Fallout Shelter

Fallout Shelter

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[Guide] Fallout Shelter: How to get Legendary Babies
By putin42
This guide will show you how to get legendary babies.
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How to get Legendary Babies video guide (DISCLAIMER: This video is not mine, all rights goes to its original creator).
How does it work?
-Have two max stat dwellers breed.
-When they have a baby there is a chance to have that baby be legendary or rare.
-There will be a 13.3%~ chance for the baby to be rare (28 special total)
-More importantly, there is a 6.6%~ chance to have a legendary baby (40 special stat total.)
-Remember it takes patience because it is roughly 1/20 chance to get a legendary baby.
Formula - Credits to Reddit
Link to the Reddit post.
Children have a small chance of being born either rare (28 S.P.E.C.I.A.L) or legendary (40 S.P.E.C.I.A.L) if the parents' total S.P.E.C.I.A.L is high enough.
S.P.E.C.I.A.L-boosting gear does not affect this calculation.
Children have a 50/50 chance of inheriting the "proficiency" (highest stat) of either parent.
Maxed parents' proficiency is always Intelligence. (source1) (source2) (proof)

Child stats appear to be calculated at the time of birth. There is a special case to handle "ghost dads" which always results in normal children who inherit from the mother, though it is not clear whether it's actually used or is just an edge case error handler.

"Super" Child Formula

max = (male_total_special + female_total_special - 14) / 126
random_number = random(max / 4, max)
if random_number is greater than 0.95 the child will be legendary
if random_number is greater than 0.85 the child will be rare
otherwise the child will be normal

Notes:

  • Parents' total S.P.E.C.I.A.L must be 134 or higher to have a chance at a legendary child.
  • Parents' total S.P.E.C.I.A.L must be 122 or higher to have a chance at a rare child.
  • Two fully maxed out parents (S.P.E.C.I.A.L 140) will have a ~6.6% chance of producing a legendary
  • child, and a ~13.3% chance of producing a rare child.
  • Two maxed parents will produce a child with an Intelligence proficiency.

Stat Distribution Formula

There are five starting input variables that presumably change according to legendary/rare/normal status (unfortunately, I have not been able to find that information):
  • minimum_maxed_specials (default: 0)
  • maximum_maxed_specials (default: 1)
  • max_special_value (default: 8)
  • maxed_special_stats (a list of S.P.E.C.I.A.L stats that will be maxed, default: "proficiency" stat
  • inherited from parent)
  • total_point_pool (default: 38)
When stats are assigned, two new input variables are calculated:
maxed_special_stats_count = random(minimum_maxed_specials, maximum_maxed_specials + 1) (by default this value will be between 0 and 2)
total_stat_points = total_point_pool - 7 (by default this value will be 31)

Distribution Process:

  • Step 1: maxed_special_stats are looped and assigned a level of max_special_value. For each iteration, max_special_stats_count is decreased by 1, and total_stat_points is decreased by (max_special_value - 1). All S.P.E.C.I.A.L stats assigned during this step are removed from the rest of the calculation.

  • Step 2: maxed_special_stats_count is looped. For each iteration, a random stat is chosen from the remaining available SPECIAL and is assigned a level of max_special_value. total_stat_points is decreased by (max_special_value - 1). All S.P.E.C.I.A.L stats assigned during this step are removed from the rest of the calculation.

  • Step 3: All remaining unassigned S.P.E.C.I.A.L stats are looped and assigned a value of 1. For each iteration, total_stat_points is decreased by 1.

  • Step 4: total_stat_points is looped. For each iteration, a random stat is chosen and its level is increased by 1. If its value is greater than or equal to (max_special_value - 1), that S.P.E.C.I.A.L stat is removed from the loop. Loop continues until all of total_stat_points are assigned.
    That's all the info I have for now; I'm continuing to look for the hard numbers regarding legendary, rare, and normal dweller stats. I assume even normal dwellers have a different set of input variables than the default since they do not receive any S.P.E.C.I.A.L stats with a level of 8.
    I will do my best to answer any questions about dweller inheritance (or anything else my crystal ball is able to tell me about game mechanics; please keep in mind it can be hard to read).

TL;DR
Two max S.P.E.C.I.A.L parents have a 6% chance of producing a child with 40 S.P.E.C.I.A.L and a 13% chance of producing a child with 28 SPECIAL (as opposed to the normal 12). Kids have a 50/50 chance of inheriting either parent's highest skill. Gear does not affect odds.
The End
66 Comments
SIDΞKICK 28 Jul @ 7:32am 
Basically it means, DONT BOTHER ! i would still go for the Rare Babies. but Legendary babies seems impossible unless i max out the parents stats which i don't want to because i want only one of their stats to be maxed out thereby producing offspring with the said stats highest.
Desubringer 9 Oct, 2024 @ 11:41pm 
First of all, it's so-called "genius" babies, not legendary. Only the fallout celebrities are marked as the latter.

Second, and waaay more important: dear overseers, don't forget you'll have trouble interbreeding them later on. Rule of thumb: no common immediate parents. Cousins are ok. So, unless your dwellers are gonna be perfectly leveled and equipped ~ immortal, you better have at least 2-3 such couples. Changing partners also helps. Somehow reflecting your children's mom and dad in their names on-birth helps. Oldschool noble-like chaining, simple middle names, nicknames, indices - whatever your heart tells you is right.
Icedcoal 28 Jun, 2024 @ 6:53am 
Got a legendary one on my second try😍
MithranArkanere 2 May, 2024 @ 7:10pm 
Note that "legendary" children as noted as "Common" in the save files. Not "normal", "rare" nor "legendary", and so they do not count towards any achievement that requires any of those.
innuendo 3 Apr, 2024 @ 10:49pm 
This is bad/confusing information: There are no legendary babies.

TL;DR: The cake is a lie! No such thing as legendary babies, only babies with higher SPECIAL at birth.

Two things to distinguish:

1. There are legendary dwellers. Those are dwellers with a special name (NPCs/Enemies from Fallout Lore). You need those for the 20+ legendary dweller achievement. A few are from quests; Rest are from lunch boxes

2. There are babies with "improved stats". Some call those "legendary", that is misleading.
They are not legendary, the only difference: They start with higher SPECIAL stats.
You can put any dweller through the 7 training rooms to get 7x10 SPECIAL dwellers; High-Stat babies only save some training time.
Garrick 11 Nov, 2023 @ 2:11am 
You have to buy this achievement now.
breadedbaker131 30 Sep, 2023 @ 7:50pm 
I think this does not work because the devs patched it so the only high level is Inteligence.
Somnix.mp3 11 Jul, 2023 @ 8:51am 
I wish it was luck
breadedbaker131 21 Jun, 2023 @ 9:18am 
I think Bethesda patched this and the only high level stat would be intelligence.
miotacz śledzi 27 May, 2023 @ 3:51am 
when should be used pets (child stats+ or twins chance?) At the birth moment or before the bed?