Return to Krondor

Return to Krondor

Ei tarpeeksi arvosteluja
List of Spells and effects
Tekijältä FinanceNerd
All spells with a description of what they do. Very useful if you can't read the blurry text in game.
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Spells
All info credited to user:Jenniferlp from thecommonroom.yuku.com
Wand image credited to freepik.com

Note: “touch” means you have to be fairly close, and “line of sight” means you need a direct line to the target, but distance doesn’t matter. Length and intensity of most spells depends on the caster’s magical ability. Only the heal spells and the assess spell can be cast outside of combat.


Path of Fire

Demonblade: touch friend: 1-4 rounds: magic flame on weapon.

Sunray: enemy sight: 1-2 rounds: blinding light.

Fire-Eater: friend sight: combat: protection from fire.

Prandur’s Touch: touch enemy: an instant: causes fire damage.

Fire Lance: enemy sight: an instant: causes fire damage.

Phoenix Blades: all friends: 1-4 rounds: magic flame on weapons.

Fire Rain: all in specified area: an instant: causes fire damage.

Crown of Flame: touch friend: 2-8 rounds: protects from and reflects fire damage.

Behold the Birthing Sun: all enemies: 1-8 rounds: blinding light.

Firestorm: all enemies: an instant: causes fire damage.


Path of Mind

Mindblade: enemy sight: an instant: causes life damage.

Contest of Wills: enemy sight: combat: caster & victim both paralyzed.

My Enemy My Friend: enemy sight: 2-8 rounds: target can’t attack caster.

Taint of Madness: enemy sight: 1-6 rounds: confuses target.

Cleanse the Mind: friend sight: an instant: dispels mind spells.

Brother to All: all enemies: 2-8 rounds: targets can’t attack caster.

Enslave the Will: enemy sight: 2-8 rounds: target fights for the caster.

Fetters of Thought: all enemies in line of sight: 2-8 rounds: targets become paralyzed.

Circle of Madness: enemies in specified area: 2-8 rounds: causes confusion.

Hammer of Will: enemies in specified area: 2-8 rounds: targets fight for the caster.


Path of Change

Craftsman’s Touch: touch friend: an instant: repairs equipped weapons and armor.

Know the Hidden: touch friend: an instant: assess an item.

Skin to Steel: touch friend: 1-4 rounds: magic armor.

Swallow Strength: enemy sight: combat: reduces target’s strength.

Arrows of Disruption: enemy sight: an instant: creates magic arrows that inflict damage.

Thy Foes Enfeebled: all enemies in line of sight: 1-8 rounds: reduces strength of targets.

Speed of Thought: all friends in line of sight: 1-8 rounds: doubles speed and number of strikes per round.

Trollish Blood: touch friend: combat: partial healing at end of every round.

The Beast Within: touch self: combat: transforms caster into monster to fight.

Gift of Unbeing: enemy sight: an instant: kills target, or does damage if target resists.


Path of Storms

Lightning Blade: touch self: random 2-9 plus caster’s level rounds: lightning as melee weapon.

Shield of Winds: touch friend: 2-8 rounds: immune to missile weapons.

Thunderclap: all in specified area: 2-8 rounds: stuns.

Lightning Touch: touch enemy: 1-4 rounds: causes damage and stuns.

Ride the Lightning: specified position: an instant: teleports caster.

Lightning Strike: enemy sight: 1-4 rounds: causes damage and stuns.

Shield of Lightning: touch self: 1-8 rounds: lightning shield which protects and reflects damage as well as causes damage and stuns.

Maelstrom: all in specified area: 1-5 rounds: causes lightning damage.

Conjure Sky Warrior: touch self: combat: targets and damages one enemy per round.

Chaos Storm: enemies sight: an instant: ricocheting lightning damage.


Path of the Divine

Battle Blessing: friends in specified area: 1-4 rounds: increases certain skill.

Curse: enemies in specified area: 1-4 rounds: decreases certain skills.

Bane of the Unliving: undead sight: an instant: causes damage to undead victims.

Divine Armor: touch friend: 1-4 rounds: reduces damage received.

Heroes Luck: all friends: combat: luck of gods in favor of allies.

Divine Favor: touch friend: 1-8 rounds: increases certain skills and partial healing.

Enthrall the Unliving: undead sight: 1-4 round: target fights for caster.

Wrath: enemy sight: an instant: causes flame damage.

Great Blessing: all friends: 1-8 rounds: partial healing and increases select skills.

Battle hymn: all friends: combat: creates favorable conditions.


Path of Life

Breath of Sung: touch friend: an instant: small healing.

Wound Touch: touch enemy: an instant: damages target.

Restoration: touch friend: an instant: removes blindness, confusion, or paralysis,

Sung’s Caress: touch friend: an instant: partial healing.

Cleanse the Blood: touch friend: an instant: removes poison.

Dire Grasp: touch enemy: an instant: causes damage.

Life Drain: touch enemy: an instant: drains health from target for own use.

The Hero Reborn: touch friend: an instant: full healing.

Hand of Death: touch enemy: an instant: causes instant death, or great damage if target resists.

Call the Healing Wind: all friends: an instant: major healing of all allies.