Take On Mars

Take On Mars

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Martian Sandbox IV
   
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Item Type: Scenario
Dependencies: Standard
Bestandsgrootte
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184.999 KB
4 jan 2017 om 1:51
12 feb 2017 om 14:00
4 wijzigingsnotities (weergeven)

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Martian Sandbox IV

Omschrijving
Co-op: Yes
Single Player: Yes
Competitive: Yes [2 spawn points]
Printers: Basic Small Printer Only
Supply Pods: Multiplayer Only
Prefab Base: Yes [Pressurized/Roof Shielded]
Sandbox: Yes
Start with MML: Yes [Partially Depressurized]
Start with Buggy: Co-op Only
Start with Cargo Truck: No
Start with Resource Stockpile: Minimal
Start with Resource Production: Yes
Start with Large Refinery: No
Start with Lights: Sunlight [~6 hours] / MDV Floodlights.
Food Stockpile: Inside Boxes [2 Water/2 Space Food/1 Multivitamen Jar]
Construction Tool: Inside Boxes [1]
Medical Tool: Inside Boxes [1]
Sample Tools: Inside Boxes [1/ec]
Range Finder: Inside Boxes [1]
Lab Table: Yes [MML]
Seeds: Inside Boxes [7]
Playable: Definitely
Playfield: Victory Crater
Time Compression: 1:1
Populaire discussies Alles weergeven (1)
9
12 feb 2017 om 15:08
Suggestions/Scenerio Bugs
Myst Leissa
19 opmerkingen
Myst Leissa  [auteur] 6 aug 2019 om 4:11 
@Captain Janeway - First of all how can a scenerio be outdated; Second of all the game HASN'T UPDATED in over 2 years. Check your OTHER mods.
💜Nicole 5 aug 2019 om 21:27 
outdated.
Myst Leissa  [auteur] 11 feb 2017 om 16:33 
Ty TPG; Honestly I had forgotten about this scenerio
Aurora 11 feb 2017 om 7:58 
Hey. Since the full release and update of vehicles ect, the MML on yours or any others you've made need to be updated.
They added light switches ect to MML, cargo truck, MDV.
Myst Leissa  [auteur] 18 jan 2017 om 23:11 
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=845489705 - this is a first rendition of the Time-Compressed Variant - tell me what you think of it - if it's too hard or too easy I can make adjustments based on feedback.
delerium76 18 jan 2017 om 18:02 
What I mean by radiation is, if the ratio is 1:1, and you are outside in the sun for 6 full real life hours, the radiation would accumulate for those full 6 hours at a constant rate, whereas at a higher ratio, you may have 1 hour of daylight at a constant rate, and then 1 hour of night for it to drop back down long before it hits lethal levels (radiation goes down slowly every minute you aren't being exposed to it). To survive at 1:1 you would have to stay inside or in the shade for long periods to reduce your radiation level. I agree that the time scale needs work. It seems like the game hasn't been designed for long term play, and many aspects of the game break reality due to that.
Myst Leissa  [auteur] 18 jan 2017 om 17:32 
Also protip: Time Compression is horrible to your fitness; I can maintain good fitness in 1:1 for the entire time, but when i up it to 1:24 I'm in bad fitness before the end of the day :/
Myst Leissa  [auteur] 18 jan 2017 om 17:29 
ofc by the time the meters hit zero in that case it would be too late - because if you had any time at all it'd be mere seconds before you died :p
Myst Leissa  [auteur] 18 jan 2017 om 17:21 
Technically the water meter on the medical scanner should not hit 0 until 3 days have fully passed (the recognized human limit) and food shouldn't hit 0 until about a week or two have passed.
Myst Leissa  [auteur] 18 jan 2017 om 17:19 
Also I think the Time Compression system itself likely needs some additional balancing - after all i just went through a day and a half worth of food and water in less than 30 minutes in the same scenerio (which translates into about HALF a day with time compression properly applied)