Nitroplus Blasterz: Heroines Infinite Duel

Nitroplus Blasterz: Heroines Infinite Duel

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Character Guide: "What does this do?"
By Rex-Wil
A guide that explains the basics of every character's Unique, Special, and Super Moves, as well as their Variable Rush and Lethal Blaze.
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The Different Types of Commands
  • Movement Commands
    Up - Jump
    Down - Crouch
    Left - Move left/Block
    Right - Move right

    These are the basic controls used to position your character, and to initiate almost every Unique, Special, and Super Move. To reduce confusion, I have written everything assuming you are attacking from the left side of your opponent. (I.e. "Forwards" means "to the right", "Behind" means "to the left") Remember to reverse all of the horizontal directions given in this guide if you are on the right side of your opponent.

  • Basic Moves
    A - Weak Attack
    B - Medium Attack
    C - Strong Attack
    D - Escape Action
    E - Heavy Action

    These are the basic commands that are used in combination with movements to perform a character's unique, special, and super moves. Every character has these moves, even though they may perform them slightly differently. They are very simple, and so they will not be covered in depth in this guide.

  • Unique Moves
    These are extra moves characters may have that, as the name suggest, are unique to them only. Ironically though, every character has an "Anti-Air Attack" listed here. Like the basic moves, the "Anti-Air Attack" may be performed slightly differently between the characters. Since this attack is simple and their purpose self-explanatory, they will not be covered in depth in this guide. All other unique moves will be covered in this guide though.

  • Special Moves
    These are combinations of movements and basic attacks to have your character perform a special action. Most of these specials can be adjusted for your play style or situation by ending their combination with the different attack strengths, (A) Weak, (B) Medium, or (C) Strong. This guide should be able to tell you what the specials do and the difference between A, B, and C in the attack, if any.

  • Super Moves
    These are stronger actions your character can perform. They are usually advanced versions of a character's special moves. Their commands almost always end with A+B (Weak and Medium attack at the same time) and typically cost 1 Power Level to use. This guide should be able to tell you what the super does and anything unique about it.

  • Variable Rush
    This is a type of attack that every character has but performs slightly differently. They are all performed with the same command for each character, C+E (Strong and Heavy attack at the same time) and always cost 2 Power Levels. Once the attack connects with the opponent, you can press a variety of (A) Weak, (B) Medium, and/or (C) Strong Attacks for various effects and amounts of damage. This guide will cover how a character strikes to start their "Variable Rush," after it hits, the rest is up to you.

  • Lethal Blaze
    These are your characters ultimate attacks! They are all performed with the same command for each character, Down, Down+Right, Right, Down, Down+Right, Right, B+C (Medium and Strong attack at the same time) and they almost always cost 3 Power Levels to perform. This guide will cover what strike activates each characters Lethal Blaze, what area it covers, and/or what effects it has, if any.
AL
  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Cthugha and Ithaqua: Down, Down+Right, Right, A or B or C.
    -Al shoots one or both of her two guns, depending on A, B, or C.
    A: Al shoots a fireball in a straight line forwards.
    B: Al shoots an icicle forwards in a zig-zag pattern.
    C: Al shoots the zig-zag icicle followed by the straight fireball forwards.
    The fireball does more damage than the icicle, but the icicle is harder to dodge.

    Slashing Scimitar of Barzai: Right, Down, Down+Right, A or B or C. (Also works in the air)
    -Al jumps forward while slashing up and then down with her scimitar. The distance jumped and damage delt is determined by A, B, or C.
    A: Small distance jumped, lower damage.
    B: Medium distance jumped, medium damage.
    C: Long distance jumped, higher damage.
    If these attacks are done in the air, they will do extra damage. (Except for "C," which does slightly less damage)

    Athlach-Nacha: Right, Down+Right, Down, Down+Left, Left, A or B or C.
    -Al shoots a laser at a down-right angle in front of her. If this hits the opponent, they will be stuck in place for a length of time determined by A, B, or C.
    A: Opponent is stuck for a split second.
    B: Opponent is stuck for about 1 second.
    C: Opponent is stuck for about 2 seconds.
    It is important to note that this move only works if the beam's impact point on the ground is a direct hit, not the beam itself or the spider web image it leaves.

    Mirror of Nitocris: Down, Down, A or B or C.
    -Al creates illusionary clones of herself that run and jump with her forwards. A, B, and C determine Al's position during the charge forwards.
    A: Al runs forward with her illusionary clones leaping above her.
    B: Al leaps forwards with an illusion clone above and below her.
    C: Al jumps up forwards with her illusionary clones below her.
    As a caution when using this move, or advice for if you're facing an opponent using this move; The real Al will have a motion blur/after image effect on her, and the illusions will be faded in color. This can be hard to notice during combat though as the move happens fairly quickly.

  • Super Moves
    Two-Gun Cthugha and Ithaqua: Down, Down-Right, Right, A+B. Costs 1 Power Level.
    -Al fires both her guns simultaneously in a straight line.

    Throwing Scimitar of Barzai: Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Al spins and throws her scimitar in a straight line.

    Returning Scimitar of Barzai: While performing "Throwing Scimitar of Barzai," A or B or C.
    -Al calls her scimitar back to her, giving it another opportunity to strike the opponent. There is no difference between using A, B, or C in this move.

    Floating Scimitar of Barzai: While in the air, Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Al spins and throws her scimitar in down-right angle.

  • Variable Rush
    Activating Strike: Al rushes forward a medium distance to tackle her opponent.

  • Lethal Blaze
    Lemurian Impact: Costs 3 Power Levels.
    -Al imprisons her opponent, then uses science and magic to blast them to infinity!
    Activating Strike: To imprison her opponent, she must be fairly close to them; at about the distance for a "throw" move or slightly farther.
ANNA
  • Unique Moves
    Anti-Air Attack: Right, A.

    Unique Move: While in the air, Down, C.
    -Anna will launch her silver swords at a down-right angle.

  • Special Moves
    Fodele: Left, Down+Left, Down, Down+Right, Right, A or B or C.
    -Anna materializes one or both of her wings of silver swords and launches them forwards. The wing(s) used and the angle is determined by A, B, or C.
    A: Anna's right wing launches. This attack is aimed slightly up.
    B: Anna's left wing launches. This attack is more center based.
    C: Anna's left, then right wing is launched.

    Fodele: Hold Down (Crouch), Up, A or B or C.
    -Anna materializes a wing of silver swords and launches them up in an arc forwards. The angle of the arc is determined by A, B, or C.
    A: The swords will land close to you.
    B: The swords will land away from you.
    C: The swords will land far from you.

