Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I want to edit a figurine to use in a D&D game. I followed your instructions, but when I open it in Blender only the model's base appears. I believe this may be because only the base of the model has collision.
I was lead here after a Google search and I think this is the post closest to the topic, so I decided to ask you: How do I view the full model so I can edit it in Blender?
Thanks a lot, they now work as expected!
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2876921012
Now split into two parts, the base and the upper "box", so not at all complex.
But it results in this
https://youtu.be/Z0U0Is7L1G8
I'm a visualisation type of guy, so for me images works better.
One thing I noticed with the advanced collision mesh is that a less powerful computer struggles with them in multiplayer.
Both "Full" and "Semi-lock" makes the game lag when a less powerful computer host a game.
PS. Opening the image in a new tab worked in a browser.
The process for several objects is pretty easy, just use ctrl+a to add a shape and then follow the steps in section 3 for each one.