War Thunder

War Thunder

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How to 1 shot almost any german tank
By Bruhwhy
BANG BOOM DEY DED AND RAGING
   
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What you need to know
General info

The main purpose, usage and tactics recommendations

Panzer III Ausf. F in the Garage.
Pz. III Ausf. F modification
In game, Ausf. F modification differs from its predeccesor - Pz.III E mostly by its new 5 cm KwK 38 L/42 gun. While it doesn't offer that much more penetration than previous gun, and has a bit longer reload, it definitely causes more damage upon succesful penetration. Other than that, only the turret armor has been enhanced a bit - most of the turret front armor is now 37mm thick (was 30mm). These changes makes the tank only slightly heavier, but the effect on mobility is negligible.
General Usage:
This tank should be played as a second line support or area denial vehicle, due to acceptable speed and accurate, potent gun, yet sluggish turret traverse even when fully upgraded. Avoid engagements at less than 500 meters, where your armor offers more protection against low-velocity guns and your 50mm cannon retains its penetration well. Always try to use the terrain to your advantage, you have very nice gun depression, so you will have no problem with attacking over hills and various obstacles, while hiding your vulnerable hull.

You should also refrain yourself from directly attacking highest tier opponents you can meet (Like Sherman or T-34), your gun will struggle with their front armor a lot, while they often need a single shot anywhere to severely damage your tank.
Counter-tactics:
Exploit the slow turret traverse by flanking or circling the vehicle, avoid long-range shooting contests unless you know you have the gun advantage. When aiming, focus at the base of the turret, where the ammunition is stored. Don't underestimate this vehicle, even if you have well armored tank, that Pz.III F can't penetrate, always keep moving when engaging it. Its gun is very accurate (and with APCR shells has a decent penetration as well) and it could target variuos weakspots on your tank - possibly killing your driver/gunner, or damaging your turret ring, then using its mobility to try circling around you, and even kill you.
Pros and cons
Pros
Accurate and decently powerful gun
Great gun depression
Very high APCR shell velocity (over 1000 m/s)
Good Mobility
Armor is fairly decent- will protect you against 37mm guns at range and 20mm cannon at all ranges if angled properly.
Cons
Awful turret traverse speed
Flat armor with little slope
Low reverse speed

When playing this tank, you should be careful of the following tanks:
Usaflag.pngUSA Ussrflag.pngUSSR Germanflag.pngGermany
M3 Lee
M4A1
T-28
T-28E
T-34 1940 L11
T-34 1941
T-34 1942
Pz.IV E
Pz.IV F1
StuG III A
Marder III H
Specifications

Arcade Realistic Simulator

Armament
1 x 5 cm KwK 38 (99 Rounds)
1 x 7.92 mm MG 34 machine gun (4,350 Rounds)
Main armament
1 x 5 cm KwK 38
Ammunition Capacity: 99 Shells
Gun Depression: -10°
Gun Elevation: 20°
Turret Rotation Speed: 3.9°/s (Stock), 5.4°/s (Upgraded)
Ammunition
Ammunition Penetration in mm @ 90° Type of
warhead Velocity
in m/s Projectile
Mass in kg Fuse delay
in m: Fuse sensitivity
in mm: Normalization At 30°
from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
PzGr 39 74 73 59 45 34 26 APHE 685 2.1 1.2 25 -1° 43° 30° 15°
PzGr 40/1 118 117 84 56 37 25 APCR 1005 1.1 N/A N/A +1.5° 24° 22° 18°
PzGr 40 132 130 94 63 42 28 APCR 1050 0.92 N/A N/A +1.5° 24° 22° 18°
Shell Types
PzGr 39 - Armour Piercing Capped shell - This is your main ammo type, use it whenever you think it has enough penetration to penetrate your target. It deals most damage, because of its explosive filler. On this tank, most of the time it is not necessary to use any other type of ammo.
PzGr 40/1 - Armour Piercing Composite Rigid shell - This type of ammo should be used if you are having trouble penetrating your opponent, or trying to hit a fast moving tank at some distance. However, its damaging potential is much lower, because it has no explosive filler to further enhance damage after the penetration. It is also much lighter than Gr 39, so it looses penetration faster over distance. It is also notable that it does not ricochet so easily from highly sloped armor.
PzGr 40 - Armour Piercing Composite Rigid shell - this variation of APCR is even lighter, slightly faster and offers best penetration. You could use these against occasionaly appearing T-34 and Sherman tanks, which have highly sloped armor and are generally very resistant to your basic APC ammo. However, don't expect it to cause any real damage upon penetration, its even worse than that of PzGr 40/1. It basically only deals damage to modules/crew straight in its path. It is therefore almost useless to fire them at things like turret cupolas, as it will usually just fly right through them without causing any damage.
SprGr 38 - High Explosive ammo - You should carry only very few of these. They are completely useless against anything other than unarmored AA vehicles, to which it is lethal.
Secondary Armament
1 x 7.92 mm MG 34 machine gun (coaxial)
Crew
Commander
Gunner
Loader
Driver
Assistant Driver
Total: 5 Crew members
Armour
Armor Type:
Rolled homogeneous armor
Cast homogeneous armor (Cupola)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (11°) Front plate
25 mm (85°), 30 mm (53°) Front glacis
30 mm (22°) Lower glacis 30 mm 20 mm 10 mm
Turret 30 mm Turret front
37 mm Gun mantlet 30 mm 30 mm 10 mm
Cupola 30 mm 10 mm
Engine & Mobility
Weight: 19.8 ton
Max Speed: 75 km/h
Stock
Engine Power: 464 hp @ 3000 rpm
Power-to-Weight Ratio: 23.43 hp/ton
Maximum Inclination: 40°
Upgraded
Engine Power: 572 hp @ 3000 rpm
Power-to-Weight Ratio: 28.89 hp/ton
Maximum Inclination: 43°
Modules and improvements
History of creation and combat usage