    Fodele: While in the air, Down, Down+Right, Right, A or B or C.
    -Anna materializes a wing of silver swords and launches them forward at an angle determined by A, B, or C.
    A: The swords are aimed slightly up.
    B: The swords are more center based.
    C: The swords are aimed slightly down.

    Sektio: Right, Down, Down+Right, A or B or C.
    -Anna jumps up forward and slashes down with a silver sword. The distance forward is determined by A, B, or C.
    A: Short forward jump.
    B: Medium forward jump.
    C: Long forward jump.
    The upwards jump can also damage your opponent.

    Remedium: Right, Down+Right, Down, Down+Left, Left, A or B or C. (Also works in the air)
    -Anna surrounds herself with silver swords and hovers in place for an amount of time determined by A, B, or C. If she is damaged during this state, she will counter attack with a volley of silver swords launched at varying angles forwards.
    A: Anna hovers for a split second.
    B: Anna hovers for about 1 second.
    C: Anna hovers for about 2 seconds.
    It is important to note that this move is a counter, and will have no effect if Anna is not damaged while using it. One strategy for this move is to use the Assist Character "Mugen," as her attack can inflict damage to both players. This allows you to counter your own assist attack to activate "Remedium" as shown below.

  • Super Moves
    Lucere: Down, Down+Right, Right, A+B. Costs 1 Power Level (Also works in the air)
    -Anna materializes wings of silver swords and launches them straight ahead at varying heights.

    Seminare: Down, Down+Left, Left, A+B. Costs 1 Power Level (Also works in the air)
    -Anna materializes a circle of silver swords around herself and then launches them.

    Sektio Aurea: Right, Down, Down+Right, A+B. Costs 1 Power Level
    -Anna jumps up high and slightly forward, then slashes down with a silver sword.

  • Variable Rush
    Activating Strike: Anna flies in a straight line across the screen with a silver sword to impale her opponent.

  • Lethal Blaze
    La Danza Macabra: Costs 3 Power Levels. (Also works in the Air)
    -Anna counter attacks with a volley of silver swords launched forwards, followed by flying into her opponent and striking them down with a silver sword!
    Activating Strike: Anna surrounds herself with silver swords and hovers in place for about 1 second. If she is damaged during this state, her "Lethal Blaze" will activate. It is important to note that this move is a counter, and will have no effect if Anna is not damaged while using it. This is just like her special move, "Remedium." As such, you can again use the Assist Character "Mugen" to activate this move, as her attack can inflict damage to both players. This allows you to counter your own assist attack to activate her "Lethal Blaze" as shown in the bottom picture.
EIN
  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Palm stroke: Right, Down, Down+Right, A or B or C.
    -Ein dashes forwards striking with her elbow, followed by an upward strike with her palm that can launch your opponent upwards. The distance of the dash and the damage dealt is determined by A, B, or C.
    A: Short distance, less damage.
    B: Medium distance, medium damage.
    C: Long distance, higher damage.

    Vz61 Scorpion: Down, Down+Left, Left, A or B or C. (Also works in the air)
    -Ein pulls out her machine pistol while jumping and shoots a few rounds. The direction of her jump and shots are determined by A, B, or C.
    A: Ein jumps backwards and fires forwards.
    B: Ein Does a backflip while shooting.
    C: Ein jumps upwards while firing down-right.

    Chris Reeve's Edge: Left, Down+Left, Down, Down-Right, Right, A or B or C.
    -Ein dashes forward attempting to grab her opponent. If successful, she moves behind them and slashes them with her knife. The distance dashed is determined by A, B, or C.
    A: Short distance dashed.
    B: Medium distance dashed.
    C: Long distance dashed.

  • Super Moves
    Palm stroke Combo: Right, Down, Down+Right, A+B. Costs 1 Power Level.
    -Ein dashes forwards striking with her elbow. If this attack hits successfully, it is followed by an upward strike with her palm that launches your opponent upwards.

    Colt Python: Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Ein fires several rounds forward with her Magnum revolver, pauses for a moment, and then fires a final round.

    .44 Automag: While in the air, Down, Down-Left, Left, A+B. Costs 1 Power Level.
    -Ein fires one powerful shot at a down-right angle with her semi-automatic pistol.

  • Variable Rush
    Activating Strike: Ein throws her knife across the screen in a straight line to impale her opponent.

  • Lethal Blaze
    GEPARD-M1: Costs 3 Power Levels.
    -Ein snipes her opponent from a distance, taking them out with one well-placed shot from her bolt-action heavy rifle!
    Activating Strike: Ein will jump off the screen to aim from far away. At this point, a crosshair will appear on the screen. You can move the crosshairs with the movement controls, and Ein will automatically fire in about 3 seconds. You must have the center of the crosshairs on your opponent when this happens for this "Lethal Blaze" to activate. Ein will jump back on screen afterwards, whether the shot was successful or not.
ETHICA
  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Charging of the Dead: Down, Down+Left, Left, A or B or C.
    -Ethica charges forward to tackle her opponent. The distance she charges and damage done is affected by A, B, or C.
    A: Short distance, less damage.
    B: Medium distance, medium damage.
    C: Long distance, higher damage.

    Assaulting of the Dead: While performing "Charging of the Dead," Left, Down+Left, Down, Down+Right, Right, A or B or C.
    -Ethica stabs the bayonet of her gun to the up-right. If it hits an airborne opponent, they will then be shot away. There is no difference between using A, B, or C in this move.

    Brandishing of the Dead: Right, Down+Right, Down, Down+Left, Left, Right, A or B or C.
    -Ethica grabs her opponent and throws them into the air. She then impales them on the bayonet of her gun and slams them from side to side, before blasting them away with a shot from said gun. The amount of slams and the direction she blast them is determined by A, B, or C.
    A: Ethica slams her opponent 12 times and blast them forward.
    B: Ethica slams her opponent 13 times and blast them behind her.
    C: Ethica slams her opponent 14 times and blast them forward.
    This move is a "throw" attack and must be done right in front of your opponent for it to work.

    Screwing of the Dead: Left, Down+Left, Down, Down+Right, Right, A or B or C.
    -Ethica grabs her opponent by the face, shoots them, and then does a backflip with them while attacking with her chainsaw. There is no difference between using A, B, or C in this move.
    This move is a "throw" attack and must be done right in front of your opponent for it to work.

    Stinging of the Dead: Right, Down, Down+Right, A or B or C.
    -Ethica stabs the bayonet of her gun up and a little forward in the air. If this hits an airborne opponent, she will shoot them and/or slam them on the ground, depending on A, B, or C.
    A: Ethica shoots her opponent twice, launching them into the air.
    B: Ethica slams her opponent and launches them behind her.
    C: Ethica Shoots her opponent once, then slams and launches them behind her.

