Garry's Mod

Garry's Mod

74 oy
ttt_scarisland_withframes_a4
   
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İçerik Türü: Eklenti
Eklenti Türü: Harita
Eklenti Etiketleri: Eğlence, Gerçekçilik
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37.864 MB
13 Oca 2017 @ 16:13
10 Şub 2017 @ 12:08
3 Değişiklik Notu ( görüntüle )

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ttt_scarisland_withframes_a4

Açıklama
Scar Island...but with frames.

Based off of ttt_scarisland_b1, this partially optimized version makes judicious use of Area Portals to keep you from rendering most of the inside of the lighthouse, the sewers, and the basement, unless you need to render them. The result is a decent increase in frames outside, and a massive increase in the previously listed locations, as the Area Portals stop you from rendering the outside while in them. As of version a3, nodraw foundations are placed under many of the displacements, causing further beneficial render blocking.

As this does not change the coordinates of the map in any way, you can copy and rename any rearm files you may have made for ttt_scarisland_b1 and use them on this map.

2/10/17 Update: More frames, less expensive water, no more logo by the lighthouse (since it used frames and was misspelled anyway). Also got rid of the useless credits T-button.

Original map by Seventh/Alex. Original source: http://gmod.gamebanana.com/maps/174203. Map may be removed on request of the original author at any time.

13 Yorum
yiff or get off the frot! 12 Nis 2023 @ 12:02 
great job on this
CS J 29 Ağu 2022 @ 10:28 
fix the elevator you get stuck on it all the time
Alex  [yaratıcı] 8 Ağu 2019 @ 4:28 
Hey Dark Redemption, i am the original creator of this map, will you add me so we can talk?
Erebus 11 Tem 2019 @ 19:48 
does it require anything like cs:go or something?
Ess 14 Mar 2018 @ 0:57 
good map man
Invincible 18 Ağu 2017 @ 6:51 
are the weapons spawning randomly?
Dark Redemption  [yaratıcı] 29 Oca 2017 @ 9:55 
Nodes, to my knowledge, are just for AI, which is useless in a TTT map. So unlikely.
Nope 28 Oca 2017 @ 19:16 
can you node this map
Dark Redemption  [yaratıcı] 18 Oca 2017 @ 13:10 
I'm just doing the optimization. I don't really want to do much else. But we'll see.
Ritsu 18 Oca 2017 @ 6:44 
Seems fixed, only thing that I feel could also help the map, (not much for optimization) is removal of logo on the map, possibly made into text bubble pn players screen, lighthouse glass made to be solid, and removing the useless t credits trap which doesn't do anything and doesn't work but thats up to you tbh i'm happy with just the optimization if nothing else is dhanged.