Steel Division: Normandy 44

Steel Division: Normandy 44

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Steel Division: Normandy 44 BattleGroup Guides by Attila
By Attila
This is a series of videos guides, Where I (Attila16) explain how to use differents Battlegroups in the game Steel Division: Normandy 44. Usually I will divide the guides in two parts. The first one will cover BattleGroup rationnal and the second part show Gameplay Part demonstration, Those demonstration while generally be done in multiplayer. As a user of those guide you are STRONGLY encouraged to provide feedback. Rate up the guide if you think it deserve it and propose improvements.

A note about the author,
To this community I may be mostly known for my guides about Wargame series. More Generally You may known me from my different Youtube Channels where I publish videos guides for many games since 2006. Lately I'm a bit less active but that's mainly because i choose the game I cover for their Quality and Eugen System is one of the developer that offer Good Quality Games and Paradox is also a Publisher that I particularly appreciate the refinement gameplay wise in their games.
   
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Centralised List of ALL My most current Battlegroups Code:
Last Update to the BattleGroup: 17/06/17

If you want the Battlegroup Code here it is!

Allies

3rd Armored Spearhead:

Jx20UbcxtuK1gbPxs1G18bUStwG2EbZRtSG04bVhtAG2MbUxvsG2YbOBs5G1Ubcis9K2IrPhtoO2obSh

101st Aiborn Screaming Eagles:

JRyuY62xrCGs8a5BrFGugqzhrJGsoq2hrwKtQavhrAGtwa9CrGKsQq2RrpGtUa4SrjKu4awRvVG+8Q==

2nd Infantry Indian Head:

Jhiw47EBspGyQrJSsxKxcrBzr6KxgbGysWKy0rGSsqOwwbCxsPGysa+Br2G4EbMisoE=

2e Blindée 2DB:

Fxq8MW6CbiJucXDicgFwknCicCJwQW8xvBFvAnISb/G8IXEBvAFxUm7Bb1FwAXARcDFyUm6R

Guards Armored The Household Division:

JB6mIaSBpDGmkqXiowKmUaMio+GmoqVhouGk4aYRpQGmcaURpjGk0aRRpCGlgaXxo3GkkaRBpXKmAaUhpvE=

6th Airborn Red Devils:

Ixie0qIxn8Kg8aAhn3GiUaESoGKfoqFCvSKhAaCxoSG/MqFRoYOgwqDhn4KggqAxoJI=

15th Infantry Scottish:

IiK7wajxp/K74ahSq4GpsruRu7GoAaoxqhGoMaqBqRGnUamBqLGn4ahxp5GokadiqNGncaoBu6Go4qlxqMGrMatSq2GogQ==

3rd Canadian Infantry:

Fh9sMm3ibMG9wmvxaXJqQWxhaUFs8WsRa4Jqwr9BbbFrYWwBa8Fq0m1Sa7Fs4W1BbTFtkWvhaZFscW1ha0JpUQ==

1. Pancerna Black Division:

IRubwp1SnmKegZxBndGeEZzRnrGd4p2BvdGbYZ4BnfGbcZrym1GcsZvSmzGbAp5xnCKdcZxinHE=


Germany
Panzer Lehr:

IB2Y0pkillGXopjhl5GYsZmxmZGZoZiRl/KZ0ZiBl1GagZdxmUGWoZfhlxGYEpghlpKWgZnhmFKacZbh

12. SS Panzer Hitlerjugend:

GRN5UnexeHN3onfCegF6EnoyeLJ4YXdRefN6UngzeQF6k3sjd2F5YQ==

21. Panzer Rommel's Zirkus:

Gxu3soUjgOGFMYQBgsGEoYIBg7GAwbxRhVGEUoMhg5GCc4MSgrGDcoKhhPG3oYEShJG8YYIhgYE=

116. Panzer Windhun Division:

GB92AXPRdhF0MXWBdiG+AXbCdrF20XTxveJ003XxdJJ0QbmhcpFygXchdTF1cXNhdZF04XZBdoFy8b4xc8G/AQ==

17. SS-Panzergrenadier Gotz Von Berlichingen:

GiN/kn+BfoKAMn8Rf0F+sX7xfZJ84X6hfsGAUYCxfpGAcYCRfFF/IX4xfnF8oX0Be/F8AXwhgAF+YX7Se9F9gX3xfgF8YX/h

3. Fallshirmjager Grune Teufel:

HSKMQYzii+GLAYvxjAGMsYpyjKKNUY4Bi4GMcYqRjGG4UY0xi3GN0YtBjWGMMY0hisGK4YrRivGMIY1yjQGM0YzxjIGLYQ==

91. Luftlande Haudegen Division:

HxySY5KikoGUQpSRkpKV8ZZBlYGTQZSBlRGWEZWRk4GVUZUxlLGTIpMxkxGWMZTSlCKUApWilFG4MQ==

352. Infanterie Pegasus Division:

HB6IQokhhpKHIokRhYGGMofBhoGJsYXxh1GJ0oahiAGI04oBhuKF4Ylhh2GJUYYhhaKHsYmhhbGJkYihhmI=

