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That, another bug fix, unique spells, and perhaps more tied to the Temple should come to the mod within a week or two I'm hoping.
FYI clicking on the spells tab in the temple to grum-gog crashed the game.
Did you encounter an issue or have a request/thought for it?
The issue is not a bug, but rather a mechanic you may not be familiar with. In the game Majesty, your heroes act independently based on several factors such as a hero type's personality and loyalty. As a healer, much like many real life healers, the healers of this game have a desire to heal the wounded - regardless of whether they are friend or foe. However, if they have a high enough loyalty to you and your cause, they will not heal your enemies. Healers have a pretty high base loyalty, so any building that increases loyalty will pretty much fix the issue, whether it be a statue or royal gardens.
If you severely dislike having to build a statue, you can change this mechanic by having a mod that removes lines 31-33 of GPL\TaskModules\Subtasks\Eval_For_Healing.gpl.