Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Truly Abundant Resources
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8 apr, 2017 @ 10:02
26 jun, 2022 @ 20:07
48 ändringsnotiser ( visa )

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Truly Abundant Resources

Beskrivning
UPDATED FOR NEW FRONTIER PASS

This mod creates two new resource settings in map options called "Plentiful" and "Truly Abundant." It also adds optimizations to the game's resource placement that apply to all Resource options, not just Plentiful and Truly Abundant. Therefore this mod will improve your gameplay experience even if you are not interested in the Plentiful or Truly Abundant settings.

New Resource Settings
  • Plentiful is the more moderate addition. It leads to ~20% more resource copies versus Standard (which is still far more than plain Abundant).
  • Truly Abundant adds ~50% more resource copies versus Standard.

Resource Placement Optimizations
Resource placement optimizations apply to ALL resource options, including the standard ones.
  • More variety in sea luxury resources. With this mod, all map sizes Standard and higher (including all custom map sizes) will feature every sea luxury resource possible.
  • Better sea luxury distribution. Previously, sea luxury resources clumped together, away from sea bonus resources. With this mod activated, sea luxury resources and sea bonus resources will mix together and sea luxury resources will appear more frequently.
  • More variety in resource terrain placement.
  • All resources are now harvestable

Compatibility
  • Rise and Fall
  • CIVITAS Resources Expanded
  • Resourceful and Resourceful 2
  • Sukritact's Resources
  • PerfectWorld6
  • YnAMP
  • Detailed Worlds
  • Got Lakes? Map Script
  • Fantastical Map Script
Populära diskussioner Visa alla (3)
3
31 aug, 2023 @ 5:34
truly sparse?
7yl4r
1
7 jun, 2023 @ 0:11
World Builder ?
STuRoK
2
1 okt, 2022 @ 22:36
No link to download the mod?
HooliganRush
421 kommentarer
Ramuné 19 sep @ 6:56 
@millerchristophd That's a shame. It would probably be a good idea to make the AI ignore harvesting strategic resources.
millerchristophd 19 sep @ 5:42 
@Ramuné, yeah that behavior's pretty much baked into the game's AI. It's even worse with mods that let you place districts on resources *by making all resources harvestable* and then replacing the resource after building the district--the AI empires will harvest all their Strategics and just denude their entire empire, exc. e.g. the Maori.
Ramuné 18 sep @ 8:29 
Does the AI just blindly harvest all their resources?
kkanzaki 22 sep, 2024 @ 11:49 
Peak
Justin 19 aug, 2024 @ 0:40 
thanks for uploading
SIOR542 24 mar, 2024 @ 9:41 
lovet tsl earth is save
Nandybear 3 mar, 2024 @ 5:10 
I didn't notice the "all resources are harvestable" if like me you don't want that, the file is Resource_Harvesting.sql either comment out the entire thing or delete it all, dealer's choice.
PhazezGova 23 jan, 2024 @ 10:01 
Is the mod still working or not?
daze 6 jan, 2024 @ 23:21 
can it up to 100% more resources?
Kanzlerjäger 9 apr, 2023 @ 16:13 
Maybe the dev or someone should develop a no-cap for amenities given by luxuries, that should work well with this mod.