  • Super Moves
    Orgy of the Dead: Right, Down+Right, Down, Down+Left, Left, Right, Down+Right, Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Ethica grabs her opponent and does a powerful combo of various moves, ending with her opponent launched into the air.
    This move is a "throw" attack and must be done right in front of your opponent for it to work.

    Dead of the Dead: Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Ethica leaps at her opponent in an attempt to grab them. If she is successful, she will flip them into the air and then slam them on the ground.

    Dead of the Deadx2: While performing "Dead of the Dead," Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Ethica pulls out her chainsaw and digs it into her opponent on the ground.
    It is best to input the commands for this move close to the end of "Dead of the Dead," during Ethica's decent, for this move to trigger.

  • Variable Rush
    Activating Strike: Ethica rushes forward a medium distance to tackle her opponent.

  • Lethal Blaze
    Dead of the Deadx3: While performing "Dead of the Deadx2," Costs 1 Power Level.
    -Ethica jumps back and brandishes her gun, she then progressively unleashes a multitude of rounds into her opponent!
    Activating Strike: This "Lethal Blaze" can only be activated during "Dead of the Deadx2." It is best to input the commands for this move close to the end of "Dead of the Deadx2," while Ethica is grinding into her opponent with her chainsaw, for this move to trigger.
HEART
  • Unique Moves
    Anti-Air Attack: Right, A.

    Unique Move: While in the air, Left, B.
    -Heart does a forward punch.

    Homing: While in the air, D
    -Heart will use her "Escape Action" towards her opponent, wherever they are.

  • Special Moves
    Iron Fist Punch: Down, Down+Right, Right, A or B or C.
    -Heart will wind up her fist and then dash forward with a punch. The length of the wind up, the distance she dashes, and the damage dealt are all determined by A, B, or C.
    A: Little to no wind up, short distance forward, lower damage.
    B: Small wind up, medium distance forward, medium damage.
    C: Big wind up, long distance forward, higher damage.

    Heartful Punch: Right, Down, Down+Right, A or B or C. (Also works in the air)
    -Heart jumps slightly forward with an uppercut. The height of her jump and the damage done are determined by A, B, or C.
    A: Short jump, less damage.
    B: Medium jump, medium damage.
    C: High jump, higher damage.

    Special Kick: While in the air, Down, Down+Left, Left, A or B or C.
    -Heart flips and then kicks downwards. She can move slightly forward while flipping depending on A, B, or C.
    A: Flips in place before kicking down.
    B: Flips forwards a small amount before kicking down.
    C: Flips forwards a medium amount before kicking down.

    Ribbon Beam: Left, Down, Down+Left, A or B or C.
    -Heart spins and leaps slightly forward and up, attacking with love energy. The leap's distance and height are determined by A, B, or C.
    A: Short height and leap distance.
    B: Medium height and leap distance.
    C: Longer height and leap distance.

    Arcana Special Attack: Down, Down, A or B or C. (Also works in the air)
    -Heart focuses energy to send at her opponent. The amount of energy, how it's released, and the focus time are determined by A, B, or C.
    A: Heart focuses briefly before launching an energy orb that floats towards her opponent.
    B: Heart focuses briefly before shooting an energy beam forwards.
    C: Heart focuses for 1 second before launching 3 energy orbs that float towards her opponent.

  • Super Moves
    Iron Fist Punch of Love: Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Heart super winds up her arm before dashing forwards with a punch of love.

    Amazing Heartful Punch: Right, Down, Down+Right, A+B. Costs 1 Power Level. (Also works in the air)
    -Heart jumps slightly forwards and attacks with an amazing uppercut. If this move hits the opponent successfully, she gets surrounded by energy and travels straight up.

    Special Kick of Love: While in the air, Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Heart kicks downwards with a kick of love.

    Elpis Tokso: Down, Down, Down, A+B. Costs 1 Power Level.
    -Heart summons and shoots forwards several beams of energy.

  • Variable Rush
    Activating Strike: Heart rushes forwards a medium distance to tackle her opponent.

  • Lethal Blaze
    Perfect Superduper Amazing Iron Fist Punch of Love: Costs 3 Power Levels.
    -Heart punches her opponent into the sky, infuses with love energy from an angel, then delivers a superduper amazing punch of love!
    Activating Strike: Heart will fly up-right with a punch. This attack must hit successfully for her "Lethal Blaze" to activate.
HOMURA
  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Aerial Rave: While performing a "Special Move" activated with C or after countering an opponent's attack with C or E, A or B or C repeatedly.
    -Homura will slash her opponent multiple times and then send them in a direction determined by ending the combo with A, B, or C.
    A: Homura will slash her opponent downwards, leaving them in place.
    B: Homura will slash her opponent down-right, leaving them far away.
    C: Homura will slash her opponent into the right side of the screen, leaving them to fall a medium distance away.
    This move can be activated by using the C version of one of her other 3 "Special Moves" or by countering an opponent's attack with a Strong Attack or a Heavy Action, followed by pressing A, B, or C several (about 6) times. The only difference between A, B, and C is the final attack as shown above. A blue and a green ring will form around Homura and time will briefly slow down to indicate when "Aerial Rave" can be activated.

    Purgatory of the Beast: Down, Down+Right, Right, A or B or C. (Also works in the air)
    -Homura flies forward in a corkscrew fashion with swords out. The distance she travels and the damage dealt depend on A, B, or C.
    A: Homura flies a short distance and deals lower damage.
    B: Homura flies a medium distance and deals medium damage.
    C: Homura flies a long distance and deals higher damage. This can lead into "Aerial Rave."
    A blue and a green ring form around Homura to indicate that "Aerial Rave" can be activated.
    If these attacks are done in the air, Homura will always fly a medium distance and deal lower damage, and she can't activate "Aerial Rave." However the direction of her flight can be changed depending on A, B, or C.
    A: Homura flies down-right
    B: Homura flies forwards.
    C: Homura flies up-right.

    Ascension Run: Left, Down, Down+Left, A or B or C.
    -Homura readies herself before fade dashing forwards while slashing with her swords. If this successfully hits her opponent, they will be launched behind her. The distance she dashes, the damage dealt, and the time to ready herself are all determined by A, B, or C.
    A: Little to no ready time, short distance dashed, medium damage.
    B: Short ready time, medium distance dashed, higher damage.
    C: Long ready time, long distance dashed, lower damage. This can lead into "Aerial Rave."
    A blue and a green ring form around Homura to indicate that "Aerial Rave" can be activated.
    It is important to note that during the dash for B and C, Homura will fade out for a moment. If your opponent is too close, you will pass right through them.

