Installera Steam
logga in
|
språk
简体中文 (förenklad kinesiska)
繁體中文 (traditionell kinesiska)
日本語 (japanska)
한국어 (koreanska)
ไทย (thailändska)
Български (bulgariska)
Čeština (tjeckiska)
Dansk (danska)
Deutsch (tyska)
English (engelska)
Español – España (spanska – Spanien)
Español – Latinoamérica (spanska – Latinamerika)
Ελληνικά (grekiska)
Français (franska)
Italiano (italienska)
Bahasa Indonesia (indonesiska)
Magyar (ungerska)
Nederlands (nederländska)
Norsk (norska)
Polski (polska)
Português (portugisiska – Portugal)
Português – Brasil (portugisiska – Brasilien)
Română (rumänska)
Русский (ryska)
Suomi (finska)
Türkçe (turkiska)
Tiếng Việt (vietnamesiska)
Українська (ukrainska)
Rapportera problem med översättningen
- Lots of new mechanics for the religious game in general
- Trade routes now spread religious pressure, making it much easier to use India's UA (send trade routes to cities of rival religions)
- Some new beliefs; Burial Grounds and Stupa should be particularly helpful for India.
- The Hanging Gardens has been buffed, offering +2 housing for its city. If India can grab it, they may very well end up with the world's largest city. For a couple of eras at least.
- The Nubia DLC introduces a new wonder: Jebel Barkal. It offers +4 faith to all cities within six tiles, making it excellent for any religious civ.
Have fun with all your Civ adventures in the mean time!