Garry's Mod

Garry's Mod

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Expression 2 Bone Core
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Realism
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413.000 B
25 mar, 2017 @ 1:44
27 mar, 2017 @ 4:39
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Expression 2 Bone Core

I 1 samling av Void
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This addon helps rotating bones using Expression 2!
Also it checks entity's owner, so other players can't move your or your entities bones.

Functions:

entity:setBoneAngle(number boneid,angle rot) - Rotates entity's bone with given ID
entity:getBonePosition(number boneid) - Returns vector position of entity's bone

Attached video shows, what you can do with these functions!
(Framerate on the video is poor, actually moving bones is very smooth)
11 kommentarer
evil owen from OJKP opp block 17 nov, 2021 @ 16:13 
this would be cool, but I have no idea how to get boneids
Hong Kong 9 nov, 2021 @ 18:35 
is there a way to change the position of bones? I haven't really looked too deep into it yet so I apologize if this is a dumb question.
prototype money stock broker 4 okt, 2021 @ 21:27 
how do you get the bone ids? i tried this on a ragdoll with a for loop on the array of E:bones and it only moved the fingers
🔴⚫ Mile Canob 🔴⚫ 12 sep, 2021 @ 16:40 
how do i use it? I can't find it in wire and neither in E2 extensions
Knight 'Pink from the Outset' 23 jun, 2020 @ 12:40 
Is the angle input to setBoneAngle a local or world angle?
Noble One 6 jan, 2019 @ 7:05 
I can't stop this editing bone, becuase it won't work to wiremod bone.
Void  [skapare] 9 mar, 2018 @ 1:16 
Just getting eye angles of E2's owner.
ileryon (Entry) 8 mar, 2018 @ 18:34 
how do you mouse control ?
Octo 23 jul, 2017 @ 5:33 
Thanks! Works now. Now I'll be able to make progress of that E2 TF2 Sentry Gun :)
Void  [skapare] 23 jul, 2017 @ 5:29 
Number of the model's bone, of course. Unfortunately, you should try to find the needed bone using diffirent id's every time.