    Crimson Lotus Dance: Right, Down, Down+Right, A or B or C.
    -Homura jumps forwards and slashes upwards. The height of her jump and the damage dealt is determined by A, B, or C.
    A: Small jump, medium damage.
    B: Medium jump, higher damage.
    C: High jump, lower damage. This can lead into "Aerial Rave."
    A blue and a green ring form around Homura to indicate that "Aerial Rave" can be activated.

  • Super Moves
    Ultimate Purgatory of the Beast: Down, Down+Right, Right, A+B. Costs 1 Power Level. (Also works in the air)
    -Homura flies forward in a corkscrew fashion with burning swords out.

    Change Course: While performing "Ultimate Purgatory of the Beast," Any directional command, A or B or C. (Also works in the air)
    -Homura flashes with fire and then flies in the direction that was input.
    This can be done multiple times during her flight.

    Charge!: Left, Down, Down+Left, A+B. Costs 1 Power Level.
    -Homura fade dashes forwards while slashing with her swords. If this attack hits successfully, she will attack her opponent multiple times before launching them behind her.

    Falcon: Right, Down, Down+Right, A+B. Costs 1 Power Level.
    -Homura jumps forwards and slashes upwards with burning swords. If this attack hits successfully, she will attack her opponent multiple times before slamming them off the ground and bouncing them into the air.

  • Variable Rush
    Activating Strike: Homura will fade dash behind her opponent's current location and attack them. She only travels laterally, not vertically, so this can miss airborne opponents.

  • Lethal Blaze
    Crimson Lotus: Costs 3 Power Levels.
    -Homura draws her 7th sword, then spins her other swords around herself while creating a large cyclone of fire!
    Activating Strike: This "Lethal Blaze" does not need to hit your opponent to activate. However it will only hurt your opponent if they are next to or above Homura.
IGNIS
  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Flying Crescent: Down, Down+Right, Right, A or B or C. (Also works in the air)
    -Ignis throws a flying blade forwards at various angles determined by A, B, or C.
    A: The blade flies forwards in an upwards arc.
    B: The blade flies forwards in a downwards arc.
    C: The blade flies up-right in an arc and then curves down-left.
    If these attacks are done in the air, the angles will again be changed by A, B, or C.
    A: The blade flies forwards in a downwards arc.
    B: The blade flies down-right in an arc.
    C: The blade flies down and then curves up-right in an arc.

    Black Arrow of Death: Left, Down, Down+Left, A or B. (Also works in the air)
    -Ignis creates a trip wire that will float in place. If her opponent themselves or a projectile they launch touches this wire, it will break and a moment later an arrow will be shot at that location from the up-left. The type of arrow is determined by A or B.
    A: A poison arrow is fired. If this arrow hits your opponent, they will have a green aura and bubbles coming off of them for a short time as their health slowly goes down.
    B: A dust-bag arrow is fired. This arrow does less damage than the poison arrow, but it stuns your opponent for a little bit longer.
    The trip wires this move creates will stay indefinitely until they are broken. Only 2 "Black Arrow of Death" trip wires can exist at a time. Attempting to create more simply won't work.

    Black Arrow of Fakery: Left, Down, Down+Left, C. (Also works in the air)
    -Ignis creates a trip wire that will float in place. If her opponent themselves or a projectile they launch touches this wire, it will break.
    The trip wires this move creates will stay indefinitely until they are broken. Only 2 "Black Arrow of Fakery" trip wires can exist at a time. Attempting to create more simply won't work.

    Fiery Death: Down, Down, A or B or C.
    -Ignis tosses a grenade forwards that may explode moments later depending on A, B, or C.
    A: The grenade will explode in about 1 second.
    B: The grenade will explode in about 2 seconds.
    C: The grenade won't explode.

    Bone Crusher: Hold Left (Walk left), Right, A or B or C.
    -Ignis charges forwards and slashes with her sword. The distance dashed and damage dealt are determined by A, B, or C.
    A: Short distance, lower damage.
    B: Medium distance, Medium damage.
    C: Long distance, higher damage.

    Meat Beater: While performing "Bone Crusher," Left, A or B or C.
    -Ignis kicks her opponent to the other side of the screen. There is no difference between using A, B, or C in this move.

    Electric Death: Right, Down+Right, Down, Down+Left, Left, Right, A or B or C.
    -Ignis grabs her opponent and moves behind them. She then shocks them with a stun gun. There is no difference between using A, B, or C in this move.
    This move is a "throw" attack and must be done right in front of your opponent for it to work.

  • Super Moves
    Lathspell the Carnage: Down, Down+Right, Right, A+B. Costs 1 Power Level. (Also works in the air)
    -Ignis throws 4 flying blades towards her opponent twice.

    Khazad-dum the Genocide: Left, Down, Down+Left, A+B. Costs 1 Power Level. (Also works in the air)
    -Ignis creates a trip wire that will float in place. If her opponent themselves or a projectile they launch touches this wire, it will break and a RPG will be launched from the right, blasting them to the left as they are shot multiple times by an off-screen gun.
    The trip wire this move creates will stay indefinitely until it is broken. Only 1 "Khazad-dum the Genocide" trip wire can exist at a time. Attempting to create more simply won't work. As a caution when using this move, or advice for if you're facing an opponent using this move; The Power Level cost will be spent when Ignis creates the trip wire. This means that an observant player can look at Ignis' Power Level as she creates a trip wire to see if it is a "Khazad-dum the Genocide" trip wire or not.

    Glamdring the Massacre: Right, Left, Right, A+B. Costs 1 Power Level.
    -Ignis charges forward across the screen with her sword drawn, stopping when she reaches her opponent and sends them backwards or when she reaches the other side of the screen.

  • Variable Rush
    Activating Strike: Ignis activates a bear trap under her opponent's current location. This move tracks your opponent but will only hit them if they are on the ground.

  • Lethal Blaze
    Anor, Noblest of the Edge: Costs 3 Power Levels.
    -Ignis ignites everything around her, especially her opponent!
    Activating Strike: This "Lethal Blaze" does not need to hit your opponent to activate, and will damage your opponent at any distance or location as it takes up the entire screen.
MORA
  • Unique Moves
    Anti-Air Attack: Right, A.

    Sledgehammer Pressing: While in the air, Down, C.
    -Mora steps on her sledgehammer and goes straight down.

  • Special Moves
    Sledgehammer: Down, Down+Right, Right, A or B or C.
    -Mora spins with her sledgehammer. The number of spins and effect it has on the opponent if it hits depend on A, B, or C.
    A: Mora spins two times and the opponent simply takes damage if hit.
    B: Mora spins three times and sends the opponent backwards if they are hit.
    C: Mora spins three times and stuns her opponent if they are hit.

