2020 a las 12:17 p. m. 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2169310348
Hope this helps anyone!
pleonektein 17 FEB 2019 a las 4:01 p. m. 
is this going to get updated?
Doc Cams 20 DIC 2018 a las 11:32 p. m. 
One question: Can mechs cross too?
Cattrina 1 MAY 2018 a las 1:07 a. m. 
Swimming should also affect the heatstroke and washing and joy
Modo 10 ABR 2018 a las 10:43 a. m. 
When a colonist gets removes torso clothes while in deep water, they sometimes keep the "swimming" look (no torso clothes) until the next clothes change. I've had a dude remove his damaged parka, and his tribalwear didn't show.
(T)horstum 23 DIC 2017 a las 6:25 a. m. 
The deep ocean water from archipelagos doesnt work. ( a rainbeau´s mod)

Would be really nice if you could pach that.

I´m playing an island tribe and swimming between the islands would be cool, so that i can destroy my bridges if I´m raided.
Flesh Forge 15 DIC 2017 a las 1:20 a. m. 
Only Fertile Fields ~as far as I know~ ... Let me move my mod order around a bit and see if it goes away.
Spdskatr  [autor] 15 DIC 2017 a las 12:55 a. m. 
@Flesh Forge That's weird. I can't replicate the bug in my game. Do you have mods that affect water (that aren't rainbeau's fertile fields)
Flesh Forge 14 DIC 2017 a las 9:35 a. m. 
This doesn't seem to be working for me, I have your mod loaded last but when I draft a colonist and try to make them move out into deep water I can't place the waypoint. Also if I set a build/deconstruction task in an area separated by deep water I get "no path" when I right click the target.
Flesh Forge 14 DIC 2017 a las 6:51 a. m. 
I really should use this I guess :)