Sid Meier's Civilization VI

Sid Meier's Civilization VI

82 betyg
Really Advanced Setup Lite
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Type: Mod
Mod: Gameplay
Filstorlek
Lades upp
Uppdaterades
89.395 KB
23 feb, 2017 @ 20:27
3 mar, 2019 @ 16:04
3 ändringsnotiser ( visa )

Abonnera för att ladda ner
Really Advanced Setup Lite

Beskrivning
Really Advanced Setup Lite

This mod is now compatible with the Rise and Fall and Gathering Storm Expansions

1) Allows specification of extra starting units, civics, techs, and certain of the 'yields'.

2) Allows specification as to whether the extras are given to AI players or only to human players

3) Allows specification as to whether the extras should be given only to "CIVILIZATION_ROME" for example.

4) Allows specification as to what selected game starting era to apply the effects to. If you want to alter the game so that Rome would get two extra starting scouts if the game is started in the Medieval Era, you can do so.

5) Specifications are made in an xml file rather than directly through a new "Advanced Start" user interface. This may seem a bit difficult to use for people who are not familiar with xml editing, but given the current limitations on how the game is structured and what types of lua files can accomplish what, this is not an easy thing to "cure" with a new User Interface Menu.

6) See https://forums.civfanatics.com/threads/really-advanced-setup-lite.610454/ for details. Scroll down to Post #2

7) When I subscribe to this mod the mod is placed onto my computer in the following folder: C:\Program Files (x86)\Steam\SteamApps\workshop\content\289070\870830735

8) So for people who subscribe here you need to edit the file C:\Program Files (x86)\Steam\SteamApps\workshop\content\289070\870830735/RASL_GameSet-Up.xml

9) If you have already subscribed to the mod on CivFanatics there is no need to subscribe here on Steam. Nor does it seem you can subscribe to the mod on steam if you have already added the mod to your game's MODS folder via downloading it from CFC

Text-Only file with the list of vanilla units, etc.: https://www.dropbox.com/s/emsr1ghfr7rwusq/Units_Civics_Techs_Civs.xml?dl=0

Open this file with a text-only editor otherwise you might get hidden characters if you copy from this file into the RASL_GameSet-Up.xml file.

Some people are reporting problems using this mod on Macs. See the notice in the OP on the CFC discussion thread for which links to discussion posts about which editor to use on Macs: https://forums.civfanatics.com/threads/really-advanced-setup-lite.610454/
My thanks to users @Rajendran_P and @Jatlq on CFC for helping determine where the problem was for Mac Users. I don't have Mac (I'm a Windowsboy) so I had no way to figure out the problem

Dropbox Direct Download Link
https://www.dropbox.com/s/b0jncgzvkcw4rnp/ReallyAdvancedSetupLite.zip?dl=0

See also the bottom of post #2 on the CFC discussion thread[forums.civfanatics.com] for a method that will allow you to preserve all your changes to the RASL_GameSet-Up.xml file even if/when I next update this mod. The financial issues I was having aside, the other primary reason I was not directly updating this mod on the Steam version is because of this very issue: updating a mod is automatic, hidden to the user for the most part, and eliminates any changes a user may have made within a mod.

IMPORTANT NOTE!!!
Because of the way Gedemon's Yneamp system works, this mod no longer applies the extra gold, units, etc., until after the player (Human or Ai) founds their capital city. The Capital City is then used as the "center" around which extra units will be placed randomly.
148 kommentarer
Aender 15 maj, 2021 @ 5:57 
yay its compatible...now if only i could get the expacs....oh well eventually ty for the great work
lshipp  [skapare] 23 apr, 2021 @ 14:08 
CIVILIZATION_SCYTHIA

Be aware I don't come on Steam all that often so you're better off asking for advice or help on the CFC thread linked in the description.
Thomas 13 apr, 2021 @ 13:40 
I tried your mod with the new Portugal civ and worked great (changing Rome to Portugal). I changed the civ to Scythian and get a mod error and the game will not load. Am I using the wrong civ name? If not Scythian what?
lshipp  [skapare] 13 jul, 2020 @ 18:49 
Additional faith at the beginning of the game is an inherent part of the mod.

You need to edit the xml file contained within the mod as noted in the instructions.

Science is not a "generic" yield as Faith or Gold are. Science is always added by the game as progress towards a specific technology -- there is no player "bucket" of saved-up but as yet unused science.
imo.charlie 7 jul, 2020 @ 19:42 
Is there anyway to gain extra science or faith at the beginning of the game using this mod?
lshipp  [skapare] 8 maj, 2020 @ 5:41 
My response on the following page of the CFC thread is the most relevant bit(s).
lshipp  [skapare] 8 maj, 2020 @ 5:40 
Double-check that you do not have incorrect tag-names in the code you've added, as in the example mentioned in my most recent comments, and as in this CFC set of posts:

Really Advanced Setup Lite [forums.civfanatics.com]
13racken 4 maj, 2020 @ 7:35 
@ Ishipp
Thanks for this mod! However, I am unable to get it to work. I followed all of your instructions and edited the file, saved. I started up the game, closed it. Started up, and set up a game, after clicking start and loading about 15 seconds later it says it was unable to create a game due to a mod. I disabled all mods except yours and it failed. I enabled all mods and disabled yours and it ran. Can I send you a copy of the file I made so we can see if there is an error in the code? I do some programming myself and haven't spotted anything. Your help is much appreciated!
lshipp  [skapare] 25 apr, 2020 @ 4:46 
As an example CIVIC_CODE_OF_LAWS is needed rather than the text string "Code of Laws".

CIVIC_CODE_OF_LAWS is a valid tag-type recognized by the game's executing code, whereas "Code of Laws" is merely the text associated with that coding tag-type that is displayed to the user in-game.

And it must be CIVIC_CODE_OF_LAWS -- even one letter incorrectly given and so far as the game is concerned it is receiving gibberish.
lshipp  [skapare] 25 apr, 2020 @ 4:41 
I have never had any difficulty with getting this mod to function correctly as designed.

Other users are able to use it.

If you are getting shoved back to the main menu then you must not be typing your CivilizationType, UnitType, YieldType, CvicType, or TechnologyType designations correctly.