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Swamp Realm [Omega]
   
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Mode: Sprint
Taggar: level
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1.385 MB
24 feb, 2017 @ 20:04
15 mar, 2017 @ 9:59
6 ändringsnotiser ( visa )

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Swamp Realm [Omega]

Beskrivning
"Finished enough" I think is the term that best describes this map.

It's not done, though. I'll be revising it with criticism over the coming weeks, months, etc.

In the meantime, enjoy! The official set is now complete.


This was quite the collaborative project:
Accelodrome, hyperpods, and Ballistic model credit Alex.
Track layout and texture, credit Dashie.
Ambience, obstacles, and environment: myself.

**UPDATE #1**
- Improved Start of the realm

**UPDATE #2**
- Added spikes at the end of the realm
- Removed Mosquito droppers
- Added gravity triggers to the track, slowing you down
- Improved Fog
- Updated Skybox (Clear stars just seemed ... out of place)
20 kommentarer
Flytrap 19 jul, 2017 @ 21:22 
Dont take it personally, you're doing a great job
-Ω-  [skapare] 19 jul, 2017 @ 21:20 
This map in particular needs a lot of attention, it's not news to me.
Flytrap 19 jul, 2017 @ 20:50 
Bugged, very first checkpoint spawns you under the level, and it lags like hell for me, even on minimum graphics.
-Ω-  [skapare] 7 mar, 2017 @ 15:06 
I've got all 4 and the prequel movie in a drawer, carefully preserved :)
Eileibiel 7 mar, 2017 @ 9:48 
I saw this and had to stop for a moment.... I have the dvd of this sitting around somewhere..... :steamhappy:
-Ω-  [skapare] 3 mar, 2017 @ 15:52 
Thanks for your feedback, everyone! I'll update the track the next chance I get.
Seba 1 mar, 2017 @ 14:25 
im very happy someone remember that hot wheels movie and made a track like this
Sherk 1 mar, 2017 @ 3:14 
Was I supposed to get raped by Shrek on the last section?
TrialSpace 28 feb, 2017 @ 10:26 
Part 2:

The whole realm also feels a bit high up. Like we're racing on top of the swamp. The whole realm could also feel a bit more 'swampy' I guess. Doesn't exactly capture the Swamp Realm perfectly. Although, I do understand that Distance has its limits.

And yeah, the mosquitoes didn't activate at all.

The track also feels a bit squeezed together. The swamp beast shows up a bit early and the whole track feels short in general.
TrialSpace 28 feb, 2017 @ 10:26 
It's a very nice looking realm, I can say that. I like how the vines are covering the track in places.

Although, I do have a bit of constructive criticism to give.

What's with the different start to the track than usual? With Dr. Tezla giving us advice, which doesn't seem like something Dr. Tezla would do, but moving on. It might help to at least have an arrow to show that you're supposed to turn off the track, so you don't crash into the pit.

Also, the realm is kind of hard to enter. If you don't enter at the right angle, you fly off in the wrong direction and have to restart the whole track.