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Juris Civics Expansion [2.2 Compatible]
   
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906.118 KB
15.4.2017 klo 15.23
12.12.2018 klo 11.49
20 muutosilmoitusta ( näytä )

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Juris Civics Expansion [2.2 Compatible]

1 kokoelmassa, tekijä Jacob Syme
Syme's EZPZ Mostly Vanilla List
21 luomusta
Kuvaus
Version 1.4.1 released, now with 2.2 compatibility!

When Banks was released, I was thrilled with the addition of the Civics system. However, I felt it was lacking in a few vital areas; namely Spiritualism and Hive Minds. There were a lot of niches I felt needed to be filled. So here is my attempt at sharing my ideas with you guys.

Now with German localization!

New Civics

Civic
Requirements
Effect
Gene Purity
Xenophobe
+15 Leader Lifespan, -15% Species Modification Cost
Universalist
Egalitarian or Xenophile, Spiritualist, neither Militarist nor Xenophobe
+5% happiness to all, +5% Stability
Ecologists
Pacifist, Materialist
+15% habitability
Interpersonal Integration
Xenophile
-15% empire size penalty
Planned Economy
Authoritarian
-15% food requirement, -10% consumer goods
Corporate Worship
Spiritualist
+1 unity and society research from Priests, -20% Priest upkeep
Ruthless Efficiency
Autocratic Authority
-10% ship upkeep, -10% building and district upkeep
Information Control
Xenophobe
+50% Xenophobe ethic attraction, +5% Unity
Public Discourse
Egalitarian
+25% Pop ethics shift speed (Pops change their ethics to align with the distribution on Factions screen more quickly), -15% leader recruitment cost, +15% leader experience gain
Primus Inter Pares
Fanatic Egalitarian
+2 Ruler skill levels, +15% Ruler jobs production
Evangelists
Spiritualist
+10% Pop ethics shift speed, +50% Spiritualist ethic attraction
War Engineers
Militarist
+15% Starbase damage, +15% defense platform damage, +200 defense platform HP
Beacon of Stability
Authoritarian, Pacifist, not Xenophobe
-10 crime, +25% immigration pull,+5% stability
Telluric Architects
Pacifist
+50% Terraforming speed, -15% Tile Blocker clear time, +10% New Worlds research speed
Free Market
Egalitarian
+20% trade attractiveness, +10% trade value
Exploration Corps
Materialist
+10% ship movement speed, +5% anomaly discovery chance
Iron Curtain
Authoritarian
+30% governing ethics attraction, +10% unity output, -15% immigration pull
Deeper Mysteries
Materialist, Xenophile
Researchers now produce +1 Unity, +10% anomaly discovery chance
Stellar Cartography
-
+1 sensor range
Splendor of Flesh
Hive Mind
+15% Pop growth speed
Distributed Calculations
Hive Mind
-15% jump charge time, +15% sublight speed
Unified Aggression
Hive Mind
+15% fire rate
Unquenchable Curiosity
Hive Mind
+25% Ship survey speed, +10% Anomaly discovery chance
Cooperative Construction
Hive Mind
+25% planet building speed, +25% shipyard construction speed
Single-Mind Fascination
Hive Mind
+25% trust growth, -25% influence cost, everyone's opinion +10
Integrated Morphology
Hive Mind
-25% empire size penalty, +1 species modification point
Modular Design Templates
Machine Intelligence
Start with Robomodding tech, +1 modification point, -25% species modification cost
Optimized Intelligence Core
Machine Intelligence
Max ruler skill levels +2, building build speed +10%, ship build speed +10%, sublight speed +10%
Organic-Friendly Interface
Machine Intelligence
Organic opinion +15, +25% trust growth, -25% diplomatic cost
Theoretical Travel Models
Machine Intelligence
Start with Wormhole travel tech, +5% sublight speed
Zero-G Construction Algorithms
Machine Intelligence
+2 Starbase capacity, -15% starbase upgrade cost, +25% starbase upgrade speed, +5% alloys from jobs

Compatibility

This mod overrides nothing at the moment.

Known Issues

Some building-related civics have been disabled for reworking. I have also disabled the Theosis civic.

Please report any bugs in the comments below!

Credits

The Gene Purity civic icon and the template I used to make all my custom icons came from /u/roblitzmanguy on Reddit. Also, thanks to my pals Synesi and Jude for putting up with playtesting for me.

German localization: robobird3000

Other Mods

Spectra Flag Colors: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=731594634
149 kommenttia
Corrin von Drachenor 21.3.2020 klo 16.52 
So...is this mod dead?
Årtifexian 7.10.2019 klo 14.48 
Moe Mod Compilation
Greetings, And thank you for the creation of this awesome mod! I love it and wish to keep playing with it. However I have a request. After the recent Megacorp update I feel as though the game went a poor direction design wise. Portrait sizes are to small and many other things. As such I am playing with version 2.1.3 before the update. If possible can I have access to the mod version that supports V 2.1.3? I have a “Moe Mod Compilation” That it is apart of that I wish to keep playing with. Thank you for your time and consideration! “ Mod Compilation link https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1526656277
jht_89 19.8.2019 klo 3.00 
It looks like "Corporate Worship" civic doesn't change the Temple building in the way described in the in-game description (specifically it doesn't appear to boost pop happiness or boost unity generation)
Deagroth 11.6.2019 klo 21.09 
Seems to still work fine in 2.3.1, though those opinion modifier bugs might need looking at.
ttv plow120 11.6.2019 klo 17.24 
any chance to update to 2.3?
Ivan37 19.5.2019 klo 8.24 
Hi Sanity, I just translate your mod in french. How can I send you the files ?
ClutsyGinger 30.1.2019 klo 18.12 
I think this is your mod
ClutsyGinger 30.1.2019 klo 18.11 
[20:09:00][trigger_impl.cpp:1088]: [ file: common/opinion_modifiers/juris_opinions.txt line: 5]: Error in scripted trigger, cannot find: authority
[20:09:00][trigger_impl.cpp:1088]: [ file: common/opinion_modifiers/juris_opinions.txt line: 5]: Error in scripted trigger, cannot find: value
Mugi 24.1.2019 klo 16.17 
Yup.
Jacob Syme  [tekijä] 24.1.2019 klo 0.15 
I'll look into that. Are you sure you were checking with a non-Hive, non-Machine empire?