安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Coins-, I do agree with the secret part, I beiieve I changed the test for then in a future chamberm, if i didn't, then I'll be sure for any new ones I make in the future.
Retelling of Portal 1-, As I do also agree, it was actually just for the Subject's Awakement. Which even though it's a new setting, I still wanted to to an Aperture intro feel, not to demanding but not to little as well.
Buttons-, As I do also agree with that, I didn't feel it was ness for a tut on them. Reason behind that is due to the small size of the intro rooms. In the future though, I'll make an ajustment to that :)
Thank you for your feedback. :)
Let's see where this leads to . . . . . . :)
The Coins are pretty much like a Optional Companion Cube