Interstellar Rift

Interstellar Rift

33 ratings
Outdated: Nuclear Power - All Stats (Updated Jun 2020)
By MrKiel
A list of the material costs, outputs, durability etc of all items related to Nuclear Reactors

--- No longer updated ---
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The Nuclear Reactor
The Nuclear Reactor itself is quite large, requiring 3x3x3 Tiles to place.

If not properly cooled with heatsinks, it will start to take damage, and then explode. You will get a visual warning when this happens (reactor turns red). If the reactor explodes, it will kill anything in the room and damage all nearby devices. It will require repairing again before it can be used.

Cost:
  • 500 Copper
  • 2500 Steel
  • 500 Silicon
  • 1500 Aluminium
  • 1250 Lead

Rods (Fuel Cells)
U-238
  • Recipe (Assembler):
    • 300 Uranium
    • 150 Iron
    • 75 Steel
    • 75 Silicon
  • Heat Output: 100K
  • Durability: 40 Minutes

Pu-239
  • Recipe (Assembler):
    • 4x Depleted U-238
  • Heat Output: 200K
  • Durability: 4 Hours

Pu-241
  • Recipe (Assembler):
    • 4x Depleted Pu-239
  • Heat Output: 500K
  • Durability: 40 Hours
Heat Sinks
T1
  • Recipe (3D Printer):
    • 50 Aluminium
    • 6 Deuterium
  • Heat Capacity: 50K
  • Durability: 4 Hours

T2
  • Recipe (3D Printer):
    • 50 Aluminium
    • 12 Deuterium
    • 5 Beryllium
  • Heat Capacity: 100K
  • Durability: 12 Hours

T3
  • Recipe (3D Printer):
    • 50 Aluminium
    • 24 Deuterium
    • 10 Beryllium
  • Heat Capacity: 250K
  • Durability: 24 Hours

Advanced Heatsink
  • Recipe (3D Printer):
    • 50 Aluminium
    • 10 Beryllium
    • 20 Fluorite
  • Heat Capacity: 1000K (Possibly a bug!)
  • Durability: 88 Hours (Possibly a bug, should be 96 hours)
Turbines
Iron Turbine
  • Recipe (Assembler):
    • 300 Iron
  • Max Heat: 400K
  • Energy/Heat: 1.5
  • Total Possible Energy Output: 600
  • Durability: 2 Hour

Steel Turbine
  • Recipe (Assembler):
    • 600 Steel
  • Max Heat: 800K
  • Energy/Heat: 3
  • Total Possible Energy Output: 2400
  • Durability: 4 Hours

Platinum Turbine
  • Recipe (Assembler):
    • 600 Iron
    • 25 Platinum
  • Max Heat: 2000K
  • Energy/Heat: 7.5
  • Total Possible Energy Output: 15,000
  • Durability: 12 Hours

Reactor Heat Mechanics
Heat mechanics are not straightforward. There are a few things to consider - for reference, "room temperature" is 293K.

  • Nuclear Reactors have a basic heat capacity of 200K.
  • Each fuel rod adds a small amount to the heat capacity
    • U-238 adds 10 per rod
    • Pu-239 adds 20 per rod
    • Pu-241 adds 50 per rod
  • Each heat sink increases the capacity further
    • T1 Heatsink adds 50K
    • T2 Heatsink adds 100K
    • T3 Heatsink adds 250K
    • Adv Heatsink adds 1000K
  • Each rod outputs different amounts of heat:
    • U-238 creates 100K per rod
    • Pu-239 adds 200K per rod
    • Pu-241 adds 500K per rod

So, an empty reactor has 200K heat capacity (493K).
A reactor with 4x U-238 rods has 200K + (4 x 10K) capacity (533K), and generates 400K total heat (693K).

A reactor with 2x U-238 rods has 200K+ (2 x 10K) capacity (513K), and generates 200K total heat (493K), so you can actually run a reactor with 2x U-238 rods and zero heatsinks.

Power Outputs with different setups
Power Outputs for each turbine are listed as: PER_TURBINE(TOTAL_OUTPUT).

U-238
  • Maximum Temp: 693K
  • Required Cooling: 400K 160K
    • 4 x T1 Heatsink (200K)
    • 2x T2 Heatsink (200K)
    • 1x T3 Heatsink (250K)
    • 1x Adv. Heatsink (1000K)
  • Iron Turbine: 600(1200)
  • Steel Turbine: 1200(2400)
  • Platinum Turbine: 3000(6000)

Pu-239
  • Maximum Temp: 1093K
  • Required Cooling: 800K 520K
    • T1 Heatsink = Insufficient (max 400K)
    • 6x T2 Heatsink (600K)
    • 3x T3 Heatsink (750K) - or 2x T3 and a T1 for 550K
    • 1x Adv Heatsink (1000K)
  • Iron Turbine: 600(1200)
  • Steel Turbine: 2400(4800)
  • Platinum Turbine: 6000(12000)

Pu-241
  • Maximum Temp: 2293K
  • Required Cooling: 2000K 1600K
    • T1 Heatsink = Insufficient (max 400K)
    • T2 Heatsink = Insufficient (max 800K)
    • 7x T3 Heatsink - or 6x T3 and a T2 for exactly 1600K - not tested, may need a little more
    • 2x Adv Heatsink (2000K) - or 1x Adv and 3x T3, or 1x Adv and 6x T2, etc
  • Iron Turbine: 600(1200)
  • Steel Turbine: 2400(4800)
  • Platinum Turbine: 15000(30000)
Breeding Higher Tier Rods & Uranium Requirements
Some information for those wanting to get the highest tier of rods.

