Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Better Coastal Cities and Water Tiles
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2017. márc. 11., 11:10
2019. szept. 10., 18:16
12 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Better Coastal Cities and Water Tiles

Leírás
Fully compatible with Gathering Storm and the latest patch

Better Coastal Cities and Water Tiles
In Civ 6, water tiles provide lackluster yields. Coastal cities typically have less food and production than inland cities, making it difficult for them to grow. This mod alters the Harbor district and its buildings to improve water tiles and make coastal cities better. I took heavy inspiration from TheCrazyScotsman's water improvement mod on CivFanatics and Napstablook's Fish Farms mod here on Steam. While both of those mods are great, I thought I would offer up a third alternative. In comparison to those two mods, mine has a bit more focus on adding production and doesn't make quite as many changes to other aspects of the game.

Harbor Effects (also apply to Royal Navy Dockyard and Cothon)
  • Harbors provide +1 Food to all water tiles
  • Harbor Specialists provide an additional +1 Production (if Gathering Storm is active, then Seaports will further increase the Specialist yield by +1 Production)
  • Shipyards now grant +1 Housing, and yield additional +2 Food
  • Shipyards now provide +1 Production to all Coastal tiles, not just unimproved ones
  • Seaports grant +1 Housing, and yield additional +1 Production
  • Seaports now grant +2 Gold to all water tiles, not just coastal
  • Seaports now provide provide +1 Food to Fishing Boats

City Center Effects
  • +1 Food for each adjacent coastal tile at Sailing
  • +1 Gold for each adjacent coastal tile at Sailing
  • +1 Production for each adjacent coastal tile at Shipbuilding

213 megjegyzés
wooper94 okt. 28., 4:11 
Maybe a tad late, but try rereading that sentence @sternentier.
Sternentier júl. 8., 21:00 
It says "Shipyards now provide +1 Production to all Coastal tiles, not just unimproved ones" right there in the description, so if there isn't an improvement, it won't add production.
Salmon Pie jún. 22., 11:30 
Hello! there seems to be a problem where the shipyard isn't adding production to all water tiles like it's supposed to. For me it's only adding production to fishing boats
DYNIA márc. 28., 1:07 
you can use governor to make more food in water
YU=OO jan. 7., 5:30 
与Gathering Storm和最新补丁完全兼容
更好的沿海城市和水瓷砖
在Civ 6中,水瓷砖的产量平平。沿海城市的粮食和生产通常比内陆城市少,这使得它们很难种植。这一模式改变了海港区及其建筑,以改善水瓷砖,使沿海城市变得更好。我从TheCrazyScotsman在CivFanatics上的水改良mod和Steam上的Napstablook的养鱼场mod中获得了很大的灵感。虽然这两个MOD都很棒,但我想我会提供第三个选择。与这两个MOD相比,我的MOD更专注于增加制作,并没有对游戏的其他方面做出太多改变。
Один 2023. dec. 6., 9:41 
@dL

It looks like you can edit the WaterTiles_Gameplay.sql to change the yields.

mine is located in steamapps/workshop/content/289070/881541733 (first number is game id, second is mod id).
claudemac24hrs 2023. nov. 19., 21:15 
Does it work with District Expansion: Commerce ?
dL 2023. nov. 14., 1:33 
Hi there! Awesome mod! Many thanks.
Could you, please, help me with editing this mod? What line i should edit to remove +1 Food to all water tiles from Harbor?
cenkhoscan 2023. aug. 17., 6:37 
Great mod. Changes gameplay greatly. Congratz and thanks
lazorexplosion 2023. júl. 20., 3:18 
Love it, great mod, but I changed the 1/1/1 adjacency bonus to just +3 gold per adjacent tile for better balance