RimWorld

RimWorld

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SS Raiders Can Swim
   
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28. dub. 2017 v 4.50
19. lis. 2017 v 1.53
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SS Raiders Can Swim

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Look out! With this mod, raiders can swim through deep water! But that means your colonists can as well...

People can swim through deep water at 4.2% move speed. No other stats are affected while in deep water. Oh, also, they'll be considered as "lying down" (lower accuracy)

Yes, it works with Rainbeau's Fertile Fields (Impassable water will be passable) and sd Terraforming remains untested.
Počet komentářů: 50
Mlie 17. čvc. 2020 v 12.17 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2169310348
Hope this helps anyone!
pleonektein 17. úno. 2019 v 16.01 
is this going to get updated?
Doc Cams 20. pro. 2018 v 23.32 
One question: Can mechs cross too?
Cattrina 1. kvě. 2018 v 1.07 
Swimming should also affect the heatstroke and washing and joy
Modo 10. dub. 2018 v 10.43 
When a colonist gets removes torso clothes while in deep water, they sometimes keep the "swimming" look (no torso clothes) until the next clothes change. I've had a dude remove his damaged parka, and his tribalwear didn't show.
(T)horstum 23. pro. 2017 v 6.25 
The deep ocean water from archipelagos doesnt work. ( a rainbeau´s mod)

Would be really nice if you could pach that.

I´m playing an island tribe and swimming between the islands would be cool, so that i can destroy my bridges if I´m raided.
Flesh Forge 15. pro. 2017 v 1.20 
Only Fertile Fields ~as far as I know~ ... Let me move my mod order around a bit and see if it goes away.
Spdskatr  [autor] 15. pro. 2017 v 0.55 
@Flesh Forge That's weird. I can't replicate the bug in my game. Do you have mods that affect water (that aren't rainbeau's fertile fields)
Flesh Forge 14. pro. 2017 v 9.35 
This doesn't seem to be working for me, I have your mod loaded last but when I draft a colonist and try to make them move out into deep water I can't place the waypoint. Also if I set a build/deconstruction task in an area separated by deep water I get "no path" when I right click the target.
Flesh Forge 14. pro. 2017 v 6.51 
I really should use this I guess :)