Killing Floor 2

Killing Floor 2

1,289 lượt đánh giá
Mario 64 Remastered
6
3
   
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Maps and Mods: Maps
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309.739 MB
12 Thg01, 2017 @ 10:20am
23 Thg02, 2020 @ 10:07pm
3 ghi chú thay đổi ( xem )

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Mario 64 Remastered

Trong 1 bộ sưu tập tạo bởi Kill Master
Kill Master's Maps & Ports
8 vật phẩm
Mô tả

[forums.tripwireinteractive.com]

Note:
I will no longer be updating my Tripwire forum threads as the thread views have completely dropped off and it’s no longer worth my time to bother maintaining a dead thread.
Thảo luận nổi bật Xem tất cả (2)
13
17 Thg02, 2021 @ 2:04pm
ĐÁNH DẤU: Bug list (Please post bugs here)
Kill Master
4
17 Thg02, 2023 @ 3:19pm
Server List
vladce Tyran [CZ]
91 bình luận
Alfredo 27 Thg08 @ 12:59pm 
I LOVE IT! :steamhappy:
Kill Master  [tác giả] 20 Thg01 @ 5:56pm 
@The solar flare.
Heh nice, I like it XD
The solar flare. 20 Thg01 @ 11:37am 
Princess peach couldn't get a hold of Mario or Luigi, nor could she find toads anywhere, so when zeds attacked the castle she called you to defend and uses her vast wealth to ensure your cooperation.
Thermo 11 Thg06, 2023 @ 12:28pm 
how do i use it
LULSION 7 Thg12, 2022 @ 3:02pm 
Amazing map
Eightcoins 29 Thg06, 2022 @ 6:15am 
Saw the map on a server, quite gorgeous
Zach Fett 18 Thg07, 2021 @ 7:36pm 
Sometimes a zed can get stuck in the pipe inside the castle, can't seem to find a way to kill them or get them to despawn.
El hombre abeja 17 Thg01, 2021 @ 10:36am 
It was a great map. It would be nice if the doors inside the castle could be open to rooms.
unemployed termite 29 Thg10, 2020 @ 2:59am 
cool
Kill Master  [tác giả] 8 Thg10, 2020 @ 12:57pm 
@Excalibir92
The only thing I can suggest is to make sure everything is running the most recent version, I did push an update for the map back in February and while unlikely there could be version mismatches.

You can solve version mismatches by deleting the map from both you’re client and server.
The ID for this map is 840754106 you can find this ID number in the URL for the map’s workshop page.
(deleting all workshop entries and letting them re-download is also a good sanity check as well)

Client Workshop content location:
…\Documents\My Games\KillingFloor2\KFGame\Cache\
&
C:\Program Files (x86)\Steam\steamapps\workshop\content\232090\
Yes there are Two locations & yes you’re client maps are cloned taking up twice the space they ultimately should

Server Workshop content location:
… \KFGame\Cache\