Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Coins-, I do agree with the secret part, I beiieve I changed the test for then in a future chamberm, if i didn't, then I'll be sure for any new ones I make in the future.
Retelling of Portal 1-, As I do also agree, it was actually just for the Subject's Awakement. Which even though it's a new setting, I still wanted to to an Aperture intro feel, not to demanding but not to little as well.
Buttons-, As I do also agree with that, I didn't feel it was ness for a tut on them. Reason behind that is due to the small size of the intro rooms. In the future though, I'll make an ajustment to that :)
Thank you for your feedback. :)
Let's see where this leads to . . . . . . :)
The Coins are pretty much like a Optional Companion Cube