XCOM 2
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An Easier War: Timers
   
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21 Oca 2017 @ 14:21
15 May 2017 @ 19:59
3 Değişiklik Notu ( görüntüle )

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An Easier War: Timers

RealityMachina tarafından 1 koleksiyonda
RealityMachina's Long War 2-only Mods
21 öğe
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Changed to fit 1.3's changes. It's much closer to stock LW2 since stock LW2 buffed the length of a lot of timers, with only a couple missions being changed now.

This is part of a series of .ini tweak mods I plan to upload over the next month or so, made as a bit of a favour to those who are finding LW2 just a bit too difficult and want to tweak specific parts.

This focuses specifically on mission timers, as you may know, mission timers are actually relatively unchanged from vanilla unless you happen to playing on Rookie difficulty. Since I know timers were a contentious debate back in vanilla, chances are there's going be a contentious debate re: their continued strict usage in LW2, so I figure I might as well cut to the inevitable end and save the trouble for everybody.

And if you're wondering why one would use this instead of altering the XComLW_Overhaul.ini file directly, this one is far less likely to get overridden by an update compared to Long War 2, especially if Pavonis ends up adding a major feature that requires a rewrite of XComLW_Overhaul down the line.

By default, the timers will be changed to have Rookie's additions (+4 turns) on all difficulties. To edit this, go to (wherever XCOM 2 is installed)\steamapps\workshop\content\268500\847425711\Config and open the XComLW_Overhaul.ini contained within.
40 Yorum
Teppopups1 12 Haz 2024 @ 5:00 
Removing every turn reinforcements? Because if you extend the timers, you will face them as they are tweaked to the mission timers.
Inerael 2 Nis 2023 @ 4:03 
working with LWOTC ?
abuster 4 Oca 2018 @ 19:56 
just go to youtube and search for "Xcom 2 - Long War 2 mod - Edit / Change Mission Timers" ... its a 3 minute video which will help you guys. just reloading the savegame to have new timers set wont help. you have to set new timers before you start to infiltrate
Koyotl 28 Ağu 2017 @ 22:55 
is there a way to just disable timers, i know i sound like a noob, but i am and i just want to have fun with this.
Mulqueeny 28 Tem 2017 @ 13:08 
@RealityMachina , Any chance you know how to Remove the Avatar Project?
=[NK]= Col. Jack O'Neil 1 Nis 2017 @ 9:21 
Just follow the instructions on the other mod.

But yes, you could
Five Knight 1 Nis 2017 @ 6:41 
could i just disable true concealment and that would fix the timers?
=[NK]= Col. Jack O'Neil 30 Mar 2017 @ 13:39 
Go into the ini for that and either delete the lines or add ; in front of the timers from that mod
Five Knight 30 Mar 2017 @ 10:02 
yes yes i have true concealment on
=[NK]= Col. Jack O'Neil 29 Mar 2017 @ 17:01 
Are you guys using true concealment? That also edits the timers