    Dead Rising: Right, Down, Down+Right, A or B or C.
    -Mora jumps up and forwards while swinging her sledgehammer upwards. Mora's jump height, the damage dealt, and the direction your opponent flies if they are hit all depend on A, B, or C.
    A: Short jump, dealing a medium amount of damage and sending her opponent backwards.
    B: Medium jump, dealing lower damage, sending her opponent up-right.
    C: High jump, dealing higher damage, sending her opponent straight up.

    Jumping Sledgehammer: Down, Down+Left, Left, A or B or C.
    -Mora jumps forwards in an arc and slams down with her sledgehammer. The distance she jumps is determined by A, B, or C.
    A: Short arc forwards.
    B: Medium arc forwards.
    C: Long arc forwards.

    Somersault Sledgehammer: While in the air, Down, Down+Left, Left, A or B or C.
    -Mora flips downwards, slamming into the ground with her sledgehammer. She can get a little extra hang time depending on A, B, or C.
    A: Immediately flips downwards.
    B: Hovers for a moment before flipping downwards.
    C: Jumps up slightly before flipping downwards.

  • Super Moves
    Sledgehammer Combo: Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Mora spins around twice with her sledgehammer. If this successfully hits her opponent, she will follow up with a multitude of hits and end the combo by sending her opponent behind her.

    Child's Play: Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Mora jumps forwards in an arc and slams down with her sledgehammer. If she hits her opponent, she will slam her sledgehammer down on them repeatedly.

    Abyss of Nightmare: While in the air, Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Mora flips forwards slightly before falling downwards, slamming into the ground with her sledgehammer.

  • Variable Rush
    Activating Strike: Mora rushes forwards a medium distance to tackle her opponent.

  • Lethal Blaze
    Ashes to Ashes, Dust to Dust: Costs 3 Power Levels.
    -Mora smashes her opponent several times with her sledgehammer, then reveals its hidden spike and impales her opponent with it through the heart!
    Activating Strike: Mora jumps up and slightly forwards with her sledgehammer. This move must land successfully for her "Lethal Blaze" to activate.
MURAMASA
  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Eardrum Breaking: Right, Down, Down+Right, A or B or C.
    -Muramasa dashes forwards and does a quick 1-2 combo. The distance dashed and the damage done depend on A, B, or C.
    A: Short dash, lower damage.
    B: Medium dash, medium damage.
    C: Far dash, higher damage.

    Strings of the Spider: Down, Down+Right, Right, A or B or C. (Also works in the air)
    -Muramasa shoots a spider web that travels until it reaches her opponent or a solid surface. She then yanks herself towards that location. The angle of the web is determined by A, B, or C.
    A: The web shoots forwards.
    B: The web shoots up-right.
    C: The web shoots up and slightly right.
    If these moves are used in the air, the angle can again be changed by A, B, or C.
    A: The web shoots forwards.
    B: The web shoots down-right.
    C: The web shoots down and slightly right.
    If "Strings of the Spider" hits her opponent, they will remain immobilized until Muramasa reaches them.

    Web of the Spider: Down, Down+Left, Left, A or B or C.
    -Muramasa shoots spider webs forwards a medium distance, than yanks on them. If this successfully hits the opponent, they will be pulled towards her. The angle of the webs is determined by A, B, or C.
    A: The webs are shot down-right.
    B: The webs are shot straight ahead.
    C: The webs are shot up-right.

  • Super Moves
    Enchant Minus Blocking: Right, Down, Down+Right, A+B. Costs 1 Power Level.
    -Muramasa readies herself for a counter attack. If she is struck by her opponent during this state, or if her opponent is still reacting from a successful attack, she will unleash a large amount of energy into her foe.
    It is important to note that the first way to activate this move is a counter, and will have no effect if Muramasa is not damaged while using it. In addition, this counter will only work on physical attacks, not projectiles or throws. The second way to activate this move can be done immedietly after striking your opponent with an attack that does not launch them away.

    Enchant Plus Charging: While in the air, Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Muramasa flies forwards and slightly up to tackle her opponent. If this move successfully hits your opponent, Muramasa will strike them several more times, leaving strands of spider webs behind her. She then yanks them all down.

    Manual Down Self-repairing: Left, Down, Down+Left, A+B. Costs 1 Power Level.
    -Muramasa turns into her spider form to repair herself, launching her opponent if they are close by when she does this. Whether this move hits your opponent or not, it will restore your health.
    This move can be extended by holding down A+B, restoring more health.

  • Variable Rush
    Activating Strike: Muramasa rushes forwards a medium distance and elbows her opponent.

  • Lethal Blaze
    Railgun MAGATSU: Costs 3 Power Levels.
    -Muramasa launches a powerful wave of energy from a sword swipe!
    Activating Strike: This "Lethal Blaze" does not need to hit your opponent to activate. The sword's wave travels straight across the screen.
OUKA
  • Unique Moves
    Anti-Air Attack: Right, A.

    Unique Move: While in the air, Right or Down, C.
    -Ouka fires bullets from her arm in a direction determined by "Right" or "Down."
    Right: Ouka fires forwards.
    Down: Ouka fires down-right.

  • Special Moves
    Micro Missile: Down, Down+Right, Right, A or B or C. (Also works in the air)
    -Ouka launches 4 missiles toward her opponent. The grouping of the missiles is determined by A, B, or C.
    A: The missiles are spread out wide.
    B: The missiles are slightly spread out.
    C: The missiles are close together.

    Booster Boots: Down, Down+Left, Left, A or B or C. (Also works in the air)
    -Ouka enters flight mode after flying in a direction determined by A, B, or C.
    A: Ouka flies up slightly before entering flight mode.
    B: Ouka corkscrews forwards before entering flight mode.
    C: Ouka flies up-left and then forwards before entering flight mode.
    While in her "flight mode," she can move in any direction and has a few different basic moves. If no directional command is input, she will slowly descend. Flight mode only last a few seconds.

    Type"Pa" Satellite Laser: Right, Down, Down+Right, A or B or C. (Also works in the air)
    -Ouka summons an orbital laser strike at a location determined by A, B, or C.
    A: The laser strikes close to Ouka.
    B: The laser strikes a medium distance away from Ouka.
    C: The laser strikes far from Ouka.

    Force Field: Down, Down, A or B or C. (Also works in the air)
    -Ouka puts up a barrier that will repulse if struck. The length of time "Force Field" is active is determined by A, B, or C.
    A: Active for a split second.
    B: Active for 1 second.
    C: Active for 2 seconds.
    It is important to note that this move is a counter, and will have no effect if Ouka is not damaged while using it.