Each Pu-241 rod requires 4x Pu-239 rods to breed, which in turn requires a total of 16 U-238 rods.

  • 1x Pu-241 = 4,800 Uranium (1x full cargo pad)
  • 4x Pu-241 Rods = 19,200 Uranium (4x full cargo pads)

A single Pu-241 rod takes almost 8 hours to breed in one reactor. That's 4 runs of U-238, plus one run of Pu-239. Using one reactor, it will take 20 hours to get a full set of Pu-241 rods. Consider multiple reactors, if you can afford it.
Summary
If you're planning on going nuclear, plan ahead. You're going to need a lot of Aluminium, Lead and Uranium, as well as Platinum if you want the best output.

If you're just sick of Hydrogen power and have no interest in huge ships that draw 30,000 power, I have good news for you! You can simply reduce the number of rods at each stage in the process, and stretch a single pad of Uranium to power a ship for 38 Hours.

4x U-238 rods will get you 6,000 power with Platinum Turbines. Do this four times, and you'll have powered your ships for ~2.5 hours, and have 4 Pu-239 rods.

If you then use 2x Pu-239 rods at a time, that's two more runs of 6,000 power, lasting a total of 8 hours.

Finally, with the spent rods, you'll have a single Pu-241 rod at your disposal. You can either keep it, sell it, or use it in a reactor for a bonus 7,500 power for 40 hours!



Finally: Batteries. This is a personal choice, but it's quite likely that for the majority of your reactor's life, you're not going to be using all of it's output. I highly recommend that you invest in a ship with a large number of batteries to both store the excess power, and be able to discharge it fast enough to power your ship when the reactor runs dry.

Good luck, and have fun!



28 Comments
nkl006 10 Jul @ 11:27am 
you store radioactive material in its own separate room
https://gtm.steamproxy.vip/id/908754
Necropolis 2 Oct, 2021 @ 12:37am 
whats the best way to store the radioactive material, is it only the npc vaultrons, cause im struggling with my ships turning to radioactive to a point where it seems i cant fix it, excpet scrapping the ship and rebuilding it
nkl006 26 May, 2021 @ 8:56pm 
is this with the new heat sink mechanic that was introduced with thermal extractor
⛧ $P00KY DA $CARY ⛧ 28 Jun, 2020 @ 12:15pm 
Awesome! :D Thank you. Hope more folks go nuclear, to get rid of all the water-hoggers close to the starter-bubble. xD
MrKiel  [author] 28 Jun, 2020 @ 6:23am 
I've been through and updated all the numbers to the latest version.

Note the new reactor mechanics section, and more detail on the math of how heat works.

Also this:
A reactor with 2x U-238 rods has 200K+ (2 x 10K) capacity (513K), and generates 200K total heat (493K), so you can actually run a reactor with 2x U-238 rods and zero heatsinks.
MrKiel  [author] 28 Jun, 2020 @ 4:55am 
Okay, I've looked into it and there may be more going on with the turbine math so I'll adjust the numbers later.
⛧ $P00KY DA $CARY ⛧ 28 Jun, 2020 @ 3:31am 
CHANGES, 2.2.15.11: The reactor handles completely fine: 4x U238, 2xT2 Heatsinks and 2x Platinum turbines. No alarm, 693k heat with a max of 733k
⛧ $P00KY DA $CARY ⛧ 28 Jun, 2020 @ 3:27am 
Bult a ship now with 5 Large bats, large armor gen, large shield gen, 3 Large drone bays (with 3 drones), 2 refineries, 2 assemblers 2 salvagers, Medium Rift gen, and 12 capacitors, weighing in at 300k dry and 330k with all the resources and backum resources you ever wanted with still 400 storage slots free for all-day mining. ABSOLUTELY AMAZING compared to imroved fuel. No more acidium and hydrogen grind. You literally get 5,5 full pads of uranium after the drones are full in a 0.5 spawn rate system, in about 30 min.
⛧ $P00KY DA $CARY ⛧ 28 Jun, 2020 @ 3:25am 
Before I had 4 large hydrogen gens and about 1200 solar panels, for idle-power (and refining-assembling power generation. And it was okay, but with drones it's SO EASY to make uranium, and charge up the bats in 15 minutes, and you literally do whatever you want for about 2 hours with no need for any power. EXEPT when warping, unless you're okay with 1-2 second delay between warp gears. Absolute 10/10. Thank you for this guide, it's not accurate anymore as it is significantly cheaper and easier to power the reactor (although fuel lasts shorter, yet still. DRONES <3 = No problems)
MrKiel [Autor] 23. Jan. um 20:42 Uhr
"What part of it is wrong?
If you point out what needs correcting I can look up the new values. As far as I'm aware nothing has changed recently."

I didnt get a notic about you answered so sry...
Yea there were changes but dunno exactly what but the "heatsinks" last longer now and you need less somehow...
complicated to explayne lets pm or speak in teamspeak.