Development
The Panzerkampfwagen III medium tank, or the Panzer III was developed in the 1930s. Starting in early 1934, Heinz Guderian set down some specifications for a new tank, which Army Weapons Department took up to design the tank to weigh no more than 24,000 kilograms with a top speed of 35 km per hour. This tank's role was to be the main tank of the German army and was expected to destroy opposing tanks, as opposed as a tank made to destroy anti-tank guns and opposing infantrymen, which the Panzer IV took up in.
Damlier-Benz, Krupp, MAN, and Rheinmetall produced prototypes meeting the specifications and the Damlier-Benz model was chosen after testing in 1936-1937. The Panzer III model used a leaf-spring suspension in its early models (Ausf. A - Ausf. D) before utilizing a six-wheeled torsion-bar suspension in the Ausf. E and beyond. The Panzer III had a crew of five people, the commander, gunner, loader, driver, and assistant driver. The best feature of the Panzer III during its introduction that is the most overlooked was the three-man turret, which was not as common at the time. This frees the commander to be able to effectively command the tank while maintaining situational awareness rather than be burdened by the role of a loader or gunner, improving combat effectiveness of the tank. Despite this rather advance design, the turret did not have a turret basket for the crew. It was a proven design and production began in May 1937. The total number of Panzer IIIs tanks constructed in its production life was 5,774 units (excluding StuG III variant).
Specifications
The Panzer III Ausf. A through C had 15 mm of armor on all sides with 10 mm on top and 5 mm on the bottom. This was quickly upgraded to 30 mm on front, side, and rear on the Ausf. D, E, F, and G models. The Panzer III Ausf. F featured a 50 mm KwK 38 cannon, an upgrade over the previous 37 mm KwK 36. The Panzer Ausf. F had a 300 PS Maybach HL 120 TRM engine that gave it a top speed of about 40 km/h (25 mph) with a operational range of 155 km (96 mi.).
Combat Usage
The Panzer III Ausf. F was first prompted by the German army concerns of their tank-killing tank being undergunned during the French campaign, where the appearance of the French Char B1 and Br
Well to finish this off
You get shot in the front by a weeaboo playing as japanse and the overpowerd tanks 1 shot you.
9 Comments
Agham101 5 Jul, 2018 @ 1:21am 
shoot them with teh md-8 fuse shell and they are already dead before you know it
Spale 16 Jun, 2017 @ 10:02am 
Copy peasted and here is an better guide 10x shorter
Play with ruski tanks
Bruhwhy  [author] 12 Jun, 2017 @ 4:24pm 
Tru
Goaty 12 Jun, 2017 @ 2:37pm 
This is why your mom doesn't love you :steamfacepalm:
Suit One 11 Jun, 2017 @ 11:44pm 
@the meme man | He literally just pasted the wikipedia.
cjl1w4g2 11 Jun, 2017 @ 6:09am 
think you just copy-pasted the wiki.
Commander Critic 10 Jun, 2017 @ 9:39am 
I got a better solution, just play Soviet. Those tanks can take 88m directly and survive, just a T-34 alone is a near unstoppable by tanks of it's tier (Lower tier T-34).
ningus bingledong 9 Jun, 2017 @ 7:32am 
gotta watch out for those germanflag.pngs huh?
long chin man 9 Jun, 2017 @ 3:02am 
>be this guide
>accurate, truthful presentation of the panzer 3-4
>literally tell the readers how to take out or play as these tanks
>no ratings
>no reviews
>wojak.png