  • Super Moves
    Drill Missile: Right, Down, Down+Right, A+B. Costs 1 Power Level. (Also works in the air)
    -Ouka launches a big missile a long distance in an arc forwards. The drill head of this missile can hit multiple times, and the missile itself will explode when it touches the ground.

    Battle Skirt Fullfire: Down, Down+Right, Right, A+B. Costs 1 Power Level. (Also works in the air)
    -Ouka rapidly fires her machine guns forwards with the bullets spreading various angles.

    Tactical Stomping Service: Right, Down+Right, Down, Down+Left, Left, Up+Left, Up, Up+Right, A+B. Costs 1 Power Level. (Also works in the air)
    -Ouka grabs her opponent, flies them up high, then slams back to the ground.
    This move is a "throw" attack and must be done right in front of your opponent for it to work.

  • Variable Rush
    Activating Strike: Ouka jumps up and slightly forwards to launch her opponent.

  • Lethal Blaze
    Type11 Ouka Cross Slashing: Costs 3 Power Levels.
    -Ouka flies up high, then uses the weapon on her back to obliterate her opponent!
    Activating Strike: This "Lethal Blaze" does not need to hit your opponent to activate, and will damage your opponent at any distance or location as Ouka strikes.
RUILI
  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Tie shan kao: Down, Down+Right, Right, A or B or C.
    -Ruili pauses before sliding forwards to ram her opponent. The length of her pause, the damage dealt, and the effect on the opponent if this hits them are determined by A, B, or C.
    A: Little to no pause, lower damage, opponent simply takes damage if hit.
    B: Slight pause, medium damage, the opponent is sent backwards if they are hit.
    C: Decent pause, higher damage, stuns her opponent if they are hit.

    Wo long wei: Down, Down+Left, Left, A.
    -Ruili slides forwards with a high kick.
    Ruili can perform "Hu ya zhong" by pressing B after this move, and/or perform "She jiao" by pressing C after this move. All moves can only be performed once in the current combo.

    Hu ya zhong: Down, Down+Left, Left, B.
    -Ruili slides forwards with a downwards kick. If this move hits successfully, it will momentarily force her opponent into a crouching position.
    Ruili can perform "Wo long wei" by pressing A after this move, and/or perform "She jiao" by pressing C after this move. All moves can only be performed once in the current combo.

    She jiao: Down, Down+Left, Left, C.
    -Ruili slides forwards with a low kick. If this move hits successfully, it will knock down her opponent.
    Ruili can perform "Wo long wei" by pressing A after this move, and/or perform "Hu ya zhong" by pressing B after this move. All moves can only be performed once in the current combo.

    Xuan feng diao cu: Right, Down, Down+Right, A or B or C. (Also works in the air)
    -Ruili jumps up and slightly forwards while spinning her legs to kick her opponent. Her height and number of kicks is determined by A, B, or C.
    A: Short jump, 3 kicks.
    B: Medium jump, 4 kicks.
    C: High jump, 5 kicks.
    If these attacks are done in the air, they will function the exact same way, but will deal slightly more damage than when launched from the ground.

  • Super Moves
    Fei xiang long jiao: Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Ruili does a flying kick forwards and slightly up.
    This move does extra damage if it hits your opponent closer to the start of the move. This is indicated with a black and white freeze frame of the action as shown below.

    Shuang hu kao hua shan: Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Ruili slides forwards a little before grabbing her opponent and bashing them across the screen.
    This move is a "throw" attack and must be done close to your opponent for it to work.

    Xuan Feng shen diao cu: Right, Down, Down+Right, A+B. Costs 1 Power Level. (Also works in the air)
    -Ruili jumps straight up while spinning her legs to kick her opponent. If this move successfully hits your opponent, Ruili will briefly get dizzy.
    If this move is done in the air, Ruili will kick her opponent less, but will not get dizzy.

  • Variable Rush
    Activating Strike: Ruili slides forwards a medium distance to tackle her opponent.

  • Lethal Blaze
    Lan ling wang: Costs 3 Power Levels to activate.
    -Ruili increases her power to destroy her opponent!
    Activating Strike: This "Lethal Blaze" does not need to hit your opponent to activate. Once activated, Ruili's hands will glow blue and her Power Level will constantly decrease. Once it runs out, the effects of "Lan ling wang" will deactivate. During this state, attacking your opponent and taking damage will not cause your Power Level to increase. However, all of Ruili's attacks will do 10% more damage, and her forwards dash both on the ground and in the air will go further. Her Power level is also rounded up during this state. As such she can perform "Super Moves" or her "Variable Rush" with less than enough Power Level. One strategy for this "Lethal Blaze" is to use the Assist Character Aoi, as she can increase your Power Level, effectively extending the duration of "Lan ling wang," as shown in the bottom 2 pictures.
SABER
Saber is unique in that her sword has two modes, each with a different effect.
  • Invisible - This is how her sword starts out. While her sword is "Invisible," all of Saber's attacks do chip damage to blocking opponents.

  • Visible - Her sword becomes "Visible" after specific moves. While her sword is visible, all of Saber's attacks do 11.111% more damage.

  • Unique Moves
    Anti-Air Attack: Right, A.

  • Special Moves
    Rising Slash: Right, Down, Down+Right, A or B or C.
    -Saber jumps forwards while swing her swords upwards. The height of her jump and the damage dealt to her opponent are determined by A, B, or C.
    A: Small jump, lower damage.
    B: Medium jump, medium damage.
    C: High jump, higher damage.

    Mana burst Charging: Down, Down+Right, Right, A or B or C.
    -Saber fade dashes forwards, slashing overhead with her sword. The distance dashed and the damage dealt are determined by A, B, or C.
    A: Short distance dashed, lower damage.
    B: Medium distance dashed, medium damage.
    C: Long distance dashed, higher damage.

    Mana burst Sweeping: Down, Down+Left, Left, A or B or C.
    -Saber fade dashes forwards, slashing low. The distance dashed is determined by A, B, or C.
    A: Short distance dashed.
    B: Medium distance dashed.
    C: Long distance dashed.

    Mana burst Aerial Charging: While in the air, Down, Down+Left, Left, A or B or C.
    -Saber fade dashes down-right, sending her opponent behind her if she hits low, or backwards if she hits them high. There is no difference between using A, B, or C in this move.

    Crashing Helm: While in the air, Down, Down, A or B or C.
    -Saber goes straight down with her sword out in front. There is no difference between using A, B, or C in this move.