716. Infanterie Einchenlaub Division:

HiKQwY8xj0GRQZCCjkGRI5GhkTGOYZCxkiGRsY5xkFGQQY8hkfGPsY+BkVGQYY8SkDGRYo7xjpGOwY6yjwGOUY/xkdGOMQ==


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French 2e Blindée BattleGroup Guides
Last Update to the BattleGroup: 05/05/17




The 2e Blindée Battlegroup is a very mobile division. it's mainly effective during Phase A and Phase B where their Light Greyhound, M10 and Sherman can effectively defeat most German forces. While in Phase C they can stall the enemies effectively with a strong Support Airforce.
USA 3rd Armor SpearHead Battleground
Last Update to the BattleGroup: 05/05/17



This is the original BattleGroup Guide

This is the demonstration of how to use it effectively. (This is vs AI and can be usefull for beginners that are interested to learn how to defeat AI.)

The 3rd Armor Battlegroup is good during Phase A and B where their tanks can easily deal with most german tank you can also relly on effective anti tank guns and a good ammound of airstrike to suppress the enemies defence in phase B and C
USA 2nd Infantry BattleGroup Guides
Last Update to the BattleGroup: 05/05/17




The 2nd Infantry is a battlegroup that has very strong support. It's air asset can really effectively dominate the sky during all phase. It's well equiped in artillery that can stall any enemies offensive or suppress the enemies defence. The main strenght of the battlegroup against German tank is it's M10A1 that has experience. At phase C The combo of Command Sherman, Rhino and M10A1 combined with with Arty and Airstrike make this force very effective at suppressing the enemies.
UK 15th Infantry Scottish Battleground Guide
Last Update to the BattleGroup: 05/05/17



The 15th Infantry is a battlegroup that requiere a good understanding of it's various units to be effective. It's good at fighting in town and forest. Tanks are mainly a support element to it, they are slow but some are well amoured. The battlegroup is mainly effective when you bring out the 17pdr guns that can kill nearly all German Tank. Assuming you maintain proper hiding, air supperiority and suppress the enemy artillery you can potentially attack with these guns during phase C. This Battlegroup is mainly good during Phase A and C. If by phase B you manage to hold a town you can survive well in there and wait for Phase C anti tank air support.
UK Guard Armored The House Hold Division
Last Update to the BattleGroup: 28/05/17

This is a division that relly mainly on tanks. It's actually one of the hardest to play with because while the firefly tank are powerfull they are expensive and don't have a particularly good armor. This make them an attractive target for airstrike and an easy kill for tigers. It's highly recommended to use this deck in coopération with an other player that focus more on air support and can insure air supperiority and bomb the enemies tanks to make them fall back under the fire of your firefly. The squad leaders are important to use arround your tanks to maximise their chance of killing heavy armors.
USA 101st Airborn
Last Update to the BattleGroup: 28/05/17

This division is all about air supperiority, bombardement and artillerie ahead of a numerous infantry. It's ideal to capture town and forest area and the AB engenier are amazing at dealing with any infantry that wish to ambush you or slow you down.

CA 3rd Canadian Infantry
Last Update to the BattleGroup: 28/05/17
As a mechnized battlegroup the canadien are the link between an armored battlegroup and an airborn battlegroup. As a result they are ideal for terrain between forest and cities. Their snipers are very good at spotting enemies and sniping down anti tank guns. The Ram Tank is a really good anti tank weapon for phase A that you will need to preserve from airstrike and AT guns. While Firefly while allow you to maintain the pressure later on in phase C. Your infantry is numerous but not particularly well equiped turning them into a usefull recon force that attract fire for the most part.

Polish 1st Pancerna Black Division
Last Update to the BattleGroup: 28/05/17
The polish battlegroup relly on a large ammount of innexpensive infantry to advance ahead of experienced tanks that will do most of the job. The polish airforce has the advantage of being innexpensive as well so you can call them in number without draining too much ressources away from your land forces.
UK 6th Airborn Red Devils
Last Update to the BattleGroup: 28/05/17

The Red Devils have really good infantry that have very good equipement as well. Supported by off map naval artillery and numerous planes they are idea to push into town and forest. The napalm mosquito available in A is great at slowing down the enemies from getting to a town that you want to claim for yourself. Once into the town the Red Devils will be hard to chace out as their airforce will be able to bombard constantly the enemies.
German 91 Luftlande (Airborn)
Last Update to the BattleGroup: 05/05/17

(WiP
The Deck Code:
HyCWIZWhkpKTIZRBkoGVsZTxkmKVMZNhkqKVYZNxk4KUcZQjldGUkZURksGUwZOxlZGVIZVRlIGUoZLhkvGToZVx

This battlegroup is good during phase A to capture towns and forest area. During phase B you can effectively hold the line and sneak arround and during phase C you can potienally seriously hurt the enemies with air supperiority and a strong anti air presence.
German 12 SS Panzer Hitlerjugend
Last Update to the BattleGroup: 05/05/17



