Day of Infamy

Day of Infamy

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Karabiner 98k Specialist
   
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123.037 MB
7 apr, 2017 @ 18:50
16 jan, 2018 @ 18:24
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Karabiner 98k Specialist

I 1 samling av JulietAlphaXray
Specialist Collection
13 artiklar
Beskrivning
Dark and worn down this skin was meant to resemble the gritty 1943-45 rifles that were produced with darker wooden stocks and darker metals. This one is my cherished baby since I've spent an ungodly amount of time going through all the textures over and over again till I got the results I wanted but here we go. Markings are slated onto the reciever and flatter and more HD metal has been used, a more matte reflective style has also been added since I do enjoy matte-ish stuff. A world texture is also present but I can't promise that it will work online all the time due to server restrictions.

Includes Kar98k textures & materials, 7x scope textures & materials, ZF4 98K mount materials, and Kar98K attachments texture & materials.


65 kommentarer
Wehrmacht 21 okt, 2021 @ 9:35 
Camouflage??
Forest Farbrorn 4 jan, 2019 @ 8:36 
The "H" style front barrel band is incorrect for a 1943 Kar98K.
neat 9 maj, 2018 @ 7:06 
would love to see that wehrmacht skin on the workshop
Emersteely 29 mar, 2018 @ 13:59 
Does this work with the deadeye clothwrap? Because it didn't seem to work with cheats
JulietAlphaXray  [skapare] 2 mar, 2018 @ 10:59 
Simple recolor in a more forest styled color pattern, I forget the name of the actual camo but I based it off a real WW2 one. I was considering uploading it.
Julian 2 mar, 2018 @ 10:07 
which 17th panzer division skin is that?? Looks way better than the vanilla.
Ak Index 28 jan, 2018 @ 10:58 
just a note if its a bnz 43 it should have a cupped stock and a stamped barrel band
JulietAlphaXray  [skapare] 24 jan, 2018 @ 12:28 
I don't see a point in retexturing the reward skin since the reward skin itself is a retexture of the default Kar98K.
Fantasy System 24 jan, 2018 @ 11:41 
Could you do a retexture of reward skin aswell?
JulietAlphaXray  [skapare] 23 jan, 2018 @ 5:33 
I've recently updated them so they should be fully functional now, I'm still going through and fixing other things but most of the fixes are coming along nicely.