  • Super Moves
    Invisible Air: Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Saber sends a rush of wind up-right, and her sword will become visible.

    Strike Air: After activating "Invisible Air," Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Saber's sword becomes invisible once again.

    Combination Air: While in the air, Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Saber fade dashes down-right while slashing. If this successfully hits her opponent, she will follow up with a couple more hits.

  • Variable Rush
    Activating Strike: Saber rushes forward a medium distance to slash her opponent.

  • Lethal Blaze
    Excalibur: Costs 3 Power Levels.
    -Saber focuses her energy and then unleashes it with a powerful sword swing!
    Activating Strike: This "Lethal Blaze" does not need to hit your opponent to activate. The energy travels straight across the screen. Saber's sword will become visible after this move.
SAYA
Saya is unique in that she has a passive ability; her health is always gradually recovering.

  • Unique Moves
    Anti-Air Attack: Right, A.

    Aberrant Drill Kick: While in the air, Down, A or B or C.
    -Saya spin kicks downwards at an angle determined by A, B, or C.
    A: Saya spins forwards and slightly down.
    B: Saya spins down-right.
    C: Saya spins downwards and slightly right.

    Unique Move: Down+Right, B.
    -Saya digs her arms underground and spikes them up a medium distance forwards.

  • Special Moves
    Meat Mine: Down, Down+Right, Right, A or B or C. (Also works in the air)
    -Saya digs her hands into the ground and creates a "Meat Mine" a distance away determined by A, B, or C. The "Meat Mine" floats in place for 2 seconds or until touched by her opponent, at which point it will pop and damage any foe around it.
    A: Saya creates a "Meat Mine" close to herself.
    B: Saya creates a "Meat Mine" a medium distance from herself.
    C: Saya creates a "Meat Mine" far from herself.
    If these moves are used in the air, Saya will create a "Meat Mine" in place, and jump away in a direction determined by A, B, or C.
    A: Saya creates a "Meat Mine" and jumps forwards.
    B: Saya creates a "Meat Mine" and jumps upwards.
    C: Saya creates a "Meat Mine" and jumps backwards.

    Aberrant Arm: Down, Down+Left, Left, A or B or C.
    -Saya enters a readying pose after using her "Escape Action" depending on A, B, or C.
    A: Saya uses her "Escape Action" forwards and then enters her "Aberrant Arm" state.
    B: Saya enters her "Aberrant Arm" state.
    C: Saya uses her "Escape Action" backwards and then enters her "Aberrant Arm" state.
    While in her "Aberrant Arm" state, Saya can only use the "Basic Moves" A, B, and C, and She can only move forwards and backwards and does so by using her "Escape Action." This state will end after 2 seconds of inactivity, if Saya gets attacked, or after one of the available "Basic Moves" are used. It is important to note that Saya's "Escape Action" can go past her opponent.

    Aberrant Arm (Anti-Air): While in "Aberrant Arm" state, A.
    -Saya whips her tendrils up-right. If the tip of her tendrils hit her opponent, she will grab them, flip them around, and slam them into the ground. Otherwise it will simply damage her opponent.

    Aberrant Arm (Anti-Ground): While in "Aberrant Arm" state, B.
    -Saya whips her tendrils right. If the tip of her tendrils hit her opponent, she will grab them, flip them around, and slam them into the ground. Otherwise it will simply damage her opponent.

    Aberrant Arm (Canceling): While in "Aberrant Arm" state, C.
    -Saya ends her "Aberrant Arm" state.

    Amorphous Movement: (Right, Down, Down+right,) or (Left, Down, Down+Left,) A or B or C.
    -Saya slips into the ground and pops up a certain distance and direction away determined by which movement commands where used to start this move, which "Basic Move" command was used to end this move, and the current location of her opponent.
    Right, Down, Down+right,
    A: Saya warps a short distance towards her opponent.
    B: Saya warps a medium distance towards her opponent.
    C: Saya warps a long distance towards her opponent.
    Left, Down, Down+Left,
    A: Saya warps a short distance away from her opponent.
    B: Saya warps a medium distance away from her opponent.
    C: Saya warps directly behind her opponent.

  • Super Moves
    Feast of the Flesh: Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Saya makes a big "Meat Mine" around her opponent's current location. If this successfully engulfs them, they will be squeezed before being blasted upwards.

    Aberrant Mighty Arm: Down, Down+Left, Left, A+B. Costs 1 Power Level.
    -Saya reaches forwards with her tendrils. If she successfully hits her opponent, she will squeeze them before flipping them around and slamming them on the ground.

    Meat Explosion: While in the air, Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Saya curls up into a "Meat Mine" before exploding with massive force.

  • Variable Rush
    Activating Strike: Saya warps her legs under her opponent's current location to kick them. This move tracks your opponent but will only hit them if they are on the ground.

  • Lethal Blaze
    Song of Saya
    -Saya becomes the harbinger of a new world as she warps her opponent's very existence!
    Activating Strike: Saya jumps up-right to infect her opponent. This attack must hit successfully for her "Lethal Blaze" to activate.
SONICO
Sonico is unique in that she has friends who help her to fight. As such, I will identify the friends here
so you understand who is doing the attacks in this section of the guide.
  • Tasty - The kitty in Sonico's arms. He is always with Sonico and does all of the "A" attacks.

  • Roasty, Porky, Fishcake - The 3 active kitties at Sonico's feet. They follow her around and take turns doing various attacks. The front most cat will attack first, then move to the back of the line.

  • Noodles - The sleepy kitty with an "M" on his forehead. He lies still most of the time, but will walk to Sonico shortly after noticing she has moved. He helps attack with a "Super Move."

  • Suzu - Bandmate who plays the bass guitar. She helps with various "Special Moves" and a "Super Move." She flies in from various directions from off screen before running off.

  • Fuuri - Bandmate who plays the drums. She helps with various "Special Moves" and a "Super Move." She pops in with a puff of smoke and disappears in a similar fashion shortly after.

  • Unique Moves
    Anti-Air Attack: Right, A.

    No, Tasty! (Scratching): While performing "A," A repeatedly. (Also works in the air)
    -Tasty will scratch the opponent 4 extra times before knocking them away on the final hit.
    If this move is done in the air, Tasty will simply do a knock back after the initial scratch.

    Unique Moves 1: While in the air, Down, A.
    -Tasty will scratch downwards in front of Sonico.

    Unique Moves 2: While in the air, Down, B.
    -Roasty, Porky, or Fishcake will slide forwards with their claws out, knocking their opponent down if they hit successfully.

    Unique Moves 3: While in the air, Down, C.
    -Roasty, Porky, or Fishcake will jump and scratch upwards.