The 12 SS Panzer is very strong during Phase A where it's firefly tank can destroy nearly every ally Tanks with ease. The only problem you may face during that phase is the AT guns and Potential Ally air supperiority. During Phase B you can maintain the pressure with Panthers tank and use your airforce to destroy any AT guns that may slow you down.
German 17. SS-PanzerGrenadier BattleGroup
Last Update to the BattleGroup: 05/05/17


The PanzerGrenadier are a Mechanised unit that provide all kind of usefull support. While they have a lot of infantry, their Stug tank are very experienced, making them a valuable asset during all phase of the battle. This Battlegroup also have some of the best Artillery available to the germans and as such they provide a great assistance to the entire front. Their airforce is also really effective with fast moving fighters that can take over the sky during phase B and experienced Anti Tank Stuka that can heavy allies tank.

German 21. Panzer Rommel's Zirkus
Last Update to the BattleGroup: 28/05/17
The 21st Panzer is a division that use the KingTiger Tank. As a result of this, during the Phase A it's a weak Battlegroup. Your goal during the intial phase is to stop and stall the enemies half way and keep them pinned down until your KingTiger can come on the battlefield. During Phase A you mainly relly on S307 Pak as a mean to kill any enemies tank comming your way. You also can relly on the support panzer IV to suppress infantry and AT guns. But you main tool during phase A and B is you R-VIEFACHWERFER, It's a multiple rocket launcher. That has a large ammount of Rockets and can trully stall the allies for a long time as long as you have ammo to feed them. During phase B you can also relly on your airforce to kill AT guns and suppress any strong armor. It will be important during phase B to build up you anti air capacity since KingTiger attract a lot of airstrike.
German Panzer-Lehr
Last Update to the BattleGroup: 28/05/17

The Panzer-Lehr is a division that mainly need to recon in Phase A to then push in phase B. They gain access to Tiger and Kingtiger in phase B making them extremely dangerous in open field area. In the other hand they have very limited ammount of infantry. This make them exposed flanking. But overall, this is a fairly easy battlegroup to use.


German 116. Panzer WindHund-Division
Last Update to the BattleGroup: 28/05/17
The Windhund division is a very fast and mobile division for phase A their main strenght is the experience of it's units for phase A. If you like mobility that pretty much the division you should got for. They may struggle a little more in phase B but panther reinforcement should save the situation in phase C.
German 3. Fallschirmjäger Grüne Teupel
Last Update to the BattleGroup: 28/05/17
Certainly one of the strongest battlegroup in the game. They have amazing infantry, deadly airsupport and powerfull off map artillery. They have experienced pilots that can help take over the sky. With these troops you don't need a kingtiger.

German 352. Infantrerie Pegasus Division
Last Update to the BattleGroup: 28/05/17

The Pegasus division is what you could consider a good support unit. It's not amazing in anything yet it can deal with anything. This is a division that requier you to take your time and advance slowly. It's like an unstoppable turtle.
German 716. Infanterie Eichenlaub-Division
Last Update to the BattleGroup: 28/05/17
This is a very strange division. While it doesn't have amazing equipement it does manage to fight well. It's a good division to support an other players. You have access to the flak 41 88mm in phase A, this can be used as a powerfull anti tank as well as a good anti air. You also have access to a good selection of artilery that are short range but compensate in high HE power. The tanks are not that great but they have many cannons allowing them to suppress the enemies effectively. The flamethrower tank are particularly effective as blocking any enemy advance.
65 Comments
Finn MacCuhl 16 Jul, 2021 @ 7:33am 
A fabulous resource that's taking the guesswork out of battlegroup composition for noobs like me
Attila  [author] 4 Feb, 2019 @ 4:46am 
I haven't played the game in a long time so i haven't had the occasion to either play with them of fight against them yet.
Walker 4 Feb, 2019 @ 12:33am 
Do you have battlegroup codes for the newest divisions (Big Red One, etc...)
Attila  [author] 9 Feb, 2018 @ 4:18am 
Happy you like it =D
Dawks [PIR] 8 Feb, 2018 @ 8:35pm 
Fabulous piece of work. I've contracted for MilSpec tech_docs ... I know what it takes ... congrats and thanks.
^5
Gurney Halleck 6 Feb, 2018 @ 9:23pm 
beautiful
KBAR 20 Jan, 2018 @ 7:29pm 
^

Eugen - good idea to pin this as these decks massively accelerate noob to veteran
Protoss| 13 Dec, 2017 @ 6:45pm 
Best guides so far, Eugen should link those some where and maybe we can put those into the Wiki page :)
Lion Strategy Game 4 Sep, 2017 @ 6:46am 
Really thank you Attila, you are always available to help players!
Attila  [author] 4 Sep, 2017 @ 6:03am 
I haven't tryed the latest patch that much. But from what i saw of the changes they are mainly modifying the game mechanic and balancing the pricing. So the logic of the units remain valid. Maybe the Airforce can be a bit weaker then it used to be.