Garry's Mod

Garry's Mod

Ocen: 269
Expression 2 Bone Core
   
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Realism
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25 marca 2017 o 1:44
27 marca 2017 o 4:39
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Expression 2 Bone Core

W 1 kolekcji stworzonej przez Void
%noname% Server Addons
Przedmioty: 93
Opis
This addon helps rotating bones using Expression 2!
Also it checks entity's owner, so other players can't move your or your entities bones.

Functions:

entity:setBoneAngle(number boneid,angle rot) - Rotates entity's bone with given ID
entity:getBonePosition(number boneid) - Returns vector position of entity's bone

Attached video shows, what you can do with these functions!
(Framerate on the video is poor, actually moving bones is very smooth)
Komentarzy: 11
nice kevin from OJKP friend gang 17 listopada 2021 o 16:13 
this would be cool, but I have no idea how to get boneids
Hong Kong 9 listopada 2021 o 18:35 
is there a way to change the position of bones? I haven't really looked too deep into it yet so I apologize if this is a dumb question.
prototype money stock broker 4 października 2021 o 21:27 
how do you get the bone ids? i tried this on a ragdoll with a for loop on the array of E:bones and it only moved the fingers
🔴⚫ Mile Canob 🔴⚫ 12 września 2021 o 16:40 
how do i use it? I can't find it in wire and neither in E2 extensions
Knight 'Pink from the Outset' 23 czerwca 2020 o 12:40 
Is the angle input to setBoneAngle a local or world angle?
Noble One 6 stycznia 2019 o 7:05 
I can't stop this editing bone, becuase it won't work to wiremod bone.
Void  [autor] 9 marca 2018 o 1:16 
Just getting eye angles of E2's owner.
ileryon (Entry) 8 marca 2018 o 18:34 
how do you mouse control ?
Octo 23 lipca 2017 o 5:33 
Thanks! Works now. Now I'll be able to make progress of that E2 TF2 Sentry Gun :)
Void  [autor] 23 lipca 2017 o 5:29 
Number of the model's bone, of course. Unfortunately, you should try to find the needed bone using diffirent id's every time.