    Unique Moves 4: While in the air, Down, E.
    -Roasty, Porky, or Fishcake will quickly spin forwards a medium distance, knocking their opponent down if they hit successfully.

    Unique Moves 5: Right, B. (Also works in the air)
    -Roasty, Porky, or Fishcake will run until they reach the opponent's location and then leap while scratching at them.

    Unique Moves 6: Right, C. (Also works in the air)
    -Roasty, Porky, or Fishcake will jump and scratch forwards.

  • Special Moves
    Ouch! (Drop Kick): Down, Down+Left, Left, A or B or C.
    -Suzu runs on screen and jumps with a drop kick towards her opponent that will send them flying if it hits successfully, then runs off. The side of the screen she runs in from and the distance she runs depends on A, B, or C.
    A: Suzu runs in from the left a short distance before doing the drop kick.
    B: Suzu runs in from the left until she reaches her opponent, then does the drop kick.
    C: Suzu runs in from the right until she reaches her opponent, then does the drop kick.

    Wha-wha-wha? (Knee Drop): Left, Down, Down+Left, A or B or C. (Also works in the air)
    -Suzu knee drops in from the sky a distance away from Sonico determined by A, B, or C, before running off.
    A: Suzu drops in a close distance from Sonico.
    B: Suzu drops in a medium distance from Sonico.
    C: Suzu drops in a long distance from Sonico.

    Be calm.... (Drumming): Right, Down, Right+Down, A or B or C. (Also works in the air)
    -Fuuri pops in and jumps while swinging her drumsticks upwards, launching her opponent if it successfully hits, before disappearing. The distance away from Sonico that she pops in at is dependent on A, B, or C.
    A: Fuuri pops in a close distance from Sonico.
    B: Fuuri pops in a medium distance from Sonico.
    C: Fuuri pops in a long distance from Sonico.

    Unseenable.... (Beating): Down, Down+Right, Right, A or B or C.
    -Fuuri pops up in front of Sonico and runs forwards before disappearing. If she comes into contact with the opponent, she will smack them several times with her drumsticks. The distance she runs and the damage she deals is determined by A, B, or C.
    A: Fuuri runs a short distance and will deal lower damage.
    B: Fuuri runs a medium distance and will deal medium damage.
    C: Fuuri runs a long distance and will deal higher damage.

  • Super Moves
    Suzu-chan! (Drop Kick Combo): Left, Down, Down+Left, A+B. Costs 1 Power Level. (Also works in the air)
    -Suzu knee drops in from the sky at her opponent's current location. If she hits them successfully, she will then drop kick them away, before running off.

    Fuuri-chan? (Full Combo!): Down, Down+Right, Right, A+B. Costs 1 Power Level.
    -Fuuri pops in at her opponent's current location and attacks them with her drumsticks before she disappears. If she hits them successfully, she will smack them several times before launching them into the air.

    No, Noodles! (Brute Scratching): Down, Down+Left, Left, A+B. Costs 1 Power Level. (Also works in the air)
    -Noodles leaps at his opponent from wherever he may be. If he successfully hits them, he will scratch them several more times before returning to his slumber.

  • Variable Rush
    Activating Strike: Roasty, Porky, or Fishcake run until they reach the opponent's location and then leap while clawing at them.

  • Lethal Blaze
    Cover Girl's Photogenic ♪: Costs 3 Power Levels.
    -Sonico charms her opponent to lower their guard, increasing her potential for victory!
    Activating Strike: This "Lethal Blaze" does not need to hit your opponent to activate. Once this is activated, your opponent will be unable to guard against your attacks for about 6 seconds.
Synopsis
This is all information I discovered through various play throughs and testing. However I am by no means an expert at fighting games or creating guides; so if you find something inaccurate, missing, or just confusing, please let me know and I will try my best fix it for you and the other fans of this awesome game. I hope this guide helps some!
31 Comments
Guized 19 Sep, 2024 @ 6:41am 
great guide overall the only thing missing are frame data and the other stuff but either way this is already a great job indeed so stand proud.:100percent:
Rex-Wil  [author] 24 Dec, 2022 @ 7:23pm 
@Clara :FlyingSaya:
I don't have access my gaming PC right now so I can't double check what 8 and 9 would be button wise. But I can tell you:

A - Weak Attack
B - Medium Attack
C - Strong Attack
D - Escape Action
E - Heavy Action

As for what buttons those are mapped to by default or for your set up I don't know. But A+B would be your Weak Attack button + Medium Attack button.

As for the directions, Down+Right means to push them together, meaning diagonal down and right if it was being done by a controller or joystick.

Hope that helps! :SuperSonico:
Clara 24 Dec, 2022 @ 1:58pm 
I have the keyboard configuration with numbers and A + B is supposed to be 8 + 9 in my case because it does not work
Clara 24 Dec, 2022 @ 1:49pm 
Guys help me pls. I have problems with the keyboard buttons: what does Down-Right mean?
press the buttons together?
Rex-Wil  [author] 27 Sep, 2021 @ 7:27pm 
Thanks for the compliment SwimSwim! And thanks for the Saber info :spookycloseup:
SwimSwim 27 Sep, 2021 @ 7:17pm 
Should be noted that when saber's excalibur is visible she can chain attacks and do longer combos that are otherwise not possible.

Great Guide :steamthumbsup:
Rex-Wil  [author] 27 Sep, 2021 @ 4:25am 
I just played the game myself a and was able to do all the moves just fine with a keyboard. :tsukubayoh:

Go into training mode and set the display to show inputs to make sure your key presses are registering. I also recommend you double check your key bindings. With letters to represent the types of attacks you're using and letters to represent keys on a keyboard, something might be out of place or is being miss-pressed, causing your moves to fail. Another thing to make sure of is that your character has enough Power Level for the move you're trying to do. It can be easy to forget to look for that if you're not used to it. :happypizza:

Just take your time in training to input the moves slowly and deliberately. If the Special/Super/Ultimate doesn't activate, try doing it a bit faster and you should eventually get it. Then just keep practicing it so you can do it naturally in the middle of combat. Hope this helps! :FlyingSaya:
Rex-Wil  [author] 26 Sep, 2021 @ 6:55pm 
You shouldn't need to buy a joystick a, but it might make things slightly easier. I played the entire game with a keyboard, but I will admit it can be a little tricky getting the input timing right on occasion. A controller/joystick makes it a bit easier to get the timing right. :cleanhourglass:
Rex-Wil  [author] 26 Sep, 2021 @ 6:52pm 
Thanks for the complement xofeye78! :wrynhappy:
xofeye78 24 Sep, 2021 @ 7:05am 
Excellent guide